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The problem with that Kasoh is that the people most likely to actually take part in those digital sales and actually be beneficial to the industry are people like me and I certainly won't be drawn in if all the characters i like and the universe i like has been eradicated. Kids are not going to be the ones reading digital direct comics. This reboot seems to be focusing at kids and people that won't know anything about the launch of digital direct so it's a stupid move to do...and even if it succeeds they kill comic shops even more and they lose those readers and lose the ability to market new titles well.
So if they succeed they lose and if they fail they lose. -
A reboot of the universe means all my characters are gone so if it is an actual reboot I am more than likely going to stop reading...as I suspect most people are.
Apparently the people making this decision are too stupid to realize that their most popular characters will be completely shunted out of existence or rewrote in such a way as to make them not that character.... and yes the most poplar characters just happen to be the ones i like and the ones that sell the best, Tim Drake, Stephenie Brown, Cassandra Cain, Barbara Gordon as Oracle (i enjoy her as batgirl, but Oracle is much better)...hell i'd even say that most of the young generation of superheroes sell better and are better characters than the older generation and all of them will be shunted or changed irrevocably... With that being the case many readers will just turn off.
The reboot will also turn off those who love the older characters because those characters are made more kid friendly which takes them back, rather than forward, over crap that we've already read.
THey're making a huge mistake, one that will cost them. -
Lame...
As far as any similarity in design you might see... well you're wrong, but the reason you would is because Jim Lee is one of the people behind this and DCUO's art is done by Jim Lee. -
Quote:I haven't worked out the specifics but what I figured is...BTW if this is turn-based game, avoid the mistake I made and use TurnObjects of some kind. I built a strategy game in the vein of Shining Force or Ogre Battle where each character on the map gets a turn every so often. My mistake was using an array of Units directly instead of 'TurnObjects' which happen to contain Unit owners. Why is this an issue? Because eventually you may want something to happen on a turn besides a creature getting an action. You could make it so that a Comet hits the map on turn 50 much more flexibily this way than the alternative.
Something like a hidden FFX or X-2 turn where the ATB counter is calculated out instead of the player having to wait for a turn to come up, but this turn list should be hidden.
The player can issue a change in mode at any time.
Each spell has a charge up period to "gather" or "focus" power. If something happens where say a Friendly gets attacked and nearly dies if a friendly has a charge being prepped for another spell that charge can be redirect towards a heal. How this is exactly decided I haven't figured out yet... I was thinking about having a primacy setting where each character with the ability to take on a given role has a setting that decides which character acts when they can act in that role. This of course would also interact with the group where a healer of group A would have a higher primacy to heal a member a group A than a member of Group B, but a member of Group B could could heal a member of Group A if there was no healer or a healer who had a charge in Group A.
I was thinking for a while that each character would have personal knowledge of the weakness of mobs, but thinking it through... a good leader would likely shout this info out at the beginning of a fight, or know the area and inform them before hand so each attacker will use its weapon/spell that does the most damage to the enemy... The problem with this is that sometimes weaknesses aren't the best way to go and sometimes there are combinations that would work better, but individually are weaker... I don't know quite how this would work, but an ad hoc idea would be that the chars use weakness based attacks unless overwritten by a command to do otherwise and there would be a command list that has various combinations that the player could try...problem for this come from i currently don't know how customizable i want the party of the player to be and if you could say get 15 mages one imagines that this combo list would have to have a 15 character combo attack... of course then there is the matter of discovering those combos that actually work which poses a problem as well.
All spells have a charge up
All physical attacks have a recovery
Various stats effect initial attack turns
"Leader Commands" can be issues any time
AI should dynamically respond to the leader commands so if a character is working on charging for a major spell but is issued a command where a smaller spell works they should be able to use the smaller spell instantly.
From a programming perspective i don't see this as being very hard to do... other than during the checks of if an action can be taken which could be taken advantage of...it's just from a design perspective there are obvious caveats that i haven't figured out yet. -
ahhh so vectors are used for the nifty zoom fuctions and wire from animations and such in 3D models... Yeah... Until I get a more concrete model i should probably stay way from them as I hate 3D modelling...
i dunno if I mentioned it... I'm using Python. I'm told that it is become the standard now adays and from my experience it has great tutorials and I know how to do everything I need in it. I'm not new to programming, but I haven't done much of it in a while and I could never find anywhere that ever got beyond text stuff... I know...or use to know... COBOL, RPG AS/400, QBASIC, C, C++, Python, and other languages I no longer remember...or might not be considered languges like JS, PHP, and various Mark up languages.Eventully I might learn HTML5, Java is similar to all the other languages i know and I have the IDE set up for it, but Python is better imo at the moment. C# never interested me and ActionScript i tried to learn but it didn't have enough applicable uses and the price to buy flash development stuff was too much for too little.
his is not my first game technically... I've done simple games and basic text based RPG combat system engines before so yeah I know roughly the amount of work I'm looking at. -
My only problem is people tend to use crap text books and use big examples and/or don't explain what something is used for in tutorials... Like Vectors... I know they're important, roughly what they do mathematically, but I have no idea how their used game wise.
The idea in this post I know how to do everything save for patch a program which i made need later on, but there are other ways around that. The only reason I haven't actually built a game outside of tutorials and classwork I've had is simply because there are no good tutorials explaining APIs and graphics which has always been my problem point.
What I said in terms of difficulty has more to do with the fact that most my game ideas involved 1to1 world/universe scale, 3D, or I simply cannot produce the quality of art that I want for the project and care too much about it to have crappy art. This project is modular, not 1to1, 2D, and I don't care all that much about it i terms of my connection with the idea so I can do it...The only reason a working demo isn't up right yet is because I'm planning on building something else which takes precedence and there is a bit of info i want to pick up before i start on it... and before that i am watching a subtitled series which prevents me from working on anything and watching it so it's been post poned for a short while, a dew days at worst.
I actually did try RPG maker a long time ago and found it too limiting cuz I always wanted to do things other than what was programmed to be allowable.
I think that the AI won't be difficult to write for this, but I may be wrong... But there are a few options for it that I am considering... I don't like the idea of full control, but i can see where it would have its benefits and since i am in to maximum customization i likely will put it in there as it will likely be the default anyways when i write it and then after i get the characters working i'll then add in the AI. -
starphoenix... Lois and Clark have been married since the mid 90s... and looking around the real world at women of the same age that lois would be I don't see a problem...especially when you take into account she lives in world with even better technology and knowledge of good health.
Another to consider with DC is that in my opinion it's stupid to "retcon" purposefully or "reset" at the moment. As I pointed out in my previous post... characters have just got too much history to go and do that to. You lose too many fan favorite characters too... However if their concern is that people don't know who the character is any more, well, it's simple... you can satisfy the old and new fans by doing a really really simple thing that was set up when everything was retconed to the way it is now...
You have:
Earth-2 where the 1930s-1980s continuity exists and continues on.
Earth-0 where the 1980s-present continuity exists and continues on.
Earth-1 where the 2010-present continuity exists and continues on.
With Earth-1 the story "begins" in 2010.
With Earth-2 the story "begins" in 1933.
Earth-1 is more or less an ultimates line and I can see how people don't like that or how they can like that...however the trick is in the fact that Earth-0's beginning currently hasn't been written. People like Earth-0 as it is, but we don't know anything about it for certain from direct viewing pre-1980s...that means that DC could put a line out called something like "The Beginning of the New Age" and have it focus on the first decade of Earth-0 where we would get stories and such of early Batman, Superman, Robin, Wonder Woman, Batgirl, Green Lantern, Aquaman, and such from Year 0 through Year 10. You could have just 1 series or multiple series and have it work and everyone would be happy... save for a few. -
I'm less worried about a retcon than a "reset"
Why?
Batman and the Bat family. I love the current stories, but what happens with a reset?
Jason, Tim, Damian, Stephenie, Cassandra, Wendy, Renee Montoya, Sasha Bordeaux, Misfit, Shiva, Black Alice, Black Canary, Huntress, and so many others all suddenly disappear or change so much they aren't those characters any more... It then takes those characters which have changed and tosses them back 20 years into their past with Barbara and Dick Grayson... and lets not talk about all the villains and sub-characters such as Jean-Paul Valley, Harold, Ace, Bane, Arkham, Harley, and sooooooo many others. -
The problem with FF12 is that the gambit system is at first useless because there is too few commands and later boring because there is no reason to play at all.
The problem with FF13 is that you aren't controlling their strategies or what they are doing but rather what job they are and often anything beyond their original job their useless...and or overpowered.
The difference with this idea is that you are acting as the party leader and the AI is smart from the beginning. Further, this isn't about jobs, but rather strategy. Also I've always thought it was kinda dumb that I'm playing a warrior yet I'm supposed to know all the elemental weaknesses of mobs... and even if I'm a mage character why should I the player have to remember what the character should have already learned. i also always thought it was dumb that the characters wouldn't react dynamically to what is going on... If I have a mage who is charging up for a massive attack and then suddenly one of my chars are about to die because the enemy had a massive attack why wouldn't they shift that charge into a healing spell that they could get off right then... that seems more reasonable.
I also think that controlling even a few characters gets tedious and boring so this solves that to degree while still having multiple chars. Also the reason for having so many chars is cuz it can work and i always felt that not being able to take however many chars you want to is odd. I also intend to make some place where taking more or less characters will be harder or easier based on that and it won't be just one way where more = easier...sometimes more will be harder.
But that being said, do you think it would be worthwhile to add in a way to have control over all the characters? i think that is boring micromanagement, but what do you guys think?
also, I'm going to be writing this in python >.> I'm currently refreshing myself on everything, but I think I know just about everything i need to know to do this. -
I've decided my hand at trying to actually make a game even though most of my ideas are way to big for me to do so I've had to try to come up with something that allows me to actually not care enough to try to get it to work...
I know that sounds weird, but whatever...
Basically the idea is an RPG that has a story that can be broken up into a series of patches/DLC that can end or expand at any point, but also each patch can use previous patches to create an immense and in depth experience.
So the first question is how do I creates a story that allows for a large world, but keep the player limited in what they can explore while more of the story is thought up... and how do you solve the whole problem i have with you being a total nitwit for someone who has lived in this world all their life...
The answer is, this basic premise...
You are transported "magically" to an alien ship who takes you to the galacic capital where the council is left to decide what to do with you. Eventually it is decided that you will act as a "spy" / "peacemaker" as you are an unknwown and thus are more likely to be unconspicuous if you are curious about the happenings of the world. After a test run in the capital you are given increasingly more and more dangerous missions and as such are given access to more of the galaxy.
Basically... think ME + Farscape + some crime drama or something like that...
The galactic government will pay you and you are able to take up side side jobs so that you can upgrade equipment and transportation... originally you start having to pay to be transported, but eventually you should be able to get a large ship and mechs and such...
The obvious path for the story to take is that "you" want to get home so you try figure out how you got there and how to get back and while you do you get wrapped up in conspiracies and such.
How does this limit you? Well if you take the idea of "jump gates" and say that they can be turned on and off and mix that with border patrols you can say that the government must give you access to travel between jumpgates which makes it so you must earn access which means from a story line perspective you only have to develop the capital at first and then put a "to be continued" so that each new planet or what not is new DLC that can advance the story.
I want to keep things within my ability to do them so I'm trying to create a unique turn based system of a sort.
Currently my idea is that you can have up to 15 characters in your party, but these 15 characters are AI controlled, can't always come along, and are divided into groups of 3. Only your main character is self controlled. You give general commands to the rest of the group...
Basically I'm taking the idea that there are 5 basic roles in a battle situation.
Attacker, Defender, Healer, (de)buffer, and Leader. Each of these roles can be taken up by various jobs and can characters can shift between roles based on need. Different roles in the groups effect how long it takes to cast/attack and how effective it is.
So how do you control your group?
You can give your entire party or each group a "mode"
Heavy Attack - All members will use riskier attacks that take longer to charge or take longer to recover from...however if you have a defender in your group they will defend these guys which will help the recovery rate of basic attackers and the potency of magic casters due to them not having to worry about dodging.
Light Attack - All members will use quick cautious attacks... basically so they don't leave themselves exposed but don't hit anything hard.
Defend - Puts all members into a defensive position. Defenders focus completely on blocking. Attackers switch to countering. Mage types switch to regen and healing as primary.
Experiment - Party attack in different patterns and use light attacks to test effectiveness of various attacks. This is important because once you learn the weaknesses of enemies characters will remember it and try it against similar mobs to try to take them down effectively.
I think this is a cool idea and pretty easy to implement...what do you guys think? -
Quote:pandora's box according to what i know isn't a source of power but rather a seal and a contract. interacting with it caused the seal and contract to break thus allowing te gods to interfere and the powers that were once sealed to flow again, releasing it in a torrent, causing more than normal to rise.The Incarnate thing was first alluded to prior to Issue 3. When they first introduced the concept of the Epic Archetypes, and started rattling off all of the ones that they were planning on. I'm not even sure that something from 5 months after launch is definitely a retcon, and not a case of having a purposefully vague bit of story misdirection used as a placeholder because they didn't want to reveal everything at that time. Some of the later stuff with Incarnates, and thus the Well, being the source of the other origins does smack of retcon, though.
Also... to call it a retcon is a bit misleading considering the "retcon" has been around longer than the original continuity if it actually wasn't part of it... -
You do realize that it doesn't matter how good of security Sony has at the moment these hackers are going to get through. All a hacker needs to get through any security is time and persistence. Again, the only people to blame for this crap is the hackers which is likely Anon.
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You may try to argue it's a piracy counter measure, but it's actually it promotes it.
There is always going to be one theater that does things right and they are going to have a pirate that gets a good quality of a movie. With theater only offering crappy 3D for more money which is reduced quality imo for most films because the hassle with the glasses and the lack of ability to do anything good with 3D OR reduced quality 2D versions people are finding they aren't willing to deal with the crappy crapped up 3d glasses, crappy brightness, crappy gimmick effects, crappy seats, or crappy viewing audiences when they can get a reduced quality pirated version from the comfort of their own homes.
Personally I think theaters are dumb in this era. And the only reason they are still around is because people think that it's a bad thing to get rid of jobs. Jobs that aren't needed SHOULD go away. The problem is that when a job is removed that savings that the company gets isn't reflected in the cost the customer pays so that when a machine takes a person job the price stays the same, the employer makes more money, but their consumers make less and can't buy their goods or don't see them as worthwhile. Theaters are have been killing themselves for ages and I don't think I've hear them do 1 smart thing... they always do take the route that tries to screw over the customer and as such I see no reason to patron theaters. -
It's a western in a space setting and it wasn't all that great in my opinion. Saying that it was great based on what was aired is a serious flaw in thought. It was mediocre at best and while I could see numerous stories coming from what was presented no story had started and it is impossible to say in what direction the story would have ultimately taken and thus impossible to say future episodes would have been great... let alone good.
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Democracy isn't the the opposition of fascism nor socialism. Fascism and Socialism are opposites. It's more of a political philosophy than a system. Democracy is mob rule and disgusting. Americans do not live in a democracy. Americans are supposed to live in a Socialistic Republic, but live in a government that has slowly been turning into, or has been since creation, a Fascistic Democratically empowered Oligarchy.
As far as the actual topic... I don't view most movies as being good representation of characters from their original format. They are more representative of what the public thinks of those characters and is reinforced by the simplified movie versions. I don't expect faithful translations because movies have never done so. They more seem to write a story and find a character that fits the archtype of the characters they already written, skin it in the costumes and names of those characters, and throw in a small amount of detail the mass public knows and you get what hollywood puts out. -
Quote:Bruce is in his late 40sHere's the Question how old is Bruce? Dick is at the very least in his mid to late twenties. He's been Robin since he was about 8 or 9 years old. So how old was Bruce when he made Dick his ward? Remember Bruce went to and graduated college then traveled the world for a couple of years. He'd been Batman at least 3-5 years before Dick Became Robin. So here's a timetable with approximate ages:
Event ( Age)
Parents Murdered (8)
Graduates College (22)
Travels World to train (22-27) (5 years is a pretty good guestamite)
Becomes Batman (28) (Fights Crime and builds his arsenal)
Dick Grayson Becomes Robin (30-31) (Robin 8 years old)
Dick Graduates College (44)(Robin 21)
Dick becomes Nightwing (45) (Nightwing 22)
*Dick is / was Nightwing for at least 2-5 years before becoming Batman , so Bruce is at least 48 -50 years old)
That's why it doesn't add up...
Tim and Stephenie is in college and thus 18-22
Jason is 2 years older than Tim
Dick is in his late 20s, early 30s
Cassandra is 1-2 years older than Tim
Barbara is a 2-3 years older than Dick
Damian is 14ish
Alfred is in his 80s
Leslie is in her 80s-90s -
Quote:To be fair, when Morrison does that he generally re introduces the information to the viewer. He almost always goes "oooh look at this" "What the heck is that?" "it's from the past and is this" "ooooooh.... OH! That makes sense!" in all the stuff I have read of his.Most comics these days usually only sporadically refer to events or characters from the last, say, 5 to 10 years or so. See, a lot of modern writers don't know every single thing that's happened in every title either. When they get an assignment for a storyline, they'll research some key plotlines, and leave it at that.
And not to mention you can read storyline info in several places so if you are curious about something you can almost always find more about it with a quick google search... and if you can't its probably so insignificant it doesn't matter and the writer is making stuff up now -
I doubt it's a reboot because the Earth-1 books are supposed to be a 2010-ish reboot and i guess you would have to call them the post-modern age books as New Earth is 1987 and considered Modern Age.
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Quote:Yes and no...
As it stands right now I think DC is trying to connect with the events that happened in Kingdom Come...which to me is a little silly, because wasnt that and Elseworlds thing?
It was when written
then it shifted to the probable future
then it has shifted to another Earth's future -
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Quote:Yes... Now to internalize.Not even sure what to do with this line, either. "Most people don't believe 99% of what the canon of their religion says." If you don't believe in 99% of a religion, you're not a part of it. Going by that, I must be a hardcore Jew, Muslim, Buddhist, etc. Heck, I could even believe in Norse or Greek myth. 99% means you hardly agree with anything the religion stands for.
You can go to just about any person off the street (including priests) and start asking them about things they believe, compare it to what the canon of their religion says, and more than likely they will be in disagreement with everything other than the few things that are... i dunno a good word here... basically the child fairy tail stories that people believe from their mythologies and know nothing about the rest and when you question them further on those beliefs they don't believe them either.
As far as my "overstating" the case of the Norse/Christian merging. Sorry it's merged. The word is accurate. You can say transitioned or integrated, but the mere fact that you have to say "transitioned" implies that that there is a before that merged into the after within the belief structure. No, not everyone believes that Norse mythology transitioned into christian mythology, but then, not every christian believes that hell exists while still others don't believe in the trinity. So I really don't care whether "all" christians believe it or not, because I know there is a group of christians that don't believe anything that any other christian believe in and at that point it's not "christian dogma" but personal dogma that we're talking about. -
15 out of 30... cuz shakespeare's name sucks so i just typed batman 30 times ^.^
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I think some of what you guys are saying is wrong, though I don't generally buy books, because I don't ever go looking for books and ask is this book from a publisher or is it self published. I look for interesting titles and covers, check out the synopsis, get reviews and suggestions from friends, and then make my decision... Never has the question of who published it crossed my mind when actually looking for/to buy a book.
And yes editors and getting a bit of advertising is good, but you can get someone to edit your book...or multiple people to edit your book, and you're not gonna get much advertising if your a new writer or are non-famous anyways so I don't see how that factors in.
It's convenient to have those things under one roof and such... and certainly the "someone other than the author liked it" things is nice, but then we know there is always someone else that likes the same thing that one other person likes and I don't think it's good to deprive that one person of that ^.^