The main problem I see when statesman said that we are targeted by ranged is attacks is not always true. Minions are usually the target that will attack from range, but Lts. and Bosses after their initial ranged attack will close in to melle range immediately after. So sure, maybe ranged attacks in some cases is less damaging then melle attacks, but we do not get the luxury of attacking from range all the time when I have to run around a map screaming like a little girl when a rikti boss is on my tail with his huge sword ready to chop my head off. And in the later game the enemies become either ranged or melle type specific, if you try to stay at range while fighting the Skyraiders thats great for them, thats exactally where they want you, if you try to fight in a lot of the AV missions in your 40s you will get closed on by bobcat and her melle crazy pets or blasted by neuron and his bots. For a blaster either ranged or melle is a deadly area. To say that ranged attacks are less damaging is just not true and not in just some of the time, but most of the time. If an ememy is staying at range, it is because his strength lies in ranged attacks, either it be a chief mentalist that will hold you while his buddies take you out, or in pure damage output.