Dreadguard

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  1. Since both Paragon City and the Star/Rogue Isles are located on a slightly altered Earth, you can use myths/religions from the world you know.

    Nice guide to all kinds of mythology all over the world by the way: http://www.pantheon.org
  2. Hm... Nazi's did do a lot of research on mythicism and occultism (mostly in their cause to prove "aryan superiority") and there are many books/articles on that issue. It sounds like a nice idea, even though you have to find a good excuse as the technoogy resurfacing after over 60 years.

    Good luck with your background!
  3. I indeed made a tad long post. :|

    I can become a wee bit enthusiastic sometimes. Necromantyr wants to have advice on how to create a good background story for his character. Maybe you can add input as well?
  4. Hm... According to your profile you're playing a villain. Let's see: some we have some kind of cyborg who wants to bring order to humanity. Evil is usually associated with egocentric behaviour, or being a fanatic goody two-shoes, who crosses the line and commits evil things in order to do "good".

    First think of what type of villain you want to play, does your toon has a misplaced feeling of being goodness, or being selfish and lusting for power?

    Being a roleplayer which also plays Dungeons & Dragons, I have to deal with "alignments", which describes one's morality and ethics, here's what the manual has to say about it:

    [ QUOTE ]
    ALIGNMENT
    A character's or creature's general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, and chaotic evil.

    Good vs. Evil
    Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
    "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
    "Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
    People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him.
    Animals and other creatures incapable of moral action are neutral rather than good or evil.

    Law and Chaos
    Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.
    "Law" implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, and a lack of adaptability.
    "Chaos" implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility.
    People who are neutral with respect to law and chaos have a normal respect for authority and feel neither a compulsion to obey nor to rebel. They are honest, but can be tempted into lying or deceiving others.
    Animals and other creatures incapable of moral action are neutral.

    [/ QUOTE ]
    (This text falls under the Open Gaming License and is free to reproduce. Link)

    Your character is probably "Lawful Evil", which tend to be militaristic/tyrannical types. This might be a nice starting point.

    Your toon, as you said, is a "soul/spirit" in a machine, so it used to live once. Who was the person who became the soul? Why did he willingly stopped living to merge with a robot? Did he tried the same things when he was a human?
    Ask yourself questions, start with answering these for yourself and ask yourself more questions, maybe make questions out of those questions again!

    To give you an idea how I work, I usually start with a one-line desciption, in the case of Baen Sidhe (read her background here): "Baen Sidhe is a Dhampir (=half-vampire, since I created her with vampire ears) with undead as henchmen" and with that idea in mind I played her. Altough I'm playing the game the thought of her background lingers somewhere in my head. Suddenly I questioned myself: "Hey, I'm playing City of Villains and I'm beating up other criminals, you can't see that as something evil! How can I make her more evil?" So I wanted to give her a wicked character trait. (Most notorious/evil people have certain oddities.) I made her necrophilic (thinking: it's a young adult and she has zombies with her all the time... why not?). From then on the idea came of the first zombie (Henri) being a former love intrest, but in an attempt to make Baen more wicked, the love intrest became the victim of a teenager with a lolita-complex who was killed after rejecting sleeping with her. Now I had a nice scene as part of her background, but a story is a collection of many scenes, so I started to think about the enviroment of that scene:
    <ul type="square">[*]If Henri was a butler, to who? -&gt; enter rich merchant dad, who happens to be a vampire, which was needed for the dhampir idea).[*]Could've he been married? -&gt; Yes, enter his wife: reason for him to reject Baen one night (guilt) and an opportunity to kill it off (in order to underline Baen's evilness out of selfishness).[*] How did Baen discover her way to "remove" people standing in her way? -&gt; Enter the bully.[/list]
    As you can see asking yourself questions work well.

    Back to that alignment thing, you can choose to use thinsg you read as references and use them (hopefully originally) for your characters. With the "lawful evil" idea, you could read up a bit on notorious dictators (try to avoid the most obvious ones!) and use that knowledge to create something yourself.

    Things used for my character: I honestly know near nothing about New Orleans, so I use the New Orleans which is popular in horror-stories, the one described in stories by Anne Rice and Poppy Z. Brite, mixed with descriptions from roleplay-games like Vampire (even though I never played it), Ravenloft (from which the Dhampir template is loosely used).
    Because I already decided to name her Baen Sidhe (original name for banshee, the ghost known to herald deaths in folklore), I wanted to stick to an Irish theme. But since the Rogue Islands are near the US according to the lore, I made her an Irish-American and instead of the obvious Boston area (where a lot of Irish-Americans are), I chose the (cliché) New Orleans for it's association with vampires in popular modern horror. Since I hardly know anything about Ireland, so I used popular Irish singers for her name (Sinéad Brennan, it's a mix of Sinéad O'Connor and the Brennan-family (of Clannad-fame and sister Enya). For her rebel teenage attitude I modeled her loosely on an ex-girlfriend of mine (Altough my screen-name is female (Baen Sidhe means something like "woman of the hills") I am in fact a male using RPG's to try to find out how people react to certain personalities who are unlike the real "me").

    Last but not least, the above things only work when you can use your creativity. In my opinion two prerequisites for proper roleplaying are 1. basic social skills and 2. creativity.
    You can blatantly copy a character, but that can bring you in a lot of trouble. As you saw in my examples related to my toon Baen Sidhe, I used quite some references and ideas to blend them into something new.

    Try to keep your background basic, especially if you're not experienced with creating them. It's odd to have the entire life of you character planned, since roleplay relies heavily on improvisation it can happen that people ask things about your characters past which you haven't thought out yet. In those cases improvise something which doesn't break any lore you already had (unless you play a obsessive liar ) and can be added afterwards into that background.

    In short, use things you know to create your character (since this game is set on an altered version of "this" world you can use real history, which can be handy) and for the things you don't know: read up on it.

    Good luck with it!


    Edit: Holy Cow! Didn't expect it to be this long... Go to bed, Syr, go to bed... NOW!!!
  5. In most cases definatly NOT the name (that's a blatant copy and very easy to see what your "inspiration was"). (Unless you make Rumpelstiltskin a 8' tall black men with a fondness of crushing people's skull.)

    Something which you could do:
    Take your favourite book, there are probably situations in it in which *you* would have made other choices than the character. Now copy the character as you know it and give it some ideas on your own.

    As an example:

    Take Alice (yeah, from Wonderland) and imagine her discovering her necromantic powers in Wonderland, what would happen? (Now, you'll play that out, sure it might be based on Alice, but with a twist and another name it'll develop in a character much nlike Alice when you're higher level.)

    Books and movies are great influences for roleplaying. Another way to start your first character, make a parody/satirical version of a person/character. Granted, the character will be silly in the beginning, but after some time it'll develop it's own background and character.

    These are just some tips for beginners, experienced roleplayers sometimes inspire themselves by popular culture as well. Some roleplaying games are based on "sometimes it's better to steal something good than to make up something bad".

    After a while you'll notice that ideas for characters will pop up themselves. Sometimes as slight variations on existing characters, sometimes something very original. The toon on your screen is someone else, not you. If you keep it that in mind you'll learn to love that creature.

    Good luck with it and have fun!