Just my personal build that im working on.... The pros are you are very resiliant and it really isnt that Endurance heavy. The Cons for this build is that you really are sitting back and watching most of the fight (life of a MM i suppose)
This version will be alot cheaper than yours, and isn't really that hard to get most of the IO sets that i used. You could always upgrade to PVP IO's if you can afford/aquire them. but i pvp alot and haven't found much in that category.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Concealment
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A)
, BldM'dt-Dmg/EndRdx(3)
, BldM'dt-Acc/EndRdx(3)
, BldM'dt-Acc/Dmg/EndRdx(5)
, BldM'dt-Acc(5)
, BldM'dt-Dmg(7)
Level 1: Web Grenade -- Immob-I(A)
Level 2: Pulse Rifle Burst -- Dev'n-Acc/Dmg(A)
, Dev'n-Dmg/Rchg(43)
, Dev'n-Dmg/EndRdx(46)
Level 4: Triage Beacon -- Numna-Heal/EndRdx(A)
, Numna-Heal/Rchg(7)
, Numna-Heal(21)
Level 6: Equip Robot -- RechRdx-I(A)
Level 8: Stealth -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(9)
, RedFtn-EndRdx/Rchg(9)
, RedFtn-Def/EndRdx/Rchg(11)
, RedFtn-Def(11)
, RedFtn-EndRdx(15)
Level 10: Hover -- Ksmt-ToHit+(A)
Level 12: Protector Bots -- SvgnRt-Acc/Dmg(A)
, SvgnRt-Dmg/EndRdx(13)
, SvgnRt-Acc/EndRdx(13)
, SvgnRt-PetResDam(15)
, SvgnRt-Acc/Dmg/EndRdx(40)
, SvgnRt-Acc(40)
Level 14: Fly -- Flight-I(A)
Level 16: Acid Mortar -- ShldBrk-DefDeb(A)
, ShldBrk-Acc/DefDeb(17)
, ShldBrk-Acc/Rchg(17)
, ShldBrk-DefDeb/EndRdx/Rchg(37)
, ShldBrk-Acc/EndRdx/Rchg(37)
, ShldBrk-%Dam(37)
Level 18: Force Field Generator -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(19)
, RedFtn-EndRdx/Rchg(19)
, RedFtn-Def/EndRdx/Rchg(21)
, RedFtn-Def(27)
, RedFtn-EndRdx(36)
Level 20: Repair -- Efficacy-EndMod/Rchg(A)
, Efficacy-Acc/Rchg(36)
Level 22: Poison Trap -- Lock-Acc/Hold(A)
, Lock-Acc/Rchg(23)
, Lock-Rchg/Hold(23)
, Lock-EndRdx/Rchg/Hold(25)
, Lock-Acc/EndRdx/Rchg/Hold(25)
, Lock-%Hold(27)
Level 24: Swift -- Run-I(A)
Level 26: Health -- Heal-I(A)
Level 28: Stamina -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(29)
, P'Shift-EndMod/Acc(29)
Level 30: Seeker Drones -- Stpfy-Acc/Rchg(A)
, Stpfy-EndRdx/Stun(31)
, Stpfy-Acc/EndRdx(31)
, Stpfy-Stun/Rng(31)
, Stpfy-Acc/Stun/Rchg(34)
, Stpfy-KB%(36)
Level 32: Assault Bot -- BldM'dt-Acc/Dmg(A)
, BldM'dt-Dmg/EndRdx(33)
, BldM'dt-Acc/EndRdx(33)
, BldM'dt-Acc/Dmg/EndRdx(33)
, BldM'dt-Acc(34)
, BldM'dt-Dmg(34)
Level 35: Upgrade Robot -- RechRdx-I(A)
Level 38: Trip Mine -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(39)
, Posi-Dmg/Rchg(39)
, Posi-Dmg/Rng(39)
, Posi-Acc/Dmg/EndRdx(40)
Level 41: Detonator -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(42)
, Posi-Dmg/Rchg(42)
, Posi-Dmg/Rng(42)
, Posi-Acc/Dmg/EndRdx(43)
, RechRdx-I(43)
Level 44: Maneuvers -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(45)
, RedFtn-EndRdx/Rchg(45)
, RedFtn-Def/EndRdx/Rchg(45)
, RedFtn-Def(46)
, RedFtn-EndRdx(46)
Level 47: Tactics -- GSFC-ToHit(A)
, GSFC-ToHit/Rchg(48)
, GSFC-ToHit/Rchg/EndRdx(48)
, GSFC-Rchg/EndRdx(48)
, GSFC-ToHit/EndRdx(50)
, GSFC-Build%(50)
Level 49: Charged Armor -- TtmC'tng-ResDam(A)
, TtmC'tng-ResDam/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy