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Posts
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Joined
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I think the exemplar function was a good idea just the way it was implimented is flawwed instead of attaching your exemplar to a player it should be attacked to the team itself likely = to the highest lvl person in the team thats not also an exemplar but make it so you can't have more exemplars than normal folks then no matter who drops the function remains functional to its fullest.
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Those powers sound like something you'd use when you know its gonna send them all to the grave, maybe you need to lay down another AE first then the big one that lvls them out?
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Aslong as they don't nerf third power pools I'll always have a good defense to with the exception of status effects otherwise I'm good as gold.
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Definately if anything provide some status resistances.
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I've been taking a much needed closer look at blasters, and I must say I've found one area that is definately worth addressing and that would be their ability to resist special effects. Perhaps if they changed the leaping pool ever so slightly. change combat jumping to include knockdown and change acrobatics to exclude knockdown but include sleep and disorient. Then a Blasters basics are covered atleast in those terms. Then they can actually prepair a defense of toggles without them going crashingly down after the first volley of status effects.
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Ok, folks I've decided, if ALL of you can agree on which combination of blaster is the most "broken" as you put it or the "worst" combonation, I'll take it lvl it up and then either I'll be stomping and say you don't know what your talking about OR I'll be stomped and I'll agree that they are indeed in need of alteration of design.
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I said outdoors and there are guys that don't have super long range attacks that you can fight. so please don't try to only answer a fraction of a piece of a poste.
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Everybody, you've made so many comments about blasters getting nerfed and or suffering from changes made or going to be made to the game but its funny that none of you seem to have mentioned one of the easiest fixes. Not that it would be obvious to everybody but its there. Ok ALL blaster ATs have a fairly good set of ranged attacks, If a blaster can't take the hits maybe he or she should stay out of the range of the bad guys, slot your slots with range enhancements instead of dmg, sure it will take 4 times as many blasts but if the bad guys are too far away to fight back hows it gonna kill ya? Then you just hover safely out of range and soak up your solo experience. and I know theres bad guys with huge ranges and some that fly but those are rare overall and you can avoid them once you know them. This is for your solo'ing, now if your the type who prefers to group then fine you can build a nice defensive build, but you have to choose to do it. Oh btw incase you need an idea on how to start one thats not getting hit lvl 6 8 10 12 one of those get hover and make sure you got some ranged attacks cause you can slot them with DOs at your 12th then most bad guys cant reach you outdoors if your slotted for ranged dmg. =) Im sure Statesman can see the clear logic in that.