Draigon

Apprentice
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  1. The problem I have with this idea is that it smacks of "passing fad." I'd give only an hour or so after implimenting this that the first fights would break out over who was playing with the toy 1st and I'd give a week before they start gathering dust.
  2. [ QUOTE ]
    I eventually want to draw Atomic Knight. But, playing him almost everyday, I wanted to do something different...not to mention, he has a hard costume with the circuitry and details.

    So, I was playing with this idea...

    Atomic Knights Workshop

    This sketch idea shows not only that AK is a human in a metal suit, but also his love for toys and 50's sci-fi. It also allowed me to show his various armors.

    If I were to draw this in a comic, I'd not render it so much, and just lay down the basic line. Then, let the inker do it justice. But, Like I said, this is just a quick sketchbook idea.

    I tried to render something else subtle as well. I tried to make AK's human face look like the armored one. trying to show they are one and the same, armor on or off.

    [/ QUOTE ]

    I KNEW IT!!!! You did take my magic 8 ball!
  3. Here's the stuff I think needs to be touched on.

    1. AI of the heavies is really out of whack. They tend to run off on their own and ignore commands.

    2. Drones have a bug that sometimes causes a perma hold/intang. rather than an insta kill.

    3. To keep hoarding out of the picture, Heavies should reset with each Dimensional Reversion. This may seem too quick, but you have to consider that once the villains catch up in lvs, rounds are going to last longer.

    4. If a player with a Heavy takes over a pillbox, the Heavy should reset. This again is to cut out hoarding or at the very least encourage teamwork if they want to take advantage of both.

    5. If a player who takes control of a pillbox leaves the contol room, then they should loose control of the turrets and another player (same side) can then take over. This just makes sense to me.

    6. While it doesn't bother the 50's any, I think for the sake of those brave 40+ players that venture in that the debt given by the sig AV's/Heroes be reduced or removed. These guys are really tough and usually come in pairs making them debt machines.