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Here is a suggestion that may make defiance a little more useful. A blaster starts with 100% health and zero defiance.
Why not increase defiance one for one as blasters lose their health points? that way 50% health is 50% defiance. If you think thatÂ’s to high, maybe add half a defiance point and half an endurance point.
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I like this idea a lot, and I will support it. It really adds up to the same thing, Devs, but it gives Blasters a boost just for taking hits. I don't see a problem with this at all. Maybe a slight acc boost when the blaster gets lower in hp (maybe use the original defiance structure for accuracy) would help as well.