I obviously NEVER post here, so here's a wake-up call. Thanks for making my first (and possibly last) post decidedly a negative one.
[ QUOTE ]
...You've ALREADY de-balled the tanker with the defense, taunt, and AE nerfs. Now you've gone from the jewels to the jugular on your Fire tanks?
[/ QUOTE ]
Agreed. In your quest for CoV balance and your PL/Herding tantrums you've significantly altered what a tank is supposed to be able to do in a group and solo. You do remember making comments to the effect that no one should be forced to group, right? You sure know how to take the fun and unique characteristics in a game over 1 year old and throw it right down the toilet. Nice job.
[ QUOTE ]
...you STILL have no comment on:
1. Making missions repeatable only so many times.
2. Steadily reducing the experience for mobs in missions being repeated until there can be no more experience gained until mission completion.
3. Making aggro distance changes. Despite taunting powers, no mob will follow a herding hero greater than a set distance from his spawn point.
4. Making villain group buff modifiers . The more villains being herded, the harder they become to defeat. Give them leadership buffs or some random variety of powers they wouldn't normally possess alone.
5. Fixing the stacking code. Not buying your excuses. Only so many Freaks should fit in a dumpster. ...
[/ QUOTE ]
Yeah. Why is this? These are just SOME ideas that have been presented here by Iodine. There are others - also ignored. Everyone knows why you've included Burn with the cadre of other changes designed to nerf PLing/Herding. I'd like an explanation on why sweeping changes to the game like this were made because of a relatively small portion of your high level players choosing to PL.
I'd also like to know why you haven't finished the job with HOs. All of a sudden the huge, AT balance-affecting portion of your high level players just flooding the economy with HOs isn't worthy enough of mention or consideration in I5? Were you hoping these tankers and others would just forget that you shafted them out of a respec when you nerfed HOs? Did you think these folks would just delete them? The overwhelming majority of folks want HOs boosted to level 53, NOT made combinable. Your silence on the matter is just as insulting as the rest of the surgery being planned for I5 - Burn just being the latest slap in the face. By the way, just how IS that end game content coming now that you've supposedly balanced it?
[ QUOTE ]
...There are other MMO fish in the sea. What makes yours the better catch? The comic?

...
[/ QUOTE ]
This is really the bottom line here, isn't it? All the I5 changes bring the game supposedly down to the genre of all the other MMOs. They all have ATs/Classes that are balanced with the same powers, skills, and defenses. The only upside with your competition is the addition of loot, items, and housing. Take this away from CoH, and the only difference between CoH and the others will continue to be how much more shallow this one looks to become.