Dopefish

Recruit
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  1. [ QUOTE ]
    With this one minute thing, I hope people don't die where there is no hospital (i.e. Terra Volta, The Hollows) and have to go all the way back...

    Is an auto-follow going to be implemented? Might as well with this range thing (especially for support characters as everyone has mentioned)

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    If the leash thing is just like Statesman said, only active outside of missions, then I have no real problem with that. But the death timer is a little ridiculous. I wouldn't even mind if there was a timer if it was AT LEAST 5 minutes or so. Five mins isn't anywhere near enough time to work off all your debt, or even half of it usually, but it is definitely enough time to go to the hospital, run back, and start helping again. Or even enough time to let the other people who are still alive kill the mob standing on top of your dead body which is preventing a rez, especially if you don't have someone with recall friend nearby who can tp you to safety. One minute is a ridiculous amount of time, and is way too harsh a penalty for dying. Debt is already a nuisance, but not being able to work off that debt after a minute, or to get back in time to get some decent xp, is moronic.
  2. [ QUOTE ]

    Notice he still isn't 50? Getting to 50 is not my goal with any of my toons, having fun playing them is.

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    I agree completely with your entire post. 5 stars there
  3. [ QUOTE ]

    <whispers> It's sarcasm.

    [/ QUOTE ]



    Haha, yeah after I read it again I kind of picked that up. Oh well
  4. [ QUOTE ]

    Heck no. But if you're farming Invincible missions with zero challenge for exp, where's the fun in that? Heck, what do you do for a challenge short of AV's? Giant Monsters solo? Heck, you've played a Fire/Fire blaster to the high 40's. Would an Invincible-set mission be a challenge to him?

    [/ QUOTE ]

    Who says challenge is necessary for fun? This all comes down to what people personally find fun, not what others think should be fun. I am the kind of person who doesn't like a challenge in the games I play. I'm the one who goes out and buys a gameshark and finds all the good codes, even before I play a game once normally. I like the feeling of being invincible and running through levels with complete ease. Maybe to someone else I'm cheapening the experience, but to me it's fun and I enjoy my time with the game.

    While it's not possible, as far as I know, to cheat or hack this game (which I wouldn't do anyway because I enjoy it as is), I think the ability for him to tank an entire map on invincible is fine. Not because its fair or balanced, but because he is having fun doing it. Just because you would rather be on the verge of death, or taking more time killing mobs, doesn't mean he feels that way or necessarily even wants to play that way.

    I can't speak for anyone else, but I personally just rolled a fire tank so I could experience that ease of play for once. I got all the way to 50 being a support character (emp/rad defender), and while things DID get easier as I reached the very end game, I was always on my toes making sure people weren't getting wiped out by an AV or whatever we were fighting. I think I deserve a little mindless fun with a tanker, and I'm really looking forward to herding up a map full of enemies and watching them burn in my dumpster. Sure the challenge may be lower than with most powersets, but that is why I rolled a tank in the first place. Perhaps that is why he made one too, I don't know.

    Fun is such a broad concept that it's impossible to define, and I don't think others should try to restrict eachother to what they feel is fun, rewarding, or challenging. We all pay the same fee per month for this game, so I think we all deserve to play it the way we'd like.
  5. [ QUOTE ]

    Stop crying about things that don’t affect you. You play the game your way and let other do the same.

    Wow that would be so simple it just might work…….

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    I don't understand your logic. The whole first part of your post was a legitimate complain about how its unfair for player B to not get xp and pay off debt, while his friend does get xp because he was rezzed in time, and within range. To me it sounded like you are wondering why the first player should get xp while the unlucky second one doesn't even tho he has probably contributed about as much.

    But then, in your suggestions (which I think are ridiculously harsh btw), you seem to completely change your mind and ask for things like no xp or inf after dying, or getting rid of sidekicking (are you insane?!). This doesn't make any sense to me. What exactly are you trying to suggest or get accross?
  6. Sorry if I'm behind on things here, I haven't read the whole thread, but...

    Can we at least extend the death timer to 5 minutes? On a team without a healer, I've often times been lying there dead for several minutes, until my team can break away from the battle and give me an awaken. Also, sometimes they aren't carrying any awakens, so I either wait until someone gets one, or go to the hospital, which now is a penalty because if my team is more than 300' away from the entrance (or possibly on another floor), I don't get any xp until I run all the way back to where they are. Debt can already take a while to work off, especially if you have a lot (which thankfully I have not, but it's gotten up there), and it will take much longer if I'm penalized for staying dead too long or by going to the hospital. Five minutes is a lot more reasonable for a timer, since it will most likely take that long for someone to respond (on a bad team mind you, which happens a lot), and because you really can't even work off all your debt in that time period anyway.