Doomsayer_NA

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  1. Please, Please, Oh...Please fix this bug soon!!!
  2. [ QUOTE ]
    The accolades I got on my own without the help. They really don't make that much of a difference either. Force of Nature will get you killed against an AV.

    [/ QUOTE ]

    Really??? They don't make much of a difference?? The screenshots seem to paint a different picture. You have at least 4 accolades, and they were used in EVERY encounter from the look of the shots.

    Whether you actually earned them yourself is a different matter...
  3. Yeah, it's EXTREMELY disappointing when your first 50 turns out to be a dom or a stalker, and then you find out you'll NEVER even get to do the last SF unless you drop a character you LOVE playing, and play another AT just for the sole purpose of playing said SF. AWESOME Concept....
  4. [ QUOTE ]
    I have been reading this post and wanted to air an option in the MoG debate.


    1. MoG is an "OH @#$&" power? TRUE
    2. MoG does not fit the idea of Regen set? TRUE
    3. MoG has pro and con aspects? TRUE
    4. MoG could use a fix (notice not NEEDS)? TRUE
    5. MoG is not a DEV proioity? TRUE

    So with these truths, I see 2 solutions. I don't see anyone saying they Love MoG as is. (duration too long etc...) I say one of 2 options.

    1. MoG and Force of Nature swapped.

    This would be mutually benefitial to both Blasters and Regens. Although it satisfies a majority of the complaints with MoG, FoN is basically Unstoppable, in which case, it doesn't make it that much a Regen power.

    2. Rework the way MoG works.

    In this case I purpose a REAL Moment of Glory.

    a. MoG instantly heals you to full health and doubles your HPs.

    b. No defense, damage or endurance boost, but increased To Hit (Power can be slotted with Recharge Reducers, and To Hit Buffs ONLY)

    c. Now you have more HPs, you hit and therefore kill faster (Scrappers mission in life), and you continue to Regen.

    d. Also, think about Instant Healing in this case...Twice the hit points means that Instant healing works twice as good. This makes Instant Healing (another Regen debated power) VERY appealing as your level 28 power as your 38 level power will now make you a Super Regen.

    e. MoG and Dull Pain cannot be used in concert. If MoG is activated while Dull Pain is active, it would only count your base hit points as Max. This would only really matter when you HPs are topped off and then Dull Pain and MoG are both applied.

    f. Activating Dull Pain while in MoG would only apply the "heal" portion of Dull Pain and not a Health increase. What all of this does is to ensure that you NEVER have more than 2 times your max HPs, thus keeping it a balanced power. (If not, a Regen would have close to 4300 HPs at level 50)

    f. One minute duration. To offset the HUGE Regen of this power, make it a "Moment" of Glory. Keep recharge as is.

    Now you have a level 38 power that stays online with the other level 38 powers and has a "Regen" feel to it.

    The "numbers": (Data from Hero Planner)

    1. Dull Pain at 50 takes a Scrapper from 1300 HPs to 2100 HPs

    2. New MoG at 50 takes a Scrapper from 1300 HPs to 2600 HPs

    I don't think this would over power Regen; and due to the fact that to really rock you need to hit Instant Healing too; this change to MoG would be a balanced alternative to it's current state.

    [/ QUOTE ]

    /signed

    I don't understand why they gave us a Tier 9 with def and res when the rest of the set has none. It's not BASED around def OR res, so why give us this USELESS power? It's called Regen for christ sake. I love having NO def and NO res, but being able to heal like a madman. IH FTW!