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Posts
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i was just considering the new implications that it's insulting to point out others calling DOOOOOOOM.
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As to the last one, i say damage. Its what i have been screaming since beta only to be told by the DomBios that i just dont know how to play them. Well i know how to play them just as i do a blaster, or a controler, or any other AT i have played. And they need more consistant abilities. This "god mode" everyone thinks we get with domination is the worst design this game has. Yes as a boost to mag/duration and even the planned mez protection i can get behind it, and think our control outside of dom is adequate. But damage no. That buff should be a full time damage level for us. We as a AT have no real ability to self buff or heal or mitagate damage accept for the active primary. We have the lowest HPs, and from having a higher level Stalker, dom, blasters, tanker, controlers, and even Peacebringer i would say my doms (and yes specifically my grav more so then fire) need the damage increase. And considering how i felt about my Peacebringers damage levels when playing him, that is saying ALOT.
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as i have no experience with the grav/ set on either side of the CoX fence i dont speak to the individual powers other than to try to define what people perceive the problems are. but this one i'll speak to, as it is something i have experience with on multiple dom builds.
somewhat reluctantly i now agree with this sentiment. i now see that i was actually 'spoiled' a little bit (not much, but a bit, as i didnt think i was a blaster/blapper or nothin) being a fire/fire dominatior, especially as i early realized that the secondary effect for /fire was damage and used it to my advantage (i will write a guide one day i swear!). i did 'unorthodox' stuff like 5 slot my ST-Immob 1acc, 3dam, 1rcg and frellin use it as part of my 'attack chain' (whatever that is for a dom. i will someday write a monologue defining the dominator 'playstyle' focusing on the philosophy/mindset behind the tactics/strategies [well, and them too] i use. i have an outline, and some of it is filled in/drafted. comming soon [as in Cryptic soon] i promise). when you get synergistic effects from powers like Fiery Embrace (love the name BTW. the 'synergy' comes from the increased (100%) increase to fire damage, which BOTH fire/fire sets do.../fire EXCLUSIVELY does fire damage IIRC [doubledamage for your entire secondary], and the secondary damage effect for fire/ is, you guessed it FIRE.) and it is possible to not 'see' that doms need a damage boost.
then i made a mind/energy dom. i looked at those sets and thought "damn, i could play this like a ranged 'stalker' and pwn PvE. Be damn good PvP aswell if wisely built..." got him to the 20's and i'm single target death, but it's WORK (this comming from someone who ENJOYS the fact that i'm constantly changing targets, workin the spawn 'the oldfashion way' as it were, having to be in a state of constantly updating situationaly awareness)...all because of the 'subpar' damage i had been rediculing (yes, anyone i offended by my saying otherwise can now accept this as an official and public apology. i was wrong...except cuppaxxxxx as we're still in a 'spiting contest' about certain grav/ issues.)(naw, scratch that last part, cuppaxxxxx gets the apology too, you're right that grav/ doesnt do enough damage and i'm sorry if i ever said otherwise.). not because my 'control' was lacking, but because i had to do SO much attacking to finish a mob (this also has been 'not true' of my ice/ice experiences. they be frellin killers...but i'm not even in the teens yet. they DO seem, from my experiences/memories to be the most 'bad [censored]' tho). this may have been intended as a means of generating domination points, but In My Opinion, the recent reduction of the dom timer and the (granted PvP only) boost of dombuilding points to assault powers may show that "lots of low/medium damage powers to spam/kill is good for doms" is not the proper paradigm for the dominators most successful playstyles. also the nonreliance on DOMINATION by several of the more successful dom players (due to powerusage choices, anyway i'm thinkin) may also be indicative of this.
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To me remove the damage buff from domination. Grant it on a full time basis, which should place us right around i think 85-90 percent damage levels. With no defiance, scourge, buildup or aims etc. I would think that is right about fair where we should be for our defense levels to our damage output to end consumption ratios.
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i can actually get behind this/sign on the 'illegal petition' (they expect 'villains' to abide by the eula...muhahaha). or even a milder spread...say boost us outside of domination damagewise to 80% or 85% for BOTH, and cut the dom boost in half would make all doms better, and not overpower the few builds that CAN squeek out the damage (the one area i can actually advocate for a change in DOMINATION and still get my 'enjoyment' from the AT)(not that swaping out the damage from the inherent to all the time would even overpower all builds of doms, but damn, fire/fire would be a frellin killer at the "sacrifice of controll options" [keep that myth propagating cuz i love it's false nature/benefit to fire/fire doms]).
Your Insanity May Vary...never make concrete judgements, as life and the universe are fluid...flexibility is NOT a liablity! -
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Your computer analogy is flawed. Doms, especially grav, being unpopular is because they are flawed not in spite of it.
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um, yet again, your OPINION is not UNIVERSAL. take that into consideration and the computer analogy makes a little more sense.
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To review a few of the major points that I've brought up:
* Propel needs quicker activation.
* DS needs to be less situational.
* Wormhole should group mobs rather than scatter them.
* Control or Damage should to be improved slightly.
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this would look good in the dom issues thread where it could be discussed and see if it's universaly agreed apon (not sayin it is or isnt) and does sound lots better than 'grav sucks', 'grav is useless' and 'you cannot succeed with grav' which is the bulk of your message from what i've read of your posts. i've seen very few posts by you like what is quoted above tho (but i only audit the issues list every so often). to improve on the 'positive' aspects of this i'll add:
*how much should it be shortened by and why?
*all powers are situational, some situations happen more often than others...
*why? (other than for your convienence)
*again why? (other than for your convienence)
it's not enough just to say 'fix it'. helps loads if you have a concesus that it's 'broken' first with reasons why.
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If that doesn't give you enough "productive" ideas to discuss then read the dom guild that's been in my signature for several weeks.
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um, only thing to read in the siggy is veni vidi vici by waybreaker, and i read it when the title was 'how not to suck as a dominator' thankyouverymuch. and i'd like to point out that since reading it i've been SUCCESSFUL with EVERY DOM I'VE TRIED!!!!! mabey you should re-read it?
Your Insanity May Vary...always love it when they go "well, your doin it too, so i'm justified" -
um, if i'm not mistaken, you've been crying DOOOOOOM about grav/ doms since like before I7 hit test. started several threads about there 'total suckage' too. it's toned down alittle, but seems like you drop a DOOOOOM post or 2 in every thread you're in.
yup, you were agreeing with another poster, and also crying DOOOOM about grav/ and implying that anyone who defends them is too stoopid to see they are 'broken'. that's actually what i was commenting on...notice i answered the 'why ppl defend them' question? but that's cool. i dont mind being called stoopid by someone who cant succeed at something i can (or seeing it happen to others either as in this case), but constant, UNPRODUCTIVE NEGATIVITY really starts to bring out the beast in me.
OMG...we didnt win the popularity contest!!!!! we're so unloved we MUST be broken...oh, wait my dom is succeeding. frell, now i gotta go learn how to play my dom again so i can suck and be 'part of the crowd'. JesusHPChristonastick. not popular is not the same as broken. MacIntosh computers are not as popular as PC/IBM clones, so Mac's underperform right??? someone better improve them, so they will be more 'popular' cuz they must suck being so unpopular right? no, they are'nt as popular because of other reasons (cost 3 times as much as a PC clone, cant use it as a gaming console nearly as effectively as you can a PC clone [this is changing since Intel started making chips for apple], etc...) because, infact, the macintosh is actually considered 'far superior' to the PC clone.
Your Insanity May Vary...we know you think any negative pointed out about grav/ is valid...you dont seem to know that your opinion is not universal... -
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...And I still wonder how so many people defend grav so strongly when it so obviously has issues when compared to ... anything else. Just because you can make it work, just because you can solo, just because you held a boss and your team actually appreciated it, just becuase you are happy making the best out of what you've got ... does not mean the powerset is good...
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conversly just because you cant do all that, or are not happy 'making the best with what you've got' (um, hard to turn around a phrase with so many hidden negative implications and asumptions) doesnt mean the set is broken. mabey they defend grav/ cuz they like it and are succeding in meeting their gaming goals. look, i know this has been a tough concept for you to understand, but not everyone shares your opinion of the gravity control set and how it relates to the dominator AT. some do share it, and that MAY (again, i say MAY) be indemic of a problem...but not necessairly the problems YOU see. most of the major complaints i've seen relate to activation times/animations of powers. some have related questionable worthiness of individual powers. so far i've not seen a 'concensius' for the latter, but the former is on the issues list. mabey you should be proactive there, as we now have demonstrated proof that the devs are watching. IS and ISC got fixed cuz of it, so...
i'm not gonna argue one way or the other about it, as i've no interest in grav/ for theamatic reasons (elemental at heart...can occationally break down and play a psionic or a SMASHER) and my experience is nil. what i really care about is people coming in screeming DOOOOOOOOOOOOOOOM. we all know you dislike grav/ and really really really really really really really really really really really really really really really want to see it 'fixed so you can play it'. do you really want all those others that like grav/ to feel the way you do about it? cuz if they didnt want the changes, then now their stuck with a set that underperforms for them, and that's ATLEAST how they will feel...probably cheated aswell. go sugest changes and find one everyone can live with if you must change it...but can we cut down on the DOOOOOOOOOM please? i promise i'll cut down on the responces to it
Your Insanity May Vary...9/9 powers in the mind/ set are keepers?!? have you used the sleep powers on a team? -
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its either more control where they might be useful, but is unlikely, or more damage which is easier to code in the short term
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or take the kid gloves off our powers, or apply them to everyone elses powers...
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otherwise please tell me how you are helping out (pre-SO) and saving the team, or really the Anchor man taking down Infernal
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k. lvl 7 (dont even have all my slots full of TO's at this point). i'm 2shoting whole spawns of +1 minions (3 total) using Ice Sword Circle (only acc TO's) and a followup shot to each minion...and i was using brawl as one of those followup shots. later on, i was teamed with a brute and 2 'ruptors (who actually were buffing me too!!!) and decided to try out that combo/tactic, so i charged in right on the heals of the brute, who promptly noticed, tried to help me, then watched me finish off his leftovers when his power landed on several already demised mobs. 2 or 3 spawns later this brute is complaining because he's the one 'sposed to be tankin for the team(disclaimer...he was kidding, giving me backhanded compliments on how i was playing my dom, aswell as asking advice for the dom he [suddenly] wanted to roll up.) and the 'ruptors just smiled and fed us what we needed (like the good little [censored] 'ruptors are should! i personally join in the chorus of MM"s Brutes and Stalkers who gleefully treat the 'ruptors like personal servents..."where's my buff [censored]?" NOT!!!, i'm just kidding)
so, looks like there are 2 'ruptors and 1 brute that will attest that a (some) dom can/do 'carry their weight' on teams.
Your Insanity May Vary...sorry for waisting your time...not a '8manrelentlesspwndteam' so that experience doesnt count... -
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must be a newb.
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which would confirm KombatJesus' assumption that playerskill is more important than AT or build, so the reason people have limited success with the dominator AT is because they have limited skill, same with the 'ruptor from the example, right?
i doubt that KJ is right about needing to be skilled. i'd say that the playstyle most effective for a 'ruptor doesnt come natrually to that player...just like i do to doms...
Your Insanity May Vary... -
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I guess we are just going to have to disagree then. I believe if you are going to make an AT and not imitate the mistakes of Controller pre-containment, you must make them fun and easy to solo. Also they benefit to the team should be obvious to make them wanted by teams and you should not be able to fufill they're roll *better* with other ATs than you can with the AT.
I should not be able to out-control a controller with a defender, I should not be able to out tank a Tanker with a Scrapper.
I should not be able to make a Fire Kinetics Controller who control and damages using Power Pool attacks better than my Fire/Energy Dominator. I shoud not be able to do the same with my Ice/Dark Corruptor.
...or an Ice/Energy Blapper for that matter!
I read multiple guides before I made my Dominators, and read the forums, and most warn of the tedium... playing a superhero game should not be tedious, even Pre-SO, especially on V2 of said superheroe game. Especially since they got things right with Brutes and Corruptors. Stalkers are a specialty but still solo well for lotsa good reasons...and they may hit and run (a common practice among Blasters as well) they don't sit around endlessly punching 3 white minions to finally put them to sleep.
I've been on teams and Ive run teams and pre-SO, its easy to notice the Dominators are not pulling they're weight...and since I play them and have read guides on them I know they are not, its not just assumng since I've seen them from the inside out...
and that seems unfair on an AT that needs to team to reach 22
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I agree.
Some people have accepted that Dominators do not need any fixes...and as long as they can get through the content...it's fine by them. They are satisfied with just completion...and don't really care to excel in certain things as long as it stays fun.
Dominators are a lot of fun...but when bringing in comparisons of other ATs and game mechanics, you have to sometimes say: W.T.F.?
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you also need to decide which is a higher priority to you...fun or other AT's (which is MY experience btw...well, i found a blaster i'm grovin on)
Your Insanity May Vary...mabey i should do like everyone else seems to be doin and start a 'campain' to get every other AT changed to be more like the Dominator so I can enjoy them all!!! -
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I guess we are just going to have to disagree then. I believe if you are going to make an AT and not imitate the mistakes of Controller pre-containment, you must make them fun and easy to solo. Also they benefit to the team should be obvious to make them wanted by teams and you should not be able to fufill they're roll *better* with other ATs than you can with the AT.
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actually, it strikes me that what the devs did is to correct the other problem with 'trollers...not make doms overpowered and virtually free of weeknesses (requiring corrective nerfs that just piss of the entire playerbase)...ya know the mistakes 'post-containment'.
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I should not be able to out-control a controller with a defender...
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you should also not beable to out defend a 'fender with a 'troller (oh, wait, you can)
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I should not be able to make a Fire Kinetics Controller who control and damages using Power Pool attacks better than my Fire/Energy Dominator. I shoud not be able to do the same with my Ice/Dark Corruptor.
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um, fire/kin 'trollers out damage frellin blasters with the proper PPP, so dont be using that as a compairson, cuz it shows that 'trollers are busted worse than doms...just in the other direction. as to the ice/dark yeah, you're controllerish but do you do more damage than a dom with that control build? think twice...and still not as badass as a 'troller either!
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...Especially since they got things right with Brutes and Corruptors....
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do you read their boards? cuz i have and based on what their playerbase posts i'd give ya 'ruptors most days...
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I've been on teams and Ive run teams and pre-SO, its easy to notice the Dominators are not pulling they're weight...and since I play them and have read guides on them I know they are not, its not just assumng since I've seen them from the inside out...
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see now, these are your perceptions/opinions, not fact. so they hold 'true' for you, but (as posting has shown) not all people are of that opinion. you cannot demonstrate that the AT is unviable or broken to me, because it doesnt hold true IN MY EXPERIENCE, same as i wont beable to demonstrate that the AT is fine, because it doesnt hold true in YOUR EXPERIENCE. the arguements start because (from my POV) you (and others like you) are screaming for changes to dominators that i not only feel are unnessary, but potentially gamebreaking (funbreaking) for me, and i dont want that. if NOBODY liked dominators then y'all might have a point, but that is DEMONSTRATABLY not the case.
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and that seems unfair on an AT that needs to team to reach 22
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um, i didnt need a team on either of the 2 doms (fire/fire and mind/nrg) i've gotten past 22. was fun to have one tho, and i get reinvited to teams by the same people again and again...not something you'd expect from an AT that brings "nothing to the team" eh?
Your Insanity May Vary... -
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Some secondaries for controllers have holds.
Rad has an aoe hold, TA has a single target and aoe. All post 41 have access to powerboost instead of just 2 specifics.
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so a somthing/rad has choking cloud right? PBAoE toggle right? (we all know how wonderful most of the ppl here think PBAoE's are.) the trick arrow one isn't in the manual, so i dont know which they are. and the APP ones i'm clueless about (no 50 heros...hell, no lvl 30 heros!). cool, thx shubbie. i should have known that. so a somthing/rad or /ta before APP's can do it (what do they give up for choosing them i wonder?) is that the only build or can they all do it like Two Trick said for other reasons?
Your Insanity May Vary...i guess it's SOME controllers if built right, not controllers can...
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Trick arrow has ice arrow which is a single target hold. And emp arrow which is a ranged aoe hold.
Rad has chocking cloud which is a toggle pbaoe hold, and emp pulse which is a click pbaoe hold.
Also want to point out emp arrow nd emp pulse are VERY strong holds.
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i believe you. have no reason to doubt it. but my point from the post you originally quoted me from was that someone said 'controllers' can do something that doms cant. i asked how as i couldnt see 'controllers' doin it. i CAN (and could before you pointed out specifically how) see how 'some controllers' could tho. i was attempting to correct false information, which you added more info to (again, thx btw. seriously)...helpful, but draws the focus away from the correction.
i apreciate the effort to try to convince me of the viability of /TA's holds...but not all 'trollers are /ta or even /rad (altho seems like somedays you could hop on some servers and do datamining to come up with a reasonable arguement that all 'trollers ARE /rad).
so, again some controllers can stack mez ALOT faster than a dom can, if built for it (33% chance to pick the right secondary to do this before APPs). but it's NOT true that controllers can stack mez ALOT faster than dominators (not including inherents).
Your Insanity May Vary...still wondering what you have to give up in APP's for the extra holds? is it in the set with the mez protection? or fireball? -
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I suppose it's not worth anything either that I can 3 shot a dozen minions at once with my fire/fire.
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Gail i'm disapointed...you know us fire/fire doms dont count for [censored] on this board
Your Insanity May Vary..."I've got the acumen of a seasoned pro, and the lack of say of a billion souls...can't you trip like i do?" - (can't you)Trip like i do - Filter/the Crystal Method from the Spawn OST
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You're right Dom. I'm deeply sorry for forgetting this yet again. I'm really going to have to roll up a grav/psi so my opinions will once more be valid.
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just call me djimmi...or dj. Dom sounds so pretentious in casual conversation (the reason i've been considerin changin my forum name yet again!!!)
Your Insanity May Vary...i thought my fire/fire dom was tough til i rolled up a ice/ice. spawn of 3 minions at +1 to me died in 4 attacks...1 aoe(ISC) and a finisher each. the last one died to brawl forcrissake!!! -
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Out of curiosity, does this tweak include the ability to fire off domination when mezzed?
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Not initially, but the patch following should have it. I forget to stick that in on the original change, and QA helpfully pointed it out, but not in time to reach the version going out.
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Soooo....AVs can't hold a dom and a dom still can't hold an AV?
And to top it off my troller can still outdamage my dom....one shot yellow minions vs. three shotting white minions.....
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just to clarify, av's can't hold a dom during the 90 secs domination is up. they can still hold and 1-shot doms just fine in the other 200+ seconds
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they can 1-shot brutes, they'd by gods and deamons BETTER be able to do it to doms!!!
Your Insanity May Vary... -
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Some secondaries for controllers have holds.
Rad has an aoe hold, TA has a single target and aoe. All post 41 have access to powerboost instead of just 2 specifics.
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so a somthing/rad has choking cloud right? PBAoE toggle right? (we all know how wonderful most of the ppl here think PBAoE's are.) the trick arrow one isn't in the manual, so i dont know which they are. and the APP ones i'm clueless about (no 50 heros...hell, no lvl 30 heros!). cool, thx shubbie. i should have known that. so a somthing/rad or /ta before APP's can do it (what do they give up for choosing them i wonder?) is that the only build or can they all do it like Two Trick said for other reasons?
Your Insanity May Vary...i guess it's SOME controllers if built right, not controllers can... -
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Any halfway decent controller can blow through a Melee's mez resistance. You are dreadfully wrong on this account. And holding through break-frees? Controllers have been doing it in PvP since the Arena came out, and controllers can do it consistently, not just during the 90 seconds of Domination. Advantage -> Controllers.
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what holds do controllers have that we dont get access to that allow them to do this? or do you infer that the duration difference is so good in favor of 'trollers that they can do it but doms cant(that 2 seconds adds up i guess)? or are you counting on 'crit holds'? what combination of these if one is insufficient?
from my experiences with 'trollers (limited, but i have some) and dominators, it might take a few seconds longer, but anything that a 'troller can lock down, so can a dominator. add inherents to the mix and it's no contest...advantage --> dominators (holdmag+1 < holdmagX2).
AFAIK outside of inherents the only difference between the 9 control powers a dom gets and the 9 that a 'troller get is the duration (advantage 'troller) and damage (advantage dominator [FYI - controls use the ranged damage modifier, so 55% to 65% respectively] ...until you consider that the 'troller can probably buff his/her own damage).
Your Insanity May Vary..."Somethin kinda sad about the way that things have come to be. Desensatized to everything, what became of subtlety?" -
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I suppose it's not worth anything either that I can 3 shot a dozen minions at once with my fire/fire.
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Gail i'm disapointed...you know us fire/fire doms dont count for [censored] on this board
Your Insanity May Vary..."I've got the acumen of a seasoned pro, and the lack of say of a billion souls...can't you trip like i do?" - (can't you)Trip like i do - Filter/the Crystal Method from the Spawn OST -
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A lot of users hit the nail on the head when stating that you can't think of Dominator as "CoV's Controller". We went through a lot of effort to make sure that the ATs played and felt different between the two games.
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thanks for this tidbit of clairty posi. one of the grey-area problems we've been 'discussing' has been the proper 'role' of a dom in a team. mabey you could shed some light on how you play your fire/energy?
and thx for posting here. i was like OMG a red name and no deletions!!!
Your Insanity May Vary...look me up on justice. dont have to tell me your posi, just send an /invite to @djimmi (or probably just djimmi) and we'll go turn the heat up.
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We've got a nice tweak to the Domination ability coming down the pipe (it will crank up your Mez resistance while it is active)
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!!!
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snoogins baby... -
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Are they fun?
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they are from my perspective.
as to the rest...meh
Your Insanity May Vary...i just got paid and finally got another gamecard
/em singsong ...six guns slingin, spurs hittin the floor... -
/fire did not benefit greatly from this buff to the dom. we get it to 1 power, a DoT power, and it adds slightly less than 1point of damage per tick for like 9-10 ticks (from info posted in this very thread). that's like 8.somthin points of damage.
now, /fire is not hurtin from this much, cuz we already bring the pain (as has been pointed out). i'm not sad to see sets like /nrg and /ice get some love (3melee attacks each iirc), as they should be closer (in actual damage, not just on paper) to what /fire does...but man, /psi got the shaft -
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Longbow are tough, but be glad mayhem missions don't have kitties in them, nyo.
We will not be stoped, nyo.
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K, what's the deal with this? You're like a Kevin Smith film reject.
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e.e
FOR THE MILLIONTH TIME!
It is just something catgirls say a lot, nyo.
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Really? You'd said it 999,999 times before just now? Was I really the millionth time? Do I win a prize?
...
...
no?
Oh...
Alright, well, you still sound like you should be standing outside the Kwikstop talkin' about "THE MOTHER[censored] TIME, YO!"
*wanders off singing about blunts and weed and tea-bagging*
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snoogins
stay naughty -
very nice guide. i not only liked and agreed with everything you said, but liked the way ya said it. fun and informative
only wish i'd read it before i hit lvl 40 (or 30, or 2
). had to learn it all myself...mostly by reading waybreakers guides, hehe
anyway, just to add to the info, here's a link to Dominators BI updated with Brawl Index numbers and other information. hope it helps.
stay naughty