I agree 100% that Burn was overpowered. I can totally see reducing the damage and the increased recharge. However, putting the Fear back into the power was overkill. Why did you make Burn a power that can only be used effectively in groups now. No other Archetype has a power that is hindered like this, why punish Fire Tankers. Aren't their glaring weakness enough. I was always under the impression the reason we were more "Scrapper Like" in damage was because of the lack of resistances. The only way to make a Fire Tanker on par with the other tankers is to throw in several power pool abilities. This already greatly reduces the number of attacks a Fire Tanker can pick up if we want to be able to withstand the punishment other Tankers can. I would rather see the damage reduced even more than to be stuck with a power that can't even be used solo. Also, to say that Burn is the trump power, the only power a Fire Tanker needed, is only ever true in the end game. I know that until I was able to get my defenses on par with other Tankers, I would never even think of using Burn alone. It was always a supplemental power. My defenses were never good enough to stand there and burn a group of enemies to death. After all, until the higher levels, I only had two defensive abilities. Its bad enough that too many people out there are making cookie cutter versions of the same archetypes, its even wors that we are being forced now to do so.