Dom_FF

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  1. Thanks for the guide, Battle_Claw. I spec'd a build based pretty much on your template with a couple exceptions:

    All slotting adjusted looking forward to ED (I-6), meaning no more than 3 of the same enhancement in any single power.

    Hover in place of Air Superiority (as you mentioned)

    Teleportation pool instead of Stealth

    Unstoppable earlier & slotted a bit

    Dark Mastery instead of Body Mastery (I am VERY happy running DM on my lev-49 Broad Sword / Regen)

    For reference:

    01) --> Strike==> Acc(1)Dmg(3)Dmg(5)Dmg(7)Rechg(13)EndRdx(15)
    01) --> Resist Physical Damage==> DmgRes(1)DmgRes(45)DmgRes(46)
    02) --> Slash==> Acc(2)Dmg(3)Dmg(5)Dmg(9)Rechg(13)EndRdx(15)
    04) --> Temp Invulnerability==> EndRdx(4)DmgRes(7)DmgRes(9)DmgRes(11)
    06) --> Swift==> Run(6)
    08) --> Follow Up==> Acc(8)
    10) --> Dull Pain==> Rechg(10)Rechg(11)Rechg(34)Heal(36)Heal(36)Heal(37)
    12) --> Hover==> EndRdx(12)
    14) --> Fly==> Fly(14)Fly(40)
    16) --> Unyielding==> EndRdx(16)EndRdx(17)DmgRes(17)DmgRes(19)DmgRes(19)EndRdx(40)
    18) --> Health==> Heal(18)Heal(37)Heal(37)
    20) --> Stamina==> EndRec(20)EndRec(21)EndRec(21)
    22) --> Focus==> Acc(22)Dmg(23)Dmg(23)Dmg(25)EndRdx(25)Rechg(40)
    24) --> Spin==> Acc(24)Dmg(31)Dmg(31)Dmg(31)EndRdx(33)Rechg(39)
    26) --> Eviscerate==> Acc(26)Dmg(27)Dmg(27)Dmg(29)EndRdx(29)Rechg(39)
    28) --> Invincibility==> EndRdx(28)TH_Buf(33)DefBuf(33)DefBuf(34)DefBuf(34)TH_Buf(39)
    30) --> Resist Elements==> DmgRes(30)DmgRes(45)DmgRes(46)
    32) --> Recall Friend==> Range(32)
    35) --> Tough Hide==> DefBuf(35)DefBuf(36)DefBuf(46)
    38) --> Unstoppable==> Rechg(38)Rechg(43)Rechg(45)
    41) --> Petrifying Gaze==> Acc(41)Acc(42)Hold(42)Hold(42)Rechg(43)Rechg(43)
    44) --> Torrent==> Acc(44)Acc(50)
    47) --> Tenebrous Tentacles==> Acc(47)Acc(48)Immob(48)Immob(48)
    49) --> Teleport Foe==> Acc(49)Acc(50)Acc(50)


    Let me know what you think

    Dom
  2. I'm pretty sure Defense Enhancements affect only the base def of invincibility, not the per/mob defense bonus.

    Dom