Good work here.
A pet peeve of mine is the "gotta train now" players.
I still abide by 3 strikes and your out, but leaving a group to train is 2 strikes on its own. Really.
I really hope this stops once I hit the 30's.
Also, it is up to the defenders and controllers to speak up about special powers.
A good leader *should* ask, but letting people know about special holds or auras (targeted heals, etc.) is up to the player.
I know I don't always explain what "the juice" is ahead of time. And I really feel bad for mind controllers.
I try to give the team a choice : this mission or that mission, this mission or hunting. Always "A or B" not multiple choice.
Usually it's either tackling the highest level mission that the controllers can reasonably handle or hunt hazard zones.
I don't have to be pushy.
It would be great to come up with a glossary (lingo guide).
My MMOG experience is limited to the first month of Ultima Online, so the "leet"Q'ers leave me dazed and confused at times.