Doctor_Xaxan

Rookie
  • Posts

    227
  • Joined

  1. Thanks for the reply, Khenal.

    So far I've been more or less following your advice, just by following common sense I've learned from past MMOs. It's good to know the same general rules apply here.

    A couple more questions while I'm thinking of it:

    1) How many attack powers is too many? Right now I have brawl, a fast attack and a slow attack, and taunt. blue bar has been an issue since I hit 10 or so, but I'm not comfortable standing around with nothing to do in the middle of huge fights.

    2) Is there a general prescription to follow as far as enhancement slot allocation? Do I max out my defensive toggles? How much do I need on my attack powers?
  2. New player here, came to join some friends.

    My main is currently an 11 DA/EM tanker. I realize this is probably not an alpha build. But I enjoy it visually and in terms of character concept, so I'll be sticking with it at least for a while.

    I love tanking, so I imagine I'll have at least one other tank. Here are my questions (feel free to simply drop me links to info elsewhere):

    1)What are the must-have powers for each of those two sets?

    2) Which powers should I avoid or leave until later level?

    3) Which travel/etc pools are considered essential for tanking, and when should I aim to take them?

    4) How gimped will I be with teleportation as my travel power?

    Thanks a ton for any responses. I've looked around for guides, but nothing seemed to have the info I was looking for.