Doctor_Minerva

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  1. Quote:
    Originally Posted by Ogi View Post
    TV Tropes is merely a glossary.

    Mary Sue arguments have been going on since MUDs have been around.

    You are saying that arguments that are Mary Sue arguments made by using the definition of Mary Sue are different from arguments using Mary Sue to represent the definition.
    Actually I was just saying that there a lot of arguments in this thread consisting of nothing but terms codified by TV Tropes.
  2. Quote:
    Originally Posted by Ogi View Post
    You post that and then use a short description of http://www.tvtropes.org as if "TV Tropes" had some agreed upon meaning that allowed expression of the concept in a limited and concise form. http://www.tvtropes.org itself being a representation of a group of IP addresses. yada yada yada
    At this point in the thread, I can't post "I don't know what you mean" without it looking like some internet smart guy rhetorical trick, but I really don't know what you mean.
  3. Quote:
    Originally Posted by Doctor_Minerva View Post
    I suppose that's progress. You've been clinging to the claim that Wade hasn't made any mistakes for a long time, and it's heartening to see you move on admitting he hasn't made any real mistakes.
    Quote:
    Originally Posted by Venture View Post
    I don't know where you're getting this from. My position hasn't changed.
    Geez, you're right. I apologize. I must have somehow thought you had gone from claiming that Wade has not made a single misstep the whole way to claiming that Wade hasn't made any "real mistakes" when you realized how absurd such a categorical denial was.

    Quote:
    Originally Posted by Venture View Post
    Wade has not made a single misstep the whole way.
    Quote:
    Originally Posted by Venture View Post
    Wade hasn't made any real mistakes.
    I really don't know what gave me that impression. I just feel stupid now.

    Quote:
    Originally Posted by Venture View Post
    Did the Midnighters actually need to see the artifact stealing known Rularuu groupie to figure out he might have something to do with the Rularuu groupies stealing their artifacts?
    It's possible I'm overlooking some bit of game lore, (I am pretty weak on redside stuff) but to the best of my recollection, prior to the SSAs, there is a single, throwaway reference to his affiliation at the end of his second arc, and that's it. The Rularuu-shin fed on magical items, so there's no real need for the Midnighters to look for further motivation, as they would be an obvious target for such a group.

    Quote:
    Originally Posted by Venture View Post
    I can think of a fair number of comic stories that were better than this.
    Such as?

    Quote:
    Originally Posted by Venture View Post
    As for your examples, Batman defeating a weakened Superman is not something I would give a writer a hard time over, and Ozymandias' plan was if anything uncovered too easily (and didn't work in the end in any case).
    I actually do have a hard time believing that if only because what Superman did was so very similar to the confrontation for which you have excoriated Statesman.

    And I just opened my copy of Watchmen. Ozymandias' gambit is going "exactly as planned" right up until the 27th page of the final issue. It actually probably is ultimately successful, because Rorschach mails the journal before he goes to Antarctica and gets the final pieces to the puzzle.
  4. Quote:
    Originally Posted by Ogi View Post
    I hate to break it to you but god moding Mary Sue is much older than tvtropes.
    While the individual phrases may have existed , I find it hard to believe that there were arguments on the internet consisting of basically nothing of the Trope names ("There is a very fine line between a Xanatos Gambit and a Villain Sue, and Darren Wade has super-leaped across it") prior to TV Tropes.
  5. Quote:
    Originally Posted by Khellendrosiic View Post
    True, Wade's plan does sound a lot like a real comic book story, but I would end up hating such a story in that medium as I do with this one right here. I think I'm just gonna have to disagree with your opinion in this instance. Not being the guy who wrote this stuff, I can't very well argue that they could or couldn't have done better.
    Aye, there's the rub. Even the very best comic book stories fail by the standards being applied to these arcs. Dark Knight Returns? Sure Batman can beat Superman if he's got krytonite, missiles, twenty years to plan and if Superman has just been at the heart of a nuclear explosion. Watchmen? Oh, Ozymandius poisons a few people and attempts a plot that Venture's characters would have seen through in a moment and somehow this convinces a 4th dimensional demigod to exile himself to Mars?

    Maybe some of the Astro City stories would qualify, but I consider those the very best comic stories out there, and not being as good as Astro City is hardly a critical failure in my book.
  6. Quote:
    Originally Posted by Agent White View Post
    I'm not fond of him, but mostly because he's still the batman expy. I'm kinda glad they're cleaning up some of the blatant copies, might make room for more original or at least less standard characters to step in.
    Heh. One time I was on a Manticore TF and the discussion turned to "Who would win in a fight, Batman or Manticore?" and we went back and forth before somebody suggested that Manticore would just recruit seven or eight appropriately leveled characters and get them to do the job for him.

    Though I'll never respect someone who needs at least seven level 30s to take down Hopkins.
  7. Quote:
    Originally Posted by Venture View Post
    Well, that's because it's true, and therefore cannot be false. Certainly whoever wrote WWD could have included meaningful setbacks for Wade but as the vast majority of respondents have already observed, they didn't.
    I suppose that's progress. You've been clinging to the claim that Wade hasn't made any mistakes for a long time, and it's heartening to see you move on admitting he hasn't made any real mistakes.

    Quote:
    Originally Posted by Venture View Post
    Between the Villain Sue and Idiot Balls and the use of one of the most miserable factions in the game (Rularuu) it's more aggrivating than entertaining and ends up drawing the audience's attention towards its weaknesses instead of diverting it from them.
    Is this some kind of forum game of which I am unaware? Am I supposed to take a drink every time an entry from tvtropes is misused?

    Quote:
    Originally Posted by Venture View Post
    The only explanation that matters is that it is just bad writing. It's done so the writer can have Wade twirl his moustache and rub our noses in the fact that
    That's certainly one possible explanation, but you've got a tall burden to clear before you can say that it's the only one that matters.

    Clearly you don't believe the SSAs compare favorably to your own work, and not yet having experienced your arcs, that's something to which I can't comment. However, in analysis such as this, simply rejecting the reality of the the arc and substituting your own should absolutely be a last resort. "I don't like it/I would have done it differently, so it's bad writing" is not persuasive to someone who does not already share that point of view.

    Quote:
    Originally Posted by Venture View Post
    he's a god-moding
    Take a drink.

    Quote:
    Originally Posted by Venture View Post
    Villain Sue
    Take a drink.


    Quote:
    Originally Posted by Venture View Post
    and there's nothing we can do about it. His appearance serves no other purpose, either in-story or from a meta perspective. It's certainly not "a flaw in his plan" because his plan, both the immediate one in that chapter and the overall one, has gone off without a hitch.
    From a meta perspective, it provides foreshadowing. From a game perspective, it's what allows the Midnighters to learn of Wade's involvement:

    Quote:
    Originally Posted by Mercedes Sheldon

    So... They used Johnny's song to power the Dirge, which forced Sister Psyche to absorb all the negative emotions it was sending out, allowing Malaise to get inside of her head...

    It's a complicated plan to be sure, Character. One that I can safely say Johnny Sonata did not come up with. Ugh... but I think I know who did do all of this. It's all starting to add up.

    Who?

    Darrin Wade. Ugh, that little... how was I so stupid as to think he was there at the Midnighter Club to HELP defend us against the Rulu-Shin?! He was probably the one who helped them rob us!

    Wade has sent some cronies before to rob us, but he wanted a full scale assault this time, something that would weaken us and give him the tools he needs. But, for what? I could never figure out what's going on in that stupidly shaped head of his.

    Quote:
    Originally Posted by Venture View Post
    "The Simple Art of Murder" is not about "writing mysteries",
    It's not? At all? Perhaps it would be more accurate to say that it's not only about writing mysteries.

    Quote:
    Originally Posted by Arcanaville View Post
    The fact that a statement is true does not make it not falsifiable. The fact that a statement is not falsifiable implies there exists no test that can confirm the statement is true or false, and by extension the claim that the statement is true is generally of limited or no value.
    Quote:
    Originally Posted by Venture View Post
    No, it just means the statement isn't a scientific one. The statement could be an axiom, or a tautology, or a theorem derived through valid rules of inference, etc. This isn't a discussion about science; falsifiability is not a useful metric.
    Give me a moment to catch my breath. I'm worn out after chasing your goal posts. Ah...I begin to see where you are coming from.
  8. Quote:
    Originally Posted by irishhawk View Post
    My head is gone. What you also can't see is GM Stavros in front of me telling me I'm fine. I sure don't LOOK fine!

    http://a8.sphotos.ak.fbcdn.net/hphot...29772572_n.jpg
    I'm skeptical. If you didn't have a head, how would you be able to hear him telling you that you were fine?
  9. Quote:
    Originally Posted by Khellendrosiic View Post
    Really, I should not have mentioned any trope stuff. I'm not trying to arguing any of that, but just how it seems based on the story we've been given. And what we've been given is Wade being a mastermind who surpasses even Lord Nemesis, the villain who is all about have contingency plan after contingency plan and is shown to use such contingency plans or else turn his defeats here into victories elsewhere.
    I'm largely in agreement with a fair majority of the criticisms of the arc. Manticore is a buffoon with plot immunity and there were some specific things that Wade could not t have anticipated. Under other circumstances, I might be attacking it, assuming someone could be found to defend it.

    However the two points I will dispute are Wade's plan is egregious is compared to the kind of Doctor Doom/Kang/Mordru/Batman/Cobra Commander/Deathstroke plan you find in comics all the time, and at which comics fans don't bat an eye and that the heroes were cartoonishly bad. I think they did the best they could with the intelligence and resources they could be expected to have.
  10. Quote:
    Originally Posted by Khellendrosiic View Post
    Wade accomplished what he wanted in the first arc: Which was to test the obelisk and make sure it works. Permanently putting Synapse out of the picture would have been a bonus, but was not his goal.

    With Numina he was checking out another possibility, something that only worked out because his assault of the Midnighter Club went off more or less perfectly. While showing up at such a specific time may have tipped his hand, he still got everything he wanted and likely got the satisfaction of rubbing Montague's face in the fact that he could even be in the club.
    I'm saying that while Wade seems to be better off in each arc, things could have gone better for him. I think you've diluted the trope to meaninglessness if you're going to define it as "Getting most of what he wants."

    Quote:
    Originally Posted by Khellendrosiic View Post
    Malaise failed with Sister Psyche? Hardly. The Dirge of Chaos worked exactly as Wade intended, Malaise screwed with Psyche's mind exactly as he was supposed too, and finally Malaise got himself killed in exactly the way he wanted to die.
    Maybe, maybe not.

    Quote:
    Originally Posted by Khellendrosiic View Post
    I don't see how Wade double-crossed Tyrka at all. In both arcs she was sent to stop or otherwise distract the player from doing something. Which she only succeeded at in the blue story, and in red-side she stops being herself and instead becomes the Aurora Fragment. As a CoT, this will probably only piss her off until she can get a new body and then she can resume working for Wade.
    I only ran the redside #6, so I could well be in error, but my reading of it was that the AB fragment realizes that Wade was never going to free her, gets kicked out at the last minute and takes up residence in Tyrka's body.
  11. Quote:
    Originally Posted by MrHassenpheffer View Post
    Am I a bad person because I laughed when Manticore did his epic pout?
    No. We all hate Manticore.
  12. Quote:
    Originally Posted by SlickRiptide View Post
    Did I miss something? What mistakes has Wade made? He looks to be firing on all cylinders, to me. Mistakes that he makes off-screen where I never see them are useless from a story-telling standpoint. Why should I grant him a pass because he might have made some mistakes that I don't know about and never will know about?
    He didn't Synapse's power. He didn't get Numina's power. He tipped his hand by showing up in the Midnighter's mansion. He leaves enough clues that you figure out who is behind the plan. Malaise failed against Sister Psyche. Wade twice failed to kill you. He tried to double cross Tyrka and made an enemy out of an ally. Redside, he does the same thing to the PC. These are pretty trivial, sure, but he certainly didn't get everything he wanted.

    Quote:
    Originally Posted by SlickRiptide View Post
    I, as a player/reader, should not have to invent a second story in order for the first story to become palatable.
    Almost any form of entertainment collapses under sufficient analysis. I was watching Star Wars, one of the most beloved genre movies out there, and Princess Leia comes right out and says "Our escape was too easy. They let us go," and then nobody says anything else and they fly directly to the Rebel Base.

    This is a comic book story. No, it's not even a comic book story. Right now it's 6/7ths of a comic book story, and the boards have been declaring it a failure for how long? It follows the arc of the narrative pretty closely, what with increasing successes right up until the dramatic failure at the 11th hour.

    Quote:
    Originally Posted by SlickRiptide View Post
    That's the big problem here. Almost everyone who defends the story starts writing their own story to fill in the blanks. Well, the blanks are what I'm complaining about. If I wanted a story full of blanks to fill in, I'd write it myself and tell the story I wanted to tell from start to finish.
    It's not like I woke up and decided to make something up about the SSAs iEX Nihlo.
    It really strikes me that a lot of the criticism around here amounts to "My hero would have done X instead," with the unspoken assumption that this would have been the right thing to do, and that the writer has somehow failed by writing something else. A story is never going address every question of "Why didn't they do X instead?" Those questions are asking about matters outside the story, so to address them, the responses have to make inferences and speculate on matters implied but not stated by the story.

    Quote:
    Originally Posted by SlickRiptide View Post
    This is supposedly the premier super hero team in the world. Instead of working together and having each other's back, they're all working at odds and they have no frigging clue what they're doing most of the time. This is not a team. It's a group of individuals following their individual agendas and behaving like rookies. Frankly, if this is the way that the Freedom Phalanx handles a chain of crises of this magnitude then they deserve to go down in flames like they are currently in the process of doing.
    Most super hero teams aren't that great at what they do. I think that the animated JLA and Grant Morrison's JLA would have met those standards, but not a whole lot of others.

    And Manticore messes up an awful lot and it was foolish to leave him as the sole bodyguard for Alexis, but I didn't see any egregious mistakes from anyone else. They do seem to get their act together by the end of SSA 4.By the end of the third arc, Sister Psyche asks "I'm not here to play games! Were you behind the attack on Synapse? On Numina's father?" but I don't think there's evidence that they knew there were connections before that.
  13. I think the problems with conversations is more subtle than a question of game mechanics. I think you're right that the system can support it, but it looks like a lot of work for a minimal return.

    The conversations in First Ward were long. I duoed the arcs with a friend and they were his missions and there were long stretches where he was reading, clicking, reading, clicking, reading and clicking. The game is an MMO and there could be up to seven other people not participating in the conversation and just waiting for it to be over.

    The other problem with the First Ward conversations were how they put words in my character's mouth. Your mileage may vary, of course, but I didn't see my character offering up the responses that were scripted. You'd need a writer with a very deft touch to find a middle ground somewhere between dull as dishwater descriptive responses and choices that project too much of a specific personality on the character.

    I'm not entirely down on the idea, because I think it could add a lot of immersion into the right mission. It would almost have to be a solo mission, but if it incorporated branching choices and recognition of your badges and previous choices, I think it could be a very nice addition.
  14. Quote:
    Originally Posted by Arcanaville View Post
    How do you know that. There appears to be no way to prove that yet, given that Wade hasn't actually revealed his entire plan yet, and may never within canon reveal all of the contingencies his plan contained.

    To even begin to make the claim, you would have to demonstrate that at no time during the story line to date did anything surprise Wade, and at no time did he plan multiple contingencies that ended up being unnecessary. I would like to see such an attempt.
    I said something similar upthread, but not as well, but this ties into something that I actually kind of like about the redside/blueside arc. I like it that the heroes don't learn everything and probably never will, but that you can learn a little more of the background from the redside arcs.


    Quote:
    Originally Posted by Venture View Post
    It's not even part of "his plan", it's not part of the storyline that everyone is complaining about and you know it, which is why this entire avenue of approach is disingenuous at best.
    Wow, if I'm disingenuous at best, I'd hate to see what you think I am at worst.

    It seems like you've defined your thesis to be unfalsifiable. Wade might meet setbacks or fail to achieve his goals, but you want to limit the terms of the discussion to exclude such failures, because they are not part what you imagine his nebulously-defined finger-steepling "Exactly as Planned" Xanatos Gambit plan to be.

    All sarcasm aside, it really seems like your claims can be reduced to "Leaving aside his mistakes, Wade has not made a single mistake!" and that's technically true, but by that time the argument has been reduced to meaninglessness.

    You gave me a sarcastic non-answer when I said that it was foolish of Wade to show his face to the Midnighters. There are any number of possible explanations for why he did this, but the fact remains that it was done. Based on her Mercedes Sheldon's later dialogue, it does seem to tip them off to his involvement and make things more difficult for him.

    I'll leave some blank space here so you can post yet another link to a sixty-year essay on writing mysteries, which, as we all know applies equally well to all media and should serve as the perfect roadmap for writing an interactive story in a 2012 online superhero game.
  15. Has there ever been official word on why they're not purchasable with Alignment Merits? It's so obvious a choice that I would have to assume that it was deliberately excluded for some reason.
  16. Quote:
    Originally Posted by Lothic View Post
    I'd rather have more positive reinforcements (like how you can get extra Astral merits in iTrials if you manage to complete the objectives that would award you extra badges) than to have more failure scenarios. I think more people would want to focus on trying for the bonus rewards than to have to worry about failing the basic missions.
    I think Lothic nails it here. When I design adventures for PnP RPGs, I tend to have tiers of success. I rarely kill PCs unless they really mess up, but they might not accomplish all of their goals if they're not diligent and smart.
  17. Quote:
    Originally Posted by Arcanaville View Post
    Somehow, an analogous thing happens in the City of Heroes universe. Some beings armed with a gun and a utility belt of devices take down Cthulu. John Constantine has done it with a knife, some candles, and his middle finder.
    I really like this turn of phrase, and I will be stealing it for my DC Adventures campaign, in which John is an NPC.
  18. Quote:
    Originally Posted by SuperOz View Post
    Having taken a couple of steps away from the story as a whole presented so far, and ending what I think could've simply devolved into a slanging match (at least on my part), and yes I'll apologise to Doctor Minerva even if my essential sentiments on our disagreements remain the same.
    S.

    Oz: Let me an extend an apology of my own and explain a little bit of where I'm coming from.

    Two of my favorite authors, J.R.R. Tolkien and Roger Zelazny, were very good about explaining in the context of their work how apparent mistakes in their work were not actually mistakes. Nowadays, we might call that a retcon, but they were both talented writers, and when flaws were pointed out in their narratives, they each sat down, and thought about why things would have played out the way they did.

    I read them each when I was much younger and I've largely internalized this habit. So when I see something that seems to contradict something previously established in a story, I'm reluctant to call it a plot hole right away. I might look at it and say "That seems weird," but I try to accept and explain it in the context of the story. We might not have all the information, or this apparent contradiction might be a clue, or the actors in the story might have simply made a bad choice in the heat of the moment. I don't want to put words in your mouth, but it seems that you approach stories from very different assumptions, and this may be we've arrived at very different conclusions about the SSAs.

    Edit: From my point of view, trying to explain "Why did things happen as they did?" is a very different question from "Why didn't things happen in another way?" and that has informed a lot of my arguments here.
  19. Quote:
    Originally Posted by Venture View Post
    It's not even part of "his plan", it's not part of the storyline that everyone is complaining about and you know it, which is why this entire avenue of approach is disingenuous at best.
    By "everyone", you mean "Venture", yes?
  20. Quote:
    Originally Posted by SlickRiptide View Post
    You make that sound as if there was some possible outcome where he COULD be successful. That's game mechanics.
    It's possible to fail an arc, and I don't think it would make for a satisfying story, but the mechanics exist to support the option.
  21. Quote:
    Originally Posted by Venture View Post
    This statement is factually correct but contextually meaningless, making it nothing more than cut-rate sophistry.

    Edit: just to reiterate, the question isn't whether or not you can spin the details. You always can; go go gadget Quine-Duhem Thesis. The point is that you need to. On its face the story is abject garbage. Post hoc justifications are irrelevant.
    Perhaps I'm missing your point. So explain it to me in small words. You said that "Absolutely everything has gone according to his plan, even things he had no control over whatsoever." I pointed out that this was certainly not the case, because he by now has twice failed to kill the PC, and one can assume that this is not according his plan.
  22. Quote:
    Originally Posted by Venture View Post
    Now you're just being silly.
    No, I'm not. I'm making a point.

    Wade tried to kill the PC. He was unsuccessful.

    I'm not disputing the fact that SSAs have some issues, sometimes serious ones (Issue 4 was a huge stretch with Wade knowing Psyche would swallow the Dirge, Issue 6 was a painful, padded slog), but I don't think it helps when these issues are distorted and exaggerated beyond recognition. If you're going to criticize the arcs, criticize them for what they actually contain.
  23. Quote:
    Originally Posted by Venture View Post
    Your "reckoning" is a transparent apologetic.
    Le Sigh.

    Quote:
    Originally Posted by Venture View Post
    Oz is correct: Wade has not made a single misstep the whole way.
    Hey, so why did he show his face to the Midnighter's in SSA2? Wouldn't it have been smarter not to do it?

    Quote:
    Originally Posted by Venture View Post
    Absolutely everything has gone according to his plan, even things he had no control over whatsoever.
    Really? So when he summoned the Aspect of Ruladak, it killed you and you went to the hospital and then quit the Task Force?

    I don't think we have enough knowledge to assert that things have gone exactly according to his plan, as we're not privy to the details of his plan. Yes, he certainly seems better off in terms of both knowledge and power with each succeeding installment, and he's certainly getting at the very least, most of what he wants, but I think your conclusion is overbroad based on the information we have at this time.


    Quote:
    Originally Posted by Venture View Post
    Had I tried something like this for any group I GMed for, including the 10-year-olds I was introducing to the hobby, they'd have eaten Wade for lunch unless I invoked a level of railroading roughly equivalent to building a mag-lev supersonic bullet train running through my living room.
    Yes, and I'm sure the SSAs would be terrible as an interpretive dance too. Stories have to be tailored to their medium.
  24. Thanks for reaching out to me. I was enjoying the exchange and was sorry that it seemed to be at an end. Let me put my thoughts in order and I'll respond with greater detail later.
  25. Quote:
    Originally Posted by Sylph_Knight View Post
    You know, something bugged the hell out of me in SSA6 that hasn't been mentioned here. It took a while for it to settle in because of all the crap they pulled with Sister Psyche, Manticore's latest screw-up, giving Penelope Yin that atrocious costume, and the incompetence that permeates the heroic side of this plot...

    It is mentioned at the end of the SSA6 that Darren Wade explicitly desires to kill you because you somehow stand in the way of his plans...

    But why would he waste resources on someone he has easily outmaneuvered time and again? All he has to do is get his schemes to play out and obtain the ultimate power he desires, thereby rendering all your efforts ineffectual. Someone who has schemed for a decade should have the foresight to realize that allowing his pride to get in his way is beneath him at this stage. He has the combined abilities of two of history's most powerful heroes at his disposal - if he can't beat you, then so be it... he's got bigger fish to fry at this moment.
    I largely agree with this.

    My answer would be that he hasn't, as far as we know, been required to deal with something for which he hasn't planned well in advance, and plenty of people are good with long term planning, but terrible when it comes to improvisation. Or he might have tunnel vision and can't see beyond the REAL ULTIMATE POWER waiting for him at the end of his plot. I do think the Darren Wade as a wheels-within-wheels mastermind is largely a construct of the forums, and it's not as well supported by the stories as it is around here, and Darren Wade failing to take something he couldn't predict into account doesn't contradict what has been established.