Djeannie

Caption Champ 4/30/10
  • Posts

    758
  • Joined

  1. [ QUOTE ]
    My brute's pleated skirt is clipping. Here are the examples:

    Normal No Clipping
    Clipping 1
    Clipping 2
    Clipping 3

    And NOBODY is sexy til all the bugs are fixed. NOBODY!!!!

    After that we will readdress the sexy issue.

    [/ QUOTE ]

    That's pretty bad. I've not seen that yet on the characters I have with skirts. Can you post a screenshot of your body slider positions to make it easier to track down please?

    I'll go check my pixie charcter to see if her skirt is doing the same thing and what her body sliders are set to.
  2. [ QUOTE ]
    [ QUOTE ]
    The closest to this i could get was with the middle cranium slider all the way over to the right, and then the horns dont float as much as the base sticks out the top of the helm a bit and only on the Huge bodytype, due to them having a much smalller round head.

    [/ QUOTE ]

    I went and reproduced this, and it seems that Huge is actually less noticible than the same selection on Male. The horns seem to anchor someplace else entirely on the female skulls.

    Djeannie is as, or potentially more, sexy than Jay.

    cough. And have I had a psychotic break, or is there more... shadows around the male nether regions now? I really can't bring myself to check screenshots for uh... comparison.

    [/ QUOTE ]

    LOL

    Yeah that's the problem I found with the Huge head and horns with the cranium slider to the far right. Didn't get that on the male but glad that you did to show that they are scaling weird. Silly me should have taken a screenshot of the huge version

    No idea on the male nether region shadows but it wouldn't suprise me as Jay / Ian had to redo the hips on the females and probably on the males to, in order to fix some clipping issues. Moving geometry/mesh around on a figure will change how shadows are cast depending on the way they are moved/light hits the newly moved area.
  3. [ QUOTE ]
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    In Medieval Helmets > Round. If you use any of the New Horns (i7) they halfway float in the air.

    [/ QUOTE ]

    Male, Female or Huge? or a combo of these please? I didn't notice this on females but then I didn't really look closely

    [/ QUOTE ]

    Females seem fine. No floating horns.
    Males seem fine. No floating horns.
    Huge seem fine. No floating horns.

    Just went into the editor and tried all of these combinations on the only round helm in mideval there is, which is the rounded great helm and couldn't reproduce this.

    The closest to this i could get was with the middle cranium slider all the way over to the right, and then the horns dont float as much as the base sticks out the top of the helm a bit and only on the Huge bodytype, due to them having a much smalller round head.
  4. [ QUOTE ]
    [ QUOTE ]
    Female > Upper Body > Gloves > Large > Wrapped
    Female > Upper Body > Gloves > Banded > Wrapped
    Female > Lower Body > Boots > Stilettos > Wrapped

    still missing. Please fix !

    [/ QUOTE ]

    What upper body and lower body er body were you using? It is there on things like tights but may not be there on say armored so more info please to make it easier for Jay to track down.

    [/ QUOTE ]

    Just rechecked this too, wrapped is missing for the gloves on Large and Banded for every torso type that allows large and banded gloves.
  5. [ QUOTE ]
    [ QUOTE ]
    The WRAPPED texture has gone missing from STILLETTO boot models. Thank you for finally adding the Heavy Buckle texture to the stillettos, tho, I've wanted that for ages.

    [/ QUOTE ]

    Last time I checked they were there for most every leg option. What lower bottom did you have chosen? Also if you mean the 2 tone color pattern for wrapped it is now its own selection under patterns.

    [/ QUOTE ]

    Just rechecked this and the wrapped texture is missing from the following boots for all bottoms it seems, Stiletto, Platform and Finned.
  6. [ QUOTE ]
    The WRAPPED texture has gone missing from STILLETTO boot models. Thank you for finally adding the Heavy Buckle texture to the stillettos, tho, I've wanted that for ages.

    [/ QUOTE ]

    Last time I checked they were there for most every leg option. What lower bottom did you have chosen? Also if you mean the 2 tone color pattern for wrapped it is now its own selection under patterns.
  7. [ QUOTE ]
    A list of tweaks off the top of my head:
    <ul type="square"> [*] Move all relevant non-helmet costume pieces to the new Ear category, including Antennas, Comm Radio, Valkyrie Wings, etc. [*] Create a new Neck category and move all relevant costume pieces there as well as adding a few new ones, like a tech armored neck piece, etc.[*] Redo the Flames overlay pattern, the fade into another color prevents a lot of costume combinations, perhaps instead of redoing it, create a new alternate flame pattern.[*] Need a LOT more patterns that don't look pixelated.[*] Add the Crey Armored Glove to the Banded gloves.[*] More choices for the helmet details, there are very few.[*] Reduce the specular highlight on the half-helmets, they are too shinny![*] New female gloves to match the thigh high boots.[*] Tweak the banded tech armor pieces so that the white banded areas are a second color instead of a very poorly colorized white.[*] New Armored Boot geometry to match the very big armored Tech Gloves.[*] Patterns on the very big armored Tech Gloves.[*] A full set of steampunk armor that colorizes better.[*] Tweak the faces/skins/mask specular lighting to match the very subtle shinny effect on clothing, currently masks do not match at all.[*] New textures for all the original shoulder armor pieces, some in particular like the rings have a smear for a texture on them.[*] Texture variations on the existing geometry for shoulders, for example a number of the medieval shoulder pieces would be great if they had an alternate tech armored texture, etc.[*] More pattern full sets, need more patterns that match the whole costume![*] More options to Full Masks, the original one color transparent doodas are ok, but some variations, more choices, textures, etc would go a long way.[*] Allow the helmet chin guards to be used at the same time as beards... van [censored], mustache, etc, can't be used with a helmet chin guard.[*] More texture variations to the High Tech Helmet and the military cammo helmet, less shinny, etc.[*] We need more Chest Detail geometry options, there are a lot of harnesses that NPC's use that would look great on our characters, like the MasterMind's Spec Ops harness.[*] The original belts, even the most basic ones are WAY too shinny, can't even colorize them right with so much white on top of it, we need better belts![/list]
    [/ QUOTE ]

    This belongs in the Costume suggestion thread
  8. [ QUOTE ]
    Female &gt; Upper Body &gt; Gloves &gt; Large &gt; Wrapped
    Female &gt; Upper Body &gt; Gloves &gt; Banded &gt; Wrapped
    Female &gt; Lower Body &gt; Boots &gt; Stilettos &gt; Wrapped

    still missing. Please fix !

    [/ QUOTE ]

    What upper body and lower body er body were you using? It is there on things like tights but may not be there on say armored so more info please to make it easier for Jay to track down.
  9. [ QUOTE ]
    I see the patch that took away the secondary color on the Chaos Leather went through.

    [/ QUOTE ]

    It's not gone. It has been changed to a mask. Just pull down the pattern list and you'll see it at the very bottom or just hit the button next to pattern and it'll magically appear.
  10. [ QUOTE ]
    Not sure if they exactly are costume problems...
    In the water if one has a stealth power active the whole part undewater disappears
    Stealth Active
    Stealth Not Active

    Another problem is with the pants when one is stealthed the pants become half transparent and the leg shows in transparence only it stops abruptly at the knee.
    lower legs showing

    However depending on the angle the legs seems to disappear
    Legs not showing and i thnk this is what it should be.

    [/ QUOTE ]

    Your links are dead try hosting them on Imageshack.

    I did notice the same thing on legs recently with my genie and I think that the reason is because lower legs have a leg inside them and upper legs don't. If Jay and Ian can add upper legs in then we could also get transparent-ish clothing. It would also stop the odd effect your seeing.

    Water planes do odd things in most every mmorpg and some single player games due to the way the graphic engines render it and layered clothing. I'm not sure if Cryptic can fix this, though it would be nice if it could be fixed.
  11. [ QUOTE ]
    In Medieval Helmets &gt; Round. If you use any of the New Horns (i7) they halfway float in the air.

    [/ QUOTE ]

    Male, Female or Huge? or a combo of these please? I didn't notice this on females but then I didn't really look closely
  12. [ QUOTE ]
    Okay, not sure is this is considered to be a bug or not, but one of my character hairstyles is missing. I beelive that it was called Buzzcut. My character Tempest Master has it on his costume #4. I used to be able to change the costume without losing the hairstyle, but that does not appear to be the case any longer. I have several characters that I would like to use this hairstyle on.

    I have a screenshot, but I am unsure how to attach it

    [/ QUOTE ]

    go to a file host like http://www.imageshack.us/ click on the browse button and browse to your image. Hit upload and then scroll down to the bottom of the page where it says direct link. In that long text box will be a link. You can ues the URL function and paste that link into a post for people to click on.
  13. [ QUOTE ]
    Male camo trousers come to just above the ankle, whilst the female version ends just below the knee.

    The male version looks better IMO.

    [/ QUOTE ]

    Different likes for different people. This is not really a bug and should probably be in the costume suggestion thread. "I'd like to see short camos for males like females get and I'd like to see long camos for females like males get"
  14. [ QUOTE ]
    Spiked boots had the options cut way down. I miss my Tech Wired Spiked boots .

    [/ QUOTE ]

    Male, Female or Huge or all of them? What is missing?
  15. You can buy a cheap vice that has a mag glass on it for like 10-20 dollars at a brick and mortar style store. Quite worth picking up....could be as low as 5-15$.

    Here is an example I found on the web, they called it a Helping Hands. There is an image to show you what i'm talking about. Heavy Duty Helping Hands Image

    Here is the one that I use, and you can get them in the US but I've not located an online seller yet. Just print out the picture and go to a few brick and mortar stores or a local hobby store and ask about them. Standard Helping Hand
  16. [ QUOTE ]
    I'm probably somewhere around halfway done with my first sculpt - not counting painting, which will likely not take QUITE so long as the sculpting itself.
    One of the problems I'm having is that I can only work so long in one stretch. After a certain, fairly small amount of manipulation, the clay begins to warm to a degree where it becomes far TOO pliable, and very difficult to work with. I remember this problem from when I was sculpting before, but having previously never made something bigger then about 5 inches tall, it was never such a problem.

    I keep considering just scaling back, and making a bust afterall, but I figure...if all goes well, I'll have to be making full-models sooner or later, so I might as well get my practice in now. The most difficult thing on the sculpt so far, is the fist. Everytime I start sculpting it, I can't get any work done. It's just too small, and one solid lump of clay, every manipulation I do to it warps it out of shape...I may just have to redo it from the start with aluminum foil in the center, but I was expecting it to be small enough, it wouldn't be neccisarry...

    [/ QUOTE ]

    There are some things you can do to stop the clay from getting quite as squishy as you work with it. If you are not using the Grey Sculpting Compound (which is very firm), then you can buy a few small packets of Fimo, which is much firmer then standard Sculpey and mix them together to make the sculpey firmer. This is also good for smaller detailed areas.

    Another trick is to stick your sculpt into the fridge for some time to help stiffen the clay back up, this does cut down on its ease of smothing but may allow you to rough out tougher shapes as the clay will have some stiffness from being cooled down. Perhaps 30 min will be sufficient. I would avoid the freezer though.

    As to hands, well they are tough but a fist should not need an armature that is more then a thick wire or wire with a bent over end. Try the firmer clay / cold clay trick for the fist. Using some dental tools or something like a blunted toothpick you can probably shape the knuckles and basic fingers. If you are just trying to define a fist out of an actual ball of clay.

    You can also do a rough flattened circle for the basic palm/hand and then use some short rolled tubes of clay for fingers, notch these slightly where the fingers bend and curl them all together for the closed fist and gently press so they stick to each other but don't lose their definition.

    A magnifing glass on a rotating stand is good for looking at small areas of detail, or some of the glasses-headbands that jewelers wear.
  17. [ QUOTE ]
    Hey Jay,

    Cricket said I should post here although she's passing word along to QA.

    The recent patch notes specify that Tech Crey would be added as option to hips (I'm assuming that means "tights") along with gloves, boots and chest. The last three options are on live, but the pants aren't - can still only get to them via Pants Armor.

    They're also supposed to be available under normal tights for pants, correct?

    [/ QUOTE ]

    They are missing for males, not sure on huge, and are there on fems. It is a bug...them missing and all
  18. [ QUOTE ]
    [ QUOTE ]
    You can use a soft brush and either water or as pure as you can get rubbing alcohol. Mind you that it will smooth out very fast so be careful or you'll destroy detail.

    If you bake it you can then just sand the rough areas smooth. You can add more sculpey to a baked area by first applying a thin layer of vasoline and wiping it off leaving behind a residue that helps the unbaked clay adhere to the baked clay as you sculpt, then re-bake.

    [/ QUOTE ]

    Now THIS is really useful information. I was starting to strongly consider baking him once I have the basic shape finalized, and then adding other details once it's set, but I was strongly concerned that adding unbaked clay to baked clay wouldn't let the 2 peices really bond well...

    [/ QUOTE ]

    You'll find all this info and more from that pm I sent you . I'll try to post more as I remember them. Also I'd really look in to buying Katherine Deweys book off of amazon.com (cheap there). It is priceless and a good starter guide even if you don't follow her armature creation step by step....I modify it so that I can add in some thick aluminum wire for better support.
  19. [ QUOTE ]
    To Djeannie, re: uniboobs.

    Now I see what you mean.

    [/ QUOTE ]

    Yeah it is hard to see it in the editor unless you choose and rotate the model. Don't know why I didn't think of doing a top down / under shot till your post sparked that idea.
  20. [ QUOTE ]
    His name was Arahom Radjah and his company was ARH Studios. You can sometimes find his stuff on eBay.

    [/ QUOTE ]

    Interesting. I wonder why he stopped doing them. He used to frequent a forum or two that I do but suddenly dissapeared.
  21. [ QUOTE ]
    Yeah, that's what I've been doing so far, but not only is it slow-progress, at best, but worse still, the warmth from my fingers seems to be somewhat counter-productive, as it causes more lumps to appear where I'm holding the model, while trying to smooth out the lumps elsewhere...
    Meh, I'll keep experimenting!

    [/ QUOTE ]


    The link i sent you has many plans for an armature sculpting stand which will help prevent the fingers marring your figure, You can also clamp your figure's armature into a vice to hold it while you work on an area, or hold it by the exposed wire from the armature.

    EDIT: these stands will cost about 20$ or so to build with all parts buayble at a Home Depot style store. If you add a positioning wheel (also something you can easily make) it'll add another 10$ or so.
  22. [ QUOTE ]
    Anyone have any suggestions on how to smooth out a piece, so it's not so lumpy? I'm thinking I may try getting it as nice, and smoothed out as possible, and then baking it for maybe half the required time, so as to firm it up some, but not fully bake it, followed by some sanding/carving...

    [/ QUOTE ]

    You can use a soft brush and either water or as pure as you can get rubbing alcohol. Mind you that it will smooth out very fast so be careful or you'll destroy detail.

    If you bake it you can then just sand the rough areas smooth. You can add more sculpey to a baked area by first applying a thin layer of vasoline and wiping it off leaving behind a residue that helps the unbaked clay adhere to the baked clay as you sculpt, then re-bake.
  23. Here is an image someone else posted on the missing body wrapped options that existed in cov beta. Beta Wrappings
  24. [ QUOTE ]
    The 'uniboob' on bulky jackets like the leather and mililtary ones is fine - bulky jackets do end up like that.

    A couple of examples with biker jackets:
    http://www.hitleather.com/members/13...ed/LCJ-2BB.jpg
    http://www.leatherup.com/prod_img/Wo...ker-B-7900.jpg

    [/ QUOTE ]

    Sorry but your images are nothing like the uni-boob in the costume editor. Go fire it up and choose the vest and rotate the figure. it projects foward from the center of the chest and tapers off near the middle-edges of the chest where the breasts actually are. It doesn't look bad with a flat or normal chest but once you start making a busty person it really shows. The jacket that fits your images is the Leather one with the butttons, and has a more uniform plane across the breasts.

    Here is a top view to show you that the uniboob sticks out in the middle of the chest. Uni-Boob top &amp; bottom view.

    The reason I chose the image I did to show a tight fitting jacket was because the lighting accentuated the fact that it was more form fitting and not distorted into some weird shape.

    EDIT: and just for giggles here is the Leather jacket that resembles the images you linked ingame. Note the lack of the uniboob
    Leather Jacket Ingame
  25. Thank you once again for your diligent work on fixing these costume issues Jay and Ian.

    Here are a few bugs that I didn't see in this current list so I'll post them here again.

    Inside of Female Military Vest is non existent. (Jackets &gt; Military Vest) Both sleeved and sleeveless version.

    The Uni-Boob is kind of hard to show in a screenshot but I think this will get the image/error across. You basically end up with a single giant uni-boob when selecting the Female Military Vest Closed (Military Coat) option. It does not follow the shape of the chest as the other example shows.

    Lapel-Logo Issue: this one is with the chest slider going towards the busty side and any Chest Detail set to Over. They are consumed by the expanding bust, thus being unable to be seen, They need to follow the bust as it expands, just as belts follow the hips as the slider is moved in and out.

    P.S. Word on the street is that Jay is Sexxy