I didn't make an acct on the board just to post, rather I just wanted to toss my 2 influence in. As a fire/fire blaster, (yes I made the mistake of choosing same element as secondary, I am a firm believer of being a human torch does NOT include using freaking targeting drones!), I find it hard to do ANYTHING post i2, for example, my debt is usually not my own, rather it is the unfortunate side effect of idiots in a team deciding to do stupid stuff.
Example: Today I grouped with level 8s in hollows to help them out, (I was just picking off straggling groups to finish off my horrendous 5k debt at level 11, which is too freaking easy to accumulate now, imho), and a level 8 scrapper decides, 'hey since I can usually take on red con mobs with a healer I'll go hit this level 11 outcast here', what happend?
Well, without me even so much as thinking of firing a flare, they turn as one and proceed to basically turn me into power swissed cheese, I do not have flight because I needed hasten for power recharge time.
It's sad, as I believe, that a good group can help anyone, but people who fail to do their job ultimately spell doom for a blaster now a days, soloing without dev is pretty much insane, see Fire/Fire is pretty much ALL AoE, the few attacks we get that aren't are first choice powers.
So tell me, if I can't find a group thats willing to actually kill something relative so we can get exp, I'm forced to solo, another adventure, I decided to take on two level 9 damned in perez as it was safer than hollows, even with the max training enhancements I had at that level, I somehow managed to miss them more than they hit me, they hit for almost equal damage ( maybe 5.26 under my damage) and yet never seemed to miss that much, I killed one and the other dropped me, result, more debt!
Since issue 2 I've come to the decision to say screw it and retire my aoe blaster as I can't do anything anymore. it takes me far longer than the END I have to kill anything, I've already got rice paper defense, and since I do high damage, in a group I get aggroed most (even in hollows on a clear outcast base mission, WITH a tank 3 levels higher they STILL aggroed me out of a group of 5 people, including ANOTHER blaster.) basically it's pointless to me anymore, it's sad as I do enjoy the blaster class, it's just not pratical, fun wise, anymore. Well unless one considers constantly clearing debt and leveling at half the speed or less of other ATs fun that is.
I don't know, maybe it's just me, my job is to terminate them right? As efficiently as possible, so explain to me how almost doubling mob life points, giving them a hell of a lot of elemetal powers, and making it so someone can't kill a mob two levels lower than them (is it me or is fire/fire the absolute worst blaster 'class' now?) GOOD for a blaster, come on someone tell me this?
It's the same with other fire/fire players I talk to , post 20 we're literally lunchmeat for anything that moves, I can't even kill a level 1 gunner without TWO strikes, and I'm 10 levels higher than it WITH 5 slots of 10++, the damage just does not add up.
So blasters should be defensive, guess what, we have no defense to start with so we're already at a disadvantage, our only advantage is to hurt things, hurt it fast, hurt it good, and try to run away, doesn't work anymore.
Really doesn't work with a Galvord hurls a rock at you for 112 damage and you've already run outta sight/throw range.
Seems to me issue 2 did to blasters what ncsoft korea's chronicle 1 patch did to their archers, basically turned us into walking collectors of debt.