DharmaKnight

Informant
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  1. [ QUOTE ]
    There is some info about what chance players have to hit mobs in a Geko thread entitled "More Changed coming to Villain Difficulty" from a fair while ago, maybe that's what I was thinking of.


    [/ QUOTE ]
    I haven't read that post yet, but it is likely to be the most accurate info we can get about this. However I do have the following numbers from the Prima Official Strategy Guide. Keep in mind that the guide was probably composed sometime in early beta, so these numbers could have been out of date by the time the game went live. They are now certainly wrong because of the balance changes made before and after the big patch. However the guide says that these numbers apply to both heroes and enemy mobs. I assume that whatever the real numbers are still do apply to both. I hope these stats will still be of interest. Maybe some people can use these as a baseline for testing.

    According to the guide, the modifiers listed affect chance to hit, duration of powers (for those that have a duration) as well as magnitude of the power (for example damage on an attack).

    -5 lvls or more x1.50
    -4 lvls x1.44
    -3 lvls x1.33
    -2 lvls x1.22
    -1 lvl x1.11
    Same lvl x1.00
    +1 lvl x.90
    +2 lvl x.81
    +3 lvl x.73
    +4 lvl x.66
    +5 lvl x.55
    +6 lvl x.51
    +7 lvl x.48
    +8 lvl x.46

    Well the table continues, but I'm tired of typing and since the numbers are so out of date, I'll skip the rest

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    Little Robot - 36 empathy/rad
    Dharma Knight - 23 claws/regen