Dextro

Apprentice
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  1. [ QUOTE ]
    It's really too bad that you want to keep the challenge level constant in the game. At level 30+ I have more powers but I'm still hitting just hard enough to stay alive. How is this fun? You'll turn CoH into a levelling treadmill.


    [/ QUOTE ]

    This is really the point that needs to be driven home here and I hope Statesman takes it to heart.

    In every other MMO I've played, I woke up one day and realized that gaining levels, getting new powers and becoming more "poweful" was ultimately pointless. You became more powerful simply so you could fight more powerful mobs. And once it becomes plainly clear it really is a pointless leveling treadmill, the game quickly becomes boring and I loose interest.

    CoH has been different though, and stands apart from other MMOs in that when you gain levels you really do feal more powerful in comparison to the mobs your own level. The best thing about CoH is that at lvl 22 you can flatten a group of minions that would've kicked your butt at lvl 12. That makes you feel like a superhero. In fact, I always assumed this was just part of the design of the game... making heros feel more heroic as they leveled.

    That being said, there is a problem in that large groups aren't desirable at high levels since one or two heros (for some ATs) can handle just about anything thrown at them, up until the purple patch brick wall.

    But there must be a solution to this problem other than making it so heros no longer feel heroic.