Devastator_X

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  1. Devastator_X

    LF Help SS/ELA

    Quote:
    Originally Posted by AshWind View Post
    You could run some AE mishes and make ticket rolls at level 35 bronze and silver to get your kinetic combat recipes. 1 drops on the 35 bronze, 3 on the silver and the gold drops the three piece one. I would be suprised if there was not an energy resistance based farm since ELA on brutes is one of 2 sets that lets you cap resistance to a specific damage type. It just wont be as well known or talked about as fire farms.
    I have a Claws/Fire Brute for farming, and I have spent 20k+ tickets in the passed two days trying to get those KC recipes and I didnt get a single one. I did get some other nice recipes, but not what I was looking for. Random is random I guess.
  2. Devastator_X

    LF Help SS/ELA

    First of all, I just want to thank everyone that chimed in here. I do appreciate it. Having said that, I am now finished with my new Brute (except replacing a couple of KC D/E/R's).

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    I was able to pick up another set of KC. So I dropped Siphon Insight in favor of Posi, for some global recharge. I really like the build you posted A Man in Black, but Im not crazy about 6 slotting taunt.

    Anyway, this is what I came up with and it will stay this way for the time being. I was super excited about getting my new brute to 50, but since then I've been doing nothing but working on IO sets, playing around with mid's, and reading forums. Tonight Im actually going to jump into some missions and see how he performs.
  3. Devastator_X

    LF Help SS/ELA

    Thank you Mayhem Maven.

    I just found that set Smashing Haymaker (still learning about all the IO sets). I did in fact 4 slot brawl because of this. I was able to afford 3 sets of KC (I cheated and bought the chance for Knockdown instead of the super expensive damage/end/recharge), and I put those in brawl, boxing, and punch. Then I put 2 sets of SH in Haymaker and KOB with a damage proc in KOB 5 slotted. Its coming along very nicely now thanks to some research and some friendly advice from my fellow brutes.

    As far as my defense goal, well, as close to the soft cap as I can get. I have to get out and test my recharge, I may not be happy with it. Im really hoping that Alpha: Spiritual will give me enough recharge to satisfy me, since Im losing a bunch by using these sets. I guess we'll see.

    If I get a chance later I'll post my final build as it is on live.

    Im almost completely broke now, but I think I'll be happy.
  4. Devastator_X

    LF Help SS/ELA

    Alright, instead of sitting on my hands waiting to be spoon fed I did some more digging on these forums and got some ideas keeping what you said in mind.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam:40(9), RctvArm-ResDam/Rchg:40(9)
    Level 2: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dam%:40(15)
    Level 4: Lightning Field -- Sciroc-Acc/Dmg/EndRdx:50(A), M'Strk-Acc/Dmg/EndRdx:50(15), Sciroc-Dmg/EndRdx:50(17)
    Level 6: Conductive Shield -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam:40(19)
    Level 8: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(21), T'Death-Dmg/Rchg:40(21), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(23), T'Death-Dam%:40(25)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam:40(27)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 14: Super Jump -- Winter-ResSlow:50(A)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    Level 18: Boxing -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(29), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(31)
    Level 20: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(33), RechRdx-I:50(33)
    Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam:40(34)
    Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36)
    Level 26: Lightning Reflexes -- Run-I:50(A)
    Level 28: Energize -- Numna-Heal:50(A), Numna-Heal/Rchg:50(36), Numna-Heal/EndRdx/Rchg:50(36), RechRdx-I:50(37)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
    Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(42)
    Level 35: Power Sink -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Rchg:50(43), P'Shift-EndMod/Acc:50(43)
    Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def:50(45)
    Level 41: Gloom -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(45), SipInsght-Acc/Rchg:50(46), SipInsght-ToHitDeb/EndRdx/Rchg:50(46), SipInsght-Acc/EndRdx/Rchg:50(46)
    Level 44: Dark Obliteration -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(48), SipInsght-Acc/Rchg:50(48), SipInsght-ToHitDeb/EndRdx/Rchg:50(48), SipInsght-Acc/EndRdx/Rchg:50(45)
    Level 47: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(50), Mocking-Taunt/Rng:50(50), Mocking-Taunt/Rchg/Rng:50(50)
    Level 49: Power Surge -- ResDam-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(37), Mrcl-Rcvry+:40(37), RgnTis-Regen+:30(39)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(39), P'Shift-EndMod/Rchg:50(39)
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 29.3% Defense(Smashing)
    • 29.3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 30.2% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 1.8% Max End
    • 27% Enhancement(Accuracy)
    • 27.5% Enhancement(RechargeTime)
    • 18% FlySpeed
    • 208 HP (13.9%) HitPoints
    • 18% JumpHeight
    • 18% JumpSpeed
    • MezResist(Held) 13.8%
    • MezResist(Immobilize) 15.4%
    • MezResist(Stun) 2.2%
    • 54% (3.37 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 18% RunSpeed
    • 4% XPDebtProtection
    ------------
    Set Bonuses:
    Touch of Death
    (Punch)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Touch of Death
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Scirocco's Dervish
    (Lightning Field)
    • 10% (0.62 HP/sec) Regeneration
    Reactive Armor
    (Conductive Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Touch of Death
    (Knockout Blow)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Reactive Armor
    (Static Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Winter's Gift
    (Super Jump)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Steadfast Protection
    (Grounded)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Touch of Death
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Rectified Reticle
    (Rage)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Energize)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Obliteration
    (Foot Stomp)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Performance Shifter
    (Power Sink)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.62 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Siphon Insight
    (Gloom)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Siphon Insight
    (Dark Obliteration)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints



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    Theres no way I can afford 4 sets of Kinetic Combat. Four of those sets would cost me well over a billion, and thats pretty much all the money I have right now. I do want them, and will get them in the future, but for right now they will have to wait. I'll just purchase them with merits or something.

    So instead I went with Touch of Death, its less S/L%def and I have to 6 slot, but I didnt see any other option keeping defense in mind. I also went with Soul Mastery this time, and I slotted Siphon Insight. I dont know if this is optimal, but it helps make up for what Im missing by not having the Kinetic Combat sets. Picked up taunt as well, and 4 slotted M'ing Beratement for more S/L%def.

    Anyway, tell me what you think. At the very least, I believe Im on the right track now. Maybe it can be tweaked? Let me know.

    Thanks,
    Dev-X
  5. Devastator_X

    LF Help SS/ELA

    Thank you, A Man In Black. Your feedback is much welcomed.

    I put Grounded at 49 because Im about to use one of my vet respecs and it doesnt need slotting (to my knowledge) so I picked it last.

    I just hit 50 and tabbed out to see if anyone responded, and someone did. Thank you. Im now about to respec, and spend what I have on IO sets. I have approx. 1.5 bil to spend, and I do want to get into running TFs for incarnate powers. I am ready to make the changes you suggested including picking up taunt, but I have no idea how to slot it. If you have the time, would you mind posting a mid's build reflecting your suggestions? I would greatly appreciate it.

    I only have 1 vet respec left after trying multiple times to make my old EM/ELA Brute work for me. Not even sure I can afford everything but I'll do what I can. I have some IOs I took from my old brute to save me some cash, but I had to waste a vet respec to get them. In the meantime, Im gonna load up mids and see what I can come up.

    Thanks again,

    Dev-X
  6. Devastator_X

    LF Help SS/ELA

    After posting it I already see a problem, apparently there is a max of x5 on set bonuses. So now back to the drawing board. Things like this are the reason I came here.

    Suggestions please.
  7. Devastator_X

    LF Help SS/ELA

    Getting some views, but no replies. I can only guess that people want to see a build so here is what I came up with.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(5), C'ngImp-Dmg/EndRdx/Rchg:50(5), FrcFbk-Rechg%:50(7)
    Level 1: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9)
    Level 2: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(48)
    Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13)
    Level 6: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(17), FrcFbk-Rechg%:50(23)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(21), FrcFbk-Rechg%:50(21)
    Level 10: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(48)
    Level 14: Super Jump -- Empty(A)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(31)
    Level 18: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(40), AdjTgt-ToHit/EndRdx/Rchg:50(40), AdjTgt-EndRdx/Rchg:50(40), AdjTgt-Rchg:50(42), GSFC-Build%:50(42)
    Level 20: Lightning Reflexes -- Run-I:50(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29)
    Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
    Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(31), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Rchg:50(37)
    Level 30: Maneuvers -- LkGmblr-Rchg+:50(A)
    Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), FrcFbk-Rechg%:50(34)
    Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
    Level 38: Power Surge -- TtmC'tng-ResDam:50(A)
    Level 41: Mu Lightning -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(43), Decim-Acc/Dmg/Rchg:40(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
    Level 47: Assault -- EndRdx-I:50(A)
    Level 49: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(39), Numna-Regen/Rcvry+:50(50)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(39), P'Shift-EndMod/Rchg:50(39)
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Heal)
    • 57% Enhancement(Accuracy)
    • 60% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 112.4 HP (7.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 13.8%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 4% (0.07 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Punch)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Lightning Field)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Conductive Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Crushing Impact
    (Haymaker)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Crushing Impact
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Static Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Rage)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Foot Stomp)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    Efficacy Adaptor
    (Power Sink)
    • 16.9 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.62 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    Decimation
    (Mu Lightning)
    • MezResist(Immobilize) 2.75%
    • 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Ball Lightning)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Steadfast Protection
    (Grounded)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints

    Im unsure about some of the sets, and slotting I used. I've never owned more than 3 LotG +recharge, but I plan on using them all on this toon. Mid's wouldnt let me slot more than one in a power, I dont know if this is intended or not. I couldve sworn I saw another mids build with 3 of them in one power. I'd like to slot 5 total if possible, but I didnt know where to put them.

    Anyway, please advise. Thanks.
  8. Devastator_X

    LF Help SS/ELA

    First I just want to say that I read these forums frequently, but rarely post.

    I recently came back to the game after a long break. Upon logging in and playing with my old main EM/ELA I find a super long activation time on ET. EM on a brute, to me, is unplayable because of this. My two heavy hitters both with an extremely long animation. Absolutely ruins my attack chains and I often end up nailing a corpse while grouped.

    Having said that, I've been leveling a new brute and Im about to hit 50 (now 48). I love /ELA, and I already have a Claws/Fire, so I chose SS having never played the set at 50. I also thought SS would go well with ELA. After browsing the forums this morning while having my coffee I found several SS/ELA builds, but not exactly what I was looking for. I cant seem to make it work in mids either. So Im looking to my fellow brutes for some help.

    I want lots and lots of recharge. My thought were to 6 slot Punch, Haymaker, and KOB, with 5 C'ing Impact and use the 6th slot for +chance to recharge. I also want to 4 slot my armor toggles, Ive seen many ppl only 3 slotting, but thats just not for me. 4 set Reactive armor is too good to pass up IMO. I want the fighting pool obviously, and Mu PP, but I also wanted to somehow pickup Leadership pool for Man, Assault, and Veng.

    Im not super familiar with what is out there IO wise. I keep thinking I have to pickup acrobatics, but I rarely see any builds with it anymore. I remember it being mandatory for any Brute at one point and time.

    Anyway, long winded post I know, but Im just trying to explain the idea of what I want and touch on what I like. If there is a better way to go, by all means do tell. I've been browsing the forums a lot recently trying to educate myself on all that I've missed, but theres so much that has changed.

    Thank you for your time,

    Dev-X