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Posts
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Joined
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Q: Why are merits untradable/unsellable? All the rewards they're replacing had no such restrictions, why these? If they have to be untradable/unsellable, why aren't they account-based, rather than character-based? If you run more than a couple characters at a time, this will fragment your merit pools and dramatically reduce the value of the merits you earn. If its a reward for time played, why should the particular hero I play matter?
A: Merits were designed to represent an individual character’s accomplishments and time invested doing missions. Thus, untradeable and unsellable.
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This is completely absurd. Merits should absolutely be account based or tradeable. The rewards that they are replacing had NO restrictions on them, and this completely penalizes people who play several characters. I have SEVEN 50's that I routinely play on TF's based on what kind of character my SG needs at the time. Now I have absolutely no incentive to play anyone but my "main" because ultimately that is who I want to have the best rewards.
This not only hurts players who like variety, it hurts the players that are used to them being able to fill any role in a team. -
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1. Buffy the Vampire Slayer "Once more with Feeling" - Going through the Motions
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Thank god I'm not the only one with songs from this soundtrack!!(they didn't show up in my list, but that's only cause they weren't picked. Trust me, I've got them all.) -
1. Breaking Benjamin - Polyamorous
2. The Ataris - Your Boyfriend Sucks
3. Alter ridge - Find the Real
4. 10,000 Maniacs - Because the Night
5. Blondie - Call Me
6. Bowling For Soup - Sucker Punch
7. Ben Folds Five - Brick
8. Chevelle - An Evening With El Diablo
9. Bloodhound Gang - I Wish I Were ***** So I Could Get Chicks
10. Chevelle - Family System -
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To respond to the many comments:
We will not change the binds for shift+number to select a teammate. It's obvious many rely on it. It is generally thought that the addition of the numbers to the team window is a good thing.
Most of you seem OK with the proposed changes to lctrl+number. There are some who use it, however, who would hate to have to rebind those keys. You should not have to do that; the plan is to create a new keybind profile. As of today, there has only been one keybind profile: Default. The idea is to add a new one named Classic or Original. To get the keys back the way you are used to, all you would need to go to the Controls page of Options and select the profile you want from the pulldown on the right side. This is sticky for each hero. Although not optimal for you, perhaps, is it acceptable?
Obviously, we could put these changes into a new profile and make people change it if they wanted the new binds. However, we think that these binds are better overall for people and would like them to be default.
Someone asked for a key which pops up the tray and leaves it up. That is bound to the right alt key. (I can't remember the slash command offhand... /alttraysticky?)
The suggestion for /goto_tray which works for the other trays has been put on the short-list. That should have been there all along and has been an oversight.
I will put the other feature requests (such as more than 3 trays) on the request list.
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If you changet the default keybind profile, is it possible to have characters already made NOt auto switch to the new profile? If we need to switch our entire profile, then woudln't we lose all the custom binds we already have set up? I personally have different powers, commands, and phrases bound all over my keyboard. -
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I'm the guy that uses the Ctrl+# to switch trays.
Go ahead and rebind them; I'll adapt.
<gives permission>
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ME too, I use them all the time. I don't exactly LIKE the idea, but as long as I can rebind it to the way I like it, oh well. Although it will be a pain in the [censored] to rebind all over for every new character
Also, as long as the third tray thingy has a bind to but that to shift+numbers for me, I'll be happy hehe. Don't forget to tell us what the command it though -
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Doing something boring and repetitive just to get ahead. Exactly the sort of thing Statesman said he disliked. I'll be happy to go snatch the radio interview if you want me to.
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I did this, got all 6 badges. I was not once bored, and didn't find it at all repetitive. I had a lot of fun with the team I was on.
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According to the COH gudie book it says the following:
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That guide is worth slightly more than wet toilet paper. -
Doesn't really matter if he stays in mission... Poz already said that the exemplar on TF is onn it's way.
That said, if you do keep it only in there, at least give those of us with the Numina badge already the Jurassik badge. He IS required to kill after all.
That said, LET HIM LOOSE!! Roaming Monsters are fun! I say make him spawn in Galaxy City. -
Since MultiDimensional is based on a mission, will it be retroactive?
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got it thanks! more help than I expected hehe, just wanted the *fixed* original code
. But yeah, the answer makes perfect sense, even if IT is a little cryptic too heh. Wait... Cryptic? *ponder* -
could you post the last 3 letters how you think they need to be? small help, but helpful none the less
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working on this myself, working under the assumption that "B C N O J M X" is "history'. So far it makes the first 2 words "it is" it's working... but I am not so great at this