Dekord

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  1. First, I decided to take the advice of Dr Fear and Xyzor, and replaced the Fire Ancillary with Soul Mastery for Shadow Meld and Dark Blast. I took Revive for the hell of it. Well, because I had a slot free and like self-rez powers.


    Then I ran numbers till I was sick of running numbers, and long story short, found that replacing Cobra Strike with Dark Blast from the PPP actually both increased my DPS and decreased my end consumption (especially because I could slot another purple set into Dark Blast, allowing me a free slot to put end redux in it and Storm Kick. Also freed up end for Assault). I could provide the numbers, if anyone wants.


    I am now, with the full ST attack chain going, losing end at a rate of .021 per second- numbers rendered completely inconsequential considering MoG's recovery buff. I could get away with less, but want insurance against electricity mobs.

    According to the NoChain application, I have 337.112 DPS per second with five or ten powers in the attack chain, costing me 3.221 endurance per second.

    Storm Kick > Dark Blast > Crippling Axe Kick


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!
    Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:

    Level 1: Storm Kick
    • (A) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (3) Hecatomb - Accuracy/Recharge
    • (5) Hecatomb - Damage/Endurance
    • (5) Hecatomb - Chance of Damage(Negative)
    • (27) Endurance Reduction IO
    Level 1: Fast Healing
    • (A) Miracle - Heal
    • (27) Miracle - Heal/Endurance
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal
    • (9) Doctored Wounds - Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    • (11) Performance Shifter - EndMod/Accuracy
    • (40) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Assault
    • (A) Endurance Reduction IO
    • (15) Endurance Reduction IO
    Level 10: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (21) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal
    • (23) Doctored Wounds - Recharge
    Level 12: Focus Chi
    • (A) Adjusted Targeting - Recharge
    • (13) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Recharge Reduction IO
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (23) Endurance Reduction IO
    • (34) Luck of the Gambler - Recharge Speed
    Level 16: Integration
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Numina's Convalescence - Heal/Endurance
    • (17) Numina's Convalescence - Heal/Endurance/Recharge
    • (25) Numina's Convalescence - Heal
    Level 18: Crippling Axe Kick
    • (A) Touch of Death - Damage/Endurance/Recharge
    • (19) Touch of Death - Accuracy/Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (36) Touch of Death - Damage/Endurance
    • (36) Touch of Death - Chance of Damage(Negative)
    • (36) Touch of Death - Accuracy/Damage
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 22: Boxing
    • (A) Absolute Amazement - Accuracy/Recharge
    • (34) Absolute Amazement - Chance for ToHit Debuff
    Level 24: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (25) Endurance Reduction IO
    • (42) Endurance Reduction IO
    Level 26: Dragon's Tail
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    Level 28: Instant Healing
    • (A) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal
    • (37) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Endurance Reduction IO
    • (40) Endurance Reduction IO
    Level 32: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (39) Steadfast Protection - Resistance/Endurance
    Level 35: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Recharge
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 41: Dark Blast
    • (A) Apocalypse - Chance of Damage(Negative)
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    • (48) Apocalypse - Damage/Recharge
    • (50) Endurance Reduction IO
    Level 44: Shadow Meld
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 47: Revive
    • (A) Recharge Reduction IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run

    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (48) Miracle - Heal
    • (50) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (15) Endurance Modification IO
    • (40) Endurance Modification IO
    • (42) Performance Shifter - EndMod


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  2. Alright, thank you both for all of your input. Shadow Meld definitely sounds worth trying, and the only reason I don't immediately jump upon it was how much lack of AoE bothered me before the respec from Body Mastery. There's always the Test server for that, though.

    Again, thank you all, and with how much Incarnate slots were mentioned I'm definitely going to have to get more than my Alpha slot operational and try out the stuff before I make any final decisions as to my build, seeing that Judgement may very well compensate for AoE and always running around with a major defense or regeneration buff sounds great.
  3. Thanks, I'm glad to be back.

    A couple of questions: What are the advantages of Crane Kick over Crippling? With the Ghost Widow patron pool, since you don't have Melt Armor and Fireball, don't you suffer from a lack of AoE damage? Finally, I understand that Shadow Meld pushes you into that long-favored softcap, but is it possible for it to be perm'ed without sacrificing enough defense that the change is no longer as favorable?
  4. Returning to the game, I found I needed a newer build for this guy. Credit goes to Umbral for the original build, which I made some unprofessional attempts to upgrade to match some of the updates.

    Goals have been retaining the decent amount of defense and recharge while adding in the Fire Mastery Ancillary to help with AoE damage (which I found highly lacking on myself) and attempting to fix the endurance problems that came with losing Physical Perfection and Conserve Power.

    Attempting to avoid purples as much as possible (besides Hecatomb), and no PvP IOs except for the +3% defense one from Gladiator's Armor. No travel power because Ninja Run and Jetpack.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery
    Hero Profile:

    Level 1: Storm Kick
    • (A) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (3) Hecatomb - Accuracy/Recharge
    • (5) Hecatomb - Damage/Endurance
    • (5) Hecatomb - Chance of Damage(Negative)
    Level 1: Fast Healing
    • (A) Miracle - Heal
    • (27) Miracle - Heal/Endurance
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal
    • (9) Doctored Wounds - Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    • (11) Endurance Modification IO
    • (40) Endurance Modification IO
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Cobra Strike
    • (A) Touch of Death - Accuracy/Damage
    • (15) Touch of Death - Damage/Endurance
    • (15) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    • (17) Touch of Death - Damage/Endurance/Recharge
    • (19) Touch of Death - Chance of Damage(Negative)
    Level 10: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (21) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal
    • (23) Doctored Wounds - Recharge
    Level 12: Focus Chi
    • (A) Adjusted Targeting - Recharge
    • (13) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Recharge Reduction IO
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (23) Endurance Reduction IO
    • (34) Luck of the Gambler - Recharge Speed
    Level 16: Integration
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Numina's Convalescence - Heal
    • (25) Numina's Convalescence - Heal/Endurance
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    Level 18: Crippling Axe Kick
    • (A) Touch of Death - Accuracy/Damage
    • (31) Touch of Death - Damage/Endurance
    • (31) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (33) Touch of Death - Damage/Endurance/Recharge
    • (33) Touch of Death - Chance of Damage(Negative)
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 22: Boxing
    • (A) Absolute Amazement - Stun
    • (27) Absolute Amazement - Stun/Recharge
    • (29) Absolute Amazement - Endurance/Stun
    • (34) Absolute Amazement - Accuracy/Recharge
    • (34) Absolute Amazement - Chance for ToHit Debuff
    Level 24: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (42) Endurance Reduction IO
    Level 26: Dragon's Tail
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 28: Instant Healing
    • (A) Doctored Wounds - Endurance/Recharge
    • (37) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    • (39) Doctored Wounds - Heal
    • (39) Doctored Wounds - Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Endurance Reduction IO
    Level 32: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 35: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Recharge
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 41: Char
    • (A) Unbreakable Constraint - Accuracy/Recharge
    • (48) Unbreakable Constraint - Chance for Smashing Damage
    Level 44: Melt Armor
    • (A) Accuracy IO
    • (46) Recharge Reduction IO
    • (48) Accuracy IO
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (50) Ragnarok - Damage/Recharge
    • (50) Accuracy IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run

    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (48) Miracle - Heal
    • (50) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (40) Endurance Modification IO
    • (42) Performance Shifter - EndMod
    Code:
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  5. Quote:
    Originally Posted by Seldom View Post
    I think I've figure out how to make pistols a viable melee set. Here's how it could work:

    1. Pistol whip
    You pull out your gun, and whack someone over the head with it
    2. Dual Pistol whip
    You hit them with both of your guns. Hey, they're metal. Metal is hard! it's bound to hurt them! Low chance of looking ridiculous.
    3. Point blank shot
    You shoot a foe at close range, dealing great damage. You can only use this at melee range, as your aim is just that bad.
    4. Pistol whip frenzy
    You swing your pistol around like crazy, with a chance to clonk enemies on the head. Carries a heavy chance of looking ridiculous.
    5. Confront
    You challenge a single foe. Notice, if you recently looked ridiculous, this will fail.
    6. Unload clips
    You unload all your rounds, but since your aim is bad, this must be used at melee range. 10% chance of shooting yourself in the foot (Heavy ridiculous debuff)
    7. Rage
    You get really angry..the more ridiculous you've looked, the more damage you do.
    8. Shoot everything
    You shoot everything. Warning, this can damage allies. 10% chance to shoot yourself in the face.
    9. Dual pistol whip again and again
    You choose a target and hit them again and again with both of your guns. 75% chance of looking ridiculous.

    I know, it could be overpowered, but I think it's a necessary set for any hand to hand fighter.
    Haha, Power 8 might not be a lowbie's best friend .
  6. Great, thanks for the help! I will post that build up, though with a few tweaks: My Ranged Defense is already softcapped, so I don't think I need that last slot in Expedient Reinforcement. So I added that slot to Health, for Panacea's unique. Also changed one Rech/EndRedux to a Defense in TT:M due to this. Other than that, great! And good call on removing Acrobatics.

    Thanks again for the help! I'll be using this when I ding 50, unless anyone else has any great ideas. Feel free to add them, people!

    EDIT: Also noticed I took Vengeance before MT, and Swift instead of Hurdle. Fixed.
  7. Nice! You have some great ideas there, and I posted the datachunk now. Tweaked a bit for some of your advice, too. The TT:A end redux can't be swapped, unfortunately, for a health, because the slot comes too early. Also, it serves almost as much as another large +Recovery bonus at .04 eps. Oh, the recharge bonus I have here is already perma-hasten, so I don't really need another +Rech IO there. Well, after checking what another +Rech IO would do to it, anyway . CJ, unfortunately, I need to softcap my ranged defense. Thanks for the help though, and now that the datachunk has been posted, can you offer me any more? Again, never played VEATs before, so my experience is a little limited. Thanks!
  8. Hello! New to these forums, and have decided to roll a Wolf Spider and IO him into greatness. I have relied heavily on Aisynia's Guide to the Huntsman. Since I have never played the VEATs before, some help would be (greatly) appreciated. Here's what I have come up with:

    Villain Plan by Mids' Villain Designer 1,621
    http://www.cohplanner.com/

    Click this DataLink to open the build!
    Spider of Loss: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed

    Villain Profile:
    Level 1: Single Shot -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg(3), Apoc-Dmg/Rchg(5), Apoc-Acc/Rchg(36)
    Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), GA-3defTpProc(50)
    Level 2: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(46)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 6: Wide Area Web Grenade -- GravAnch-Hold%(A), GravAnch-Acc/Rchg(7), GravAnch-Immob/Rchg(7), GravAnch-Immob/EndRdx(9), GravAnch-Acc/Immob/Rchg(50)
    Level 8: Heavy Burst -- Posi-Dam%(A), Posi-Dmg/EndRdx(39), Posi-Acc/Dmg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-EndRdx/Rchg(11), LkGmblr-Def/Rchg(13)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), GftotA-Run+(15), GftotA-Def(15), GftotA-Def/EndRdx(17), GftotA-Def/EndRdx/Rchg(17)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), Numna-Heal(21), Numna-Heal/Rchg(36), Panac-Heal/+End(48)
    Level 22: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod(27)
    Level 24: Venom Grenade -- Posi-Dam%(A), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(34), Posi-Acc/Dmg(34), Posi-Dmg/Rng(36)
    Level 26: Frag Grenade -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Rchg(27), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Dmg(33), Ragnrk-Dmg/EndRdx(33)
    Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(31), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), Krma-ResKB(37)
    Level 32: Cloaking Device -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(39)
    Level 35: Assault -- EndRdx-I(A), EndRdx-I(42)
    Level 38: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Call Reinforcements -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Rchg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-Acc/Dmg(46)
    Level 47: Mental Training -- Run-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Hectmb-Dam%(A), Hectmb-Dmg(48), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(50)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Conditioning
    Level 2: Ninja Run
    ------------


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    Strategy, in case anyone needs it: AOE attack chain by Aisynia (Wide Area Web Grenade > Venom Grenade > Frag Grenade > Heavy Burst), then mop up anything left with my Single Shot and Burst.

    Also, the Build Up and Brawl slotting is there only because I had my eye on those set bonuses and because I had already pretty much slotted what I needed by that point.

    Thanks in advance!

    EDIT: No consideration for cost, of course. I have PLENTY of time to get this.
  9. Ok, that seems like a great build! Though, may I ask, why did you replace Eagle's Claw with Crippling Axe Kick?

    Anyway, thanks for the build, and with some slight modifications to fit my playstyle, I'll definitely respec into it!

    Thanks again for the help!
  10. Ok, (mostly) fixed. I probably shoulda moused over MoG and found out the old guide I was using was wrong . Any more advice for a newbie?
  11. Wow, that was fast! Thanks a bunch for the help, I am still learning. I'll try to incorporate some of the changes in my build tommorrow. Doing anything intellectual in the evening usually involves it getting worse.

    Thanks again for the help!
  12. Hello! I am new to the forums, and need some help planning my 50 respec for my MA/Regen Scrapper (Bet you didn't see that coming.). Anyway, influence is no issue, got plenty of time. This is my first attempt at using the hero planner, so bear with me:
    Hero Plan by Mids' Hero Designer 1,621
    http://www.cohplanner.com/

    Click this DataLink to open the build!
    Fusion of Agony: Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11)
    Level 1: Fast Healing -- Panac-Heal(A), Panac-Heal/Rchg(36), Panac-Heal/EndRedux(36)
    Level 2: Reconstruction -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(31), Numna-Heal/EndRdx(34)
    Level 4: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(5), Efficacy-EndMod/Rchg(7), Efficacy-EndMod(7), Efficacy-EndMod/Acc(9)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-EndRdx(15), RedFtn-Def/Rchg(15)
    Level 8: Crane Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg(23), T'Death-Dmg/EndRdx/Rchg(25)
    Level 10: Dull Pain -- Numna-Heal/EndRdx/Rchg(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(31)
    Level 12: Boxing -- Hectmb-Acc/Dmg/Rchg(A)
    Level 14: Super Jump -- ULeap-Stlth(A)
    Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(17), Panac-Heal/+End(17), Panac-Heal/EndRedux/Rchg(19), Panac-Heal/EndRedux(19)
    Level 18: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-EndRdx/Rchg(27), RctvArm-EndRdx(29), RctvArm-ResDam/Rchg(29)
    Level 20: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(45)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 24: Resilience -- GA-3defTpProc(A)
    Level 26: Dragon's Tail -- Oblit-%Dam(A), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
    Level 28: Instant Healing -- Numna-Heal/Rchg(A)
    Level 30: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-Build%(37), GSFC-ToHit/EndRdx(39)
    Level 32: Eagles Claw -- T'Death-Dam%(A), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx/Rchg(34)
    Level 35: Stealth -- LkGmblr-Rchg+(A)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
    Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/Rchg(43)
    Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/EndRdx(46), P'Shift-End%(48)
    Level 47: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/Rchg(48), Apoc-Dmg/EndRdx(50), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Hectmb-Dmg/Rchg(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run






    So, what do you guys think? What could be removed/added/improved?
    Thanks in advance!