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Posts
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Edit 6 is up! I'm pretty happy about this one; thanks to your ideas and advice I think these new ATs are really becoming viable additions to the game.
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Quote:I apologize if I came off a bit coarse in my last few responses; it certainly wasn't my intent to offend anyone. You could say that between my participation in much darker boards and my recent lack of noitacidem, I've developed a sort of forum autism. I'll try to be more thoughtful of others' feelings henceforward.A little less snark, deeweromo? No need to give posters the wrong intent and think you're insulting them.
Bladedancer13, what I should have put more... gently is that I didn't really see how that would fit into the game and it wasn't exactly the kind of idea I was looking for. For an EAT, yes, you're on the right track. As I stated before, I'd like to see some career tracks or other options to further differentiate it from the other EATs since it initially struck me as a 50/50 amalgamation of the HEATs and VEATs, but I have to admit I wasn't interested in investing the time into building upon it. I mean, Partisan to what, or whom? As an Epic, what is the epic back story? Is this a Hero or Praetorian or what? If it's a Hero, then... why? The concept, for a lack of any better way to put it, simply confounds me. If you were to present me with an idea for a basic archetype, then I could assure some more constructive action from my end. To put it metaphorically, when you ask your waiter for a list of entrées, you don't need him to tell you about the buffet.
Now, I do agree with you that the VEATs kick serious rear-end. Their weaknesses seem to fall mostly upon their general lack of hit points or inability to concentrate any overabundance of power into a specific ability due to their extremely varied power sets. I wouldn't call them overpowered per se; any AT is equally powerful if used to their full potential and they've been tweaked and nerfed consistently to maintain that balance.
That being said, I've been working (slowly) on some stuff in response to Veldrane. Namely, when I'm not nodding off in front of the computer as I am at the moment, I'll update the OP with updated inherent powers, power sets for the Saboteur (yes, I'm using that) and get some numbers down for the Wildcard and Aggressor. That way, we can create hypothetical builds and set up some instances to find out of they really are as overpowered as speculated. -
I would just not do it. If you want to design an Epic AT so badly, take a crack at the Praetorian Epics. I think there's another thread for that.
Quote:For the Wildcard, making the ally shields PBAoE goes way too far. Not even Defenders have that. Empathy would be god mode.
Quote:The Reinforcement sets all appear to only have 1 or 2 controls but are mostly Defense Sets. A few holes in defense would be appropriate to leave full Defense Sets as the pinnacle of self defense. As it is the Aggressor, maybe add Debuff, not Buff, powers too. Hard controls like holds should be avoided as well.
Quote:I'd always imagined that if Martial Arts were made into an Assault set, it would be combined with Dual Pistols. Assault Rifle would be more fitting with a CQC military style melee moves.
Quote:Perhaps instead of Trickster, Saboteur.
Quote:For the Beastmaster, seperating the pet from the primary and secondary set makes it feel like a 3rd power set to choose which would be unfair to all the other sets. The pet should really be the first power of the secondary with blasts that match the pet. On the subject of the pet, having new models of animals would require so much development time, it may never see the light of day. Also, limiting the pet to animals does a disservice to the Comic genere. And the name Beastmaster also puts too much emphasis on a fantasy setting. Best I could come up with is Commander or Trainer. -
Quote:Honestly, since I started this thread for the purpose of kicking around realistic ideas for basic archetypes, after skimming your post I just wrote it off as the ramblings of a player wanting to create a ridiculously overpowered toon who can basically do anything.So does anyone have any positive or negative feedback on the AT that I suggested?
But to analyze things further, the EAT you suggested just looks like a watered-down hodgepodge of powers from across the board that you'd personally like to equip your ideal toon with, or simply an amalgamation of the HEATs and VEATs. I would hope the next EATs to get introduced will have thematic career tracks like the VEATs and/or other options to set them apart. Also, the "Epic Respec" is something I can guarantee will never happen for a multitude of glaringly obvious reasons, regardless of whatever accolades a character may achieve. -
Quote:I mean base values. The Loyalty inherent power gives a boost, plus you have an awesome pet doing almost as much damage as you, and then even more so if your health is waning. So as long as you have your pet nearby, you're actually doing a lot more damage than a Defender.Looks like it would work ... although I'm hoping it would have much better overall damage than a defender.
Quote:Not sure I like the Trickster name - maybe "Chanter"? I was wanting a musical power themed archtype, and Trickster really doesnt fit the bill.
But that's just my opinion. If in the future they bust out a Bard AT, you're totally entitled to spam me with I-told-you-sos. -
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Ok guys, I think I figured out the perfect answer for our Beast Master dilemma that will make everyone happy, details to follow later tonight when I get home and in front of an actual computer.
EDIT: Done! Check out the OP for the new-and-improved Beast Master. -
Quote:Hmmm. Your Blaster-with-a-Tank-pet setup seems a little overpowered, but the Mastermind-with-Armor does as well now that I've been running the numbers. You're also right about the Devs. This may not work after all, or at least it isn't so far. I don't know, I'll keep you posted. :/I'm beggining to think the Beast Master would be better if the primary powerset dealt with controlling the pet only and let the secondary be a mirror of blaster primary power sets. (pared down in damage) I'd have the combination of pet attacks and the secondary attacks be fairly close to blaster levels, but not quite.
I'd also have the pet have an inherent "taunt", much like a tanks that will allow the pet to keep aggro.
The pet powers would feature:
- several attacks
- an explicit "taunt/growl" power
- a heal over time
- a defensive or resist toggle
- perhaps a couple of stun or knockdown powers.
This would allow me to make my "hunter" that I've always wanted.
Another thing I'd like to have is a choice of pet - perhaps each primary could feature a different type of pet, some more offense oriented, and others more "tankish". What would be really cool - costume drops for pets. For example, if your pet were a bird, there would be drops that would allow to choose what type of bird: Owl, Hawk, Eagle, etc. If your pet were canine: Dog, Wolf, etc.
The only obstacle I can see to this is the Dev's reluctance to do any more 3D modeling/animation. They have thier male, female, and huge models, and they're sticking to it... -
Quote:(Shrug) Awesome. I certainly wasn't against it.Heh, you want to know the reason what powers that *did* get proliferated were done? Because those sets were *easiest* to port.
Proliferation will eventually happen, the devs even said so themselves. Will all sets be proliferated? Maybe not but the ones that are still applicable to the ATs most likely will. -
Quote:I heavily doubt power proliferation will happen again, mostly just to differentiate the ATs with similar power sets. Each power that didn't already get copy & pasted to other ATs was for respective good reason. The EATs don't need Ancillaries, plain and simple. I do, however, agree that Praetorian EATs would be awesome and I think we're all just waiting for that to eventually happen.Or you can add to the old Archetypes.Give Blasters and Scrappers Ninjutsu secondary(Batman(adjust some of the powers,so they won't double or be off balance),also an adjusted Traps for Blasters. Scrappers get Warmace (Hawkman).Brutes get Spines and Ice Melee (just take Toxic out).Controllers and Dominators get a Darkness Maisima primary or Secondary.MasterMinds get a Radiation Emissions secondary, Along with a Stronger Illusion Control pet primary.Stalkers get a Devices secondary(adjusted of course(hide and reflexes little gadgets Secret agent stuff)). Tankers get a adjusted Energy Aura, Corrupters get an adjusted Mind Control and lower pet Illusion Control(assult more damaging, lesser pets)and Poison.Defenders get a Teamwork type primary ( adjusted from the Arachnos Teamwork(Buffing/Debuffing))or a Thermal. For Arachnos the Ancillary pool should open. And for Warshades and Peacebringers should have their own Epic Pool with each getting the teleportation and flight and other powers in the Kheldian Pool. And i would also like to see a Praetorian Epictype perhaps an Elemental type (ranged/defense or damage res, according to element) or a Melee Buff/Debuff type.
I'm guessing you wrote that because you think a second power proliferation is more likely to happen than new archetypes, but I honestly believe all the existing ATs are fine as they are (save for adding completely new power sets) and that 2 or 4 new ATs would be the way to go from here to make things more varied and interesting. Considering a few of the existing ATs are ridiculously similar to each other (i.e. the Stalker is just a Scrapper with Hide and fewer hit points, the Corrupter is a just a backwards Defender with a different Inherent, etc.), I'd say what I'm proposing would broaden the gameplay experience considerably. -
That sounds good too. I can see it having dark energy properties bound to it.
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Quote:Agreed, agreed, and goes without saying. I figure the Beast Master would have their pet summon on the forefront followed by the usual Mastermind setup with a couple melee attacks replacing the other two pet summons.Bard needs a name change for sure.
Though it sounds like it would have Cold Domination/Ice Blast unchanged from the original, so might want to give the AT different mods from corrs and defenders.
Beast Master would only work imo if the Primary included a few personal attacks, like the MM.
I've already started working on my next massive wall of text for the Trickster (what I've balled up the Bard idea into) and Beast Master since they also sound like viable ideas and got my hamster running, but I'll reserve my judgement for whence I get it all on paper, weigh out power sets, run some numbers, etc etc etc. You guys should start tossing out some ideas and opinions on those.
EDIT: Here's the Beast/Weapon combos I came up with to swish around:- Police Dog/Handgun & Combat
- Wolf/Ninja Blade & Stars
- Condor/Boomerang Blade
- Panther/Knives
- Bear/Assault Rifle & Bayonet
- Chimpanzee/Bamboo & Poison Darts
- Robotic Dinosaur/Pulse Rifle & Stun Baton
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Quote:OMG ME TOOOOO!!!I've been wanting the staff powerset for scrappers for a loooong time.
I was majorly disappointed when they introduced "kinetic melee" - who asked for that?
/15 year old girl
Yeah, I don't really care for that set either. It's kinda cool looking, but I don't use it. -
Thanks, man; I really appreciate that. How you just described the Wildcard is precisely what I was going for and I think it would be a big hit with the players.
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Quote:So would I, actually. Perhaps nunchucks and tonfa sticks could work as well, but I thought I'd just keep things simple and do something monk-like with the staff, which sets itself apart from the other weapons with its sword-like speed despite being a blunt object and added range to boot. Also, having more work put into the new archetypes would naturally be a turn-off to the dev's willingness to green-light the project. A couple easily-made ATs could be introduced with an Issue update, whereas a tall order consisting of a wide array of new animations would quite likely be saved for an expansion pack. Of course, if my ideas were to be incorporated in one, you can put me down for a preorder right now.I was saying instead of having the Wild Card AT have access to all melee powersets like Kinetic Melee and Dark Melee, that it would have melee powersets made for it (like the suggested Staff powerset).
I would also like to see your take on a shape shifting AT.
/wishful thinking
My take on a shapeshifting AT has already been established; it's been done. Peacebringers and Warshades, dude. There they are. I'm sorry to sound so outright dismissive about it, but I can bet my left arm that's what any of the devs will tell you. Perhaps what you want is more power set options for the HEATs? -
Quote:Touché, my friend. Touché.I do remember a cartoon series some time back featuring a long blonde-haired Guitar-wielding super hero. Dont remember the series name, but I thought it was a cool concept. Yeah, the bard is a fantasy concept, but then look at Croatoa. I think fantasy does have a place in the game.
And I think the cartoon you're referring to may be this: http://en.wikipedia.org/wiki/Dexter%...ustice_Friends
Also, I've been thinking pretty long and hard about the ideas you put forth and there may be another giant wall of text coming your way at some point. -
Quote:I can see how how the Bard would get shot down simply because it's more of a fantasy-style type and not a semi-futuristic comic book type. I mean, name a comic book character that actually does that. It's probably just the name that put everyone off; I would bet people would be more open to it if you called it something else, like a villain type called a Trickster. However, the Beast Master is a pretty good idea. When Masterminds first hit the scene, I was surprised there wasn't animal control. But then again, that's something an archetype can be built around, and I think your idea could work. I have a high-level Thug/Poison Mastermind with a second build that just has the Brute pet so I could heavily slot everything else; it's definitely easier to handle one boss pet than a six-pack of minions and such.BARD
Currently:
Controller = Primary:Control, Secondary:Buff/Debuff/Heal
Defender = Primary:Buff/Debuff/Heal, Secondary: Damage
How about:
Bard = Primary: Buff/Debuff, Secondary: A mix of damage and control
Instead of cast and forget buffs, I'd have toggleable AE "songs" that buff or debuff.
Already suggested this once and had it shot down, but cant hurt to bring it up again....
BEAST MASTER ( aka: Hunter )
Primary= Damage via a single summonable pet. Attacks vary depending on which pet is summoned ( I'd have something like Widows, where you choose tracks ). Would play something like an MM, but would have only a single powerful pet.
Secondary=Defense ( somewhat lower than a scrapper, but higher than squishy archtypes )
Alternatives would be just to have beast mastery as a secondary powerset for Blasters OR
to have Primary be damage ( like a blaster, but with a lower damage scale ), and summon beast powersets as the secondary.
Thumbs up from me! -
Quote:Well, you obviously really like Dual Pistols. lolComic Book Bad *** AT
Primaries:
Dual Pistols (Just as is!)
Pistol/Blade (Blade in one hand, Pistol in the other)
Dual Pistols/Martial Arts (Doesn't redraw to use attacks, has a mixture of DP's and MA's powers)
Blade/Martial Arts (See DP/MA)
AR/Martial Arts (See DP/MA)
Secondaries:
All available Armor sets!
\o/
We can start the new AT off simple with just Dual Pistols Primary and bring the rest over later.
Sounds a bit like my Aggressor idea, except A) Dual Pistols is just Ranged and not a mixture of Ranged and Melee like the Assault sets are and B) I didn't think using straight Defense sets was such a great idea with a ranged attacker for a few reasons. Besides the fact that 4 other ATs use them already (and they're all Melee), considering how much you'd have to nerf them to keep things fair (unless you gave Aggressors insanely low Mastermind-level hit points), it would make the secondary set rather boring and practically useless. That's why I decided it was best to mix them with some boosts and mezzes to keep things balanced and interesting. What's nice about the Aggressor is that the player can choose to build him with heavy focus on ranged attacks and defense without him becoming too overpowered, or more like a Scrapper, Dominator, or Blaster depending on personal preference. Kind of like an Epic AT, only not as... epic. But epically fun.
As far as the other amalgamated Assault-style sets you listed, some of them just seem awkward and/or unnecessary. -
Quote:Thanks! My fiancée actually said the same thing when she read it, but then we agreed the tarot card theme has already been done. I had also imagined the power animations as actually summoning ghosts rather than pulling cards. But hey, a Fortune Reading power set sounds pretty cool too.I like your ideas, but have one suggestion concerning the above, perhaps change the spirit names to things more based on the tarot cards that we got in the magic super booster (minus that annoying Fool card).
other than that /signed
Quote:I was talking about power sets, like the staff/spear or something else.
But anyway, my main focus was to come up with a couple more archetypes that are not only somewhat original yet balanced without too much work on the dev's part, but fun to play whether on a team or solo (not to say the existing archetypes aren't, but some get nearly impossible to solo with in their 20s and 30s). It would definitely get more people starting new toons and even getting back into the game if they stopped playing. -
Ummm... You basically killed the entire idea of the thread. Giving the Wildcard AT the Ranged primary instead (I guess that's what you meant) would pretty much just make it a Corrupter with a different Inherent power. Also, I'm talking about introducing new BASIC ATs. Last I checked, there already are shapeshifting EATs.
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Quote:So demanding! Lol, I'll edit further later tonight once I'm in front of an actual computer. Good eye on the duplicate power, I'll fix that too.-Can you re-edit it? Perhaps bold the the set names so it's easier to read and maybe indent the powers under it (that little button with the lines and an arrow pointing -> way just before the insert link button). Maybe add some color to the heading to help separate the ATs visually.
-Your Aggressor AT has 2 Psychic Shockwaves. As fun as it would be to chain that wonderous power, I don't think it was your intention for everyone to go rolling that combo. -
Quote:Agreed, after all these years I think it's about time.I like the idea of adding in more BASIC archetypes.
The most reasonable/often requested to me seems like Support/Melee or Melee/Support. *Note that when I say Support I mean DEFENDER type support sets, not Blaster type manipulation sets.
I hadn't seen that thread; those seem like decent ideas too. It's nice to see that I'm not the only one who thinks these power set combos would work. -
I just greatly expanded upon the original post. Once I got it all on paper and even starting playing with some numbers, these archetypes and sets seem completely viable. Let me know what you think.