Dedlet_Tar

Recruit
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  1. [ QUOTE ]
    Can I suggest you update the design of some of your maps to make more effective use of the mission changes.

    Example: In the Tutorial Mission you almost always encounter the NPC hero in the last room. Which makes their offer to help fight the bad guys rather pointless.

    Change the map so that there is a large open room where you can see the NPC trapped over to one side. Then you can decide to rescue them first and then they help you clear up. Or else make the map circular so there is always half of the map yet to clear.

    [/ QUOTE ]

    Better idea. Have a new wave of mobs spawn once you reach the NPC at the end of the mission. These new mobs could be "reinforcements" or the NPC could reveal that the rescue mission was actually a trap set for the heroes.

    I'm sure anyone would welcome the chance to fight their way back out of the mission rather than just walk back without incident.