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Posts
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Joined
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Yeah there are issues with stalkers hide. Some may have noticed them and some may have not..
I know about AEs and such.. but we were 3 in the group and fighting arachnos, hellions, lost and snakes and stuff.. mostly minions too. the fights werent messy at all, usualy like 3-6 foes. Ive been noticing this since low levels when i started grouping with some sg friends who also made new toons. Most of the groups we encountered only had minions with no ability to AE/cone. They surely had no +perception. They just suddenly started to see me like hidden were off when one in my group attacked them.
Anyway, i wouldnt make a post about it unless im pretty sure about this.. but i could be wrong, who knows. i dont
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When you move up to a crowd of foes and your hidden, then suddenly someone in your group starts shooting at them and the whole pile of foes turn and shoot you down like you were standing there in plain sight!. ok i know this, its the tard in my group that started shooting at them who faulted. But the point is that should the foes turn and shoot the invisible guy?. just because the foes have discovered a group of villains attacking them how comes they see the stalker who's hidden? It mess up the whole fight for the stalker, without being able to do his "whole entrance show", the build up, Assassinate and then burn a few attacks until Build Up is gone and have like 2-3 corpses at his feet. If he cant do that then the stalker is useless. Might aswell bring a brute instead.
This happend to me every time i were standing near the foes and someone attacked. more then half of them started to attack me while being hidden. And yes i could jump on their heads just a few seconds earlier without their notice.
Also, if a bunch of foes are fighting a group of villains and they have all been damaged by the AEs from the group members. Then a stalker moves up behind one of the foes and pull off an assassination and a few mobs turn to attack the stalker. why is that? I mean the stalker havent touched them, and they are hit by AEs constantly but still they move to attack the stalker. Maybe its to make sure stalkers doesnt get too good in groups being able to hide and assassinate every 10 second? (if thats possible with the reuse timers). But then again, the damage dealing AT should maybe be able to take down a mob every 10 seconds?
This stuff might have been pointed out a few times already on the boards. But just want to make sure it have been put up here. It is annoying and ruin the combat for stalkers.
Having a challanging fight is one thing, having one that bugs out and abnormal stuff happens isnt fun. Its understandable if Hero001 sees you when your standing on his head but im talking about normal white con minions.
I can live with this setback and alter my fighting style to fit the current situation but i feel that this is wrong.
Maybe i just had wrong expectations about stalkers and see that they are what a few people say, a hard AT to play, but if this is suppose to happend they are mostly hard because they're gimped.
Ahh, theres so much whining i managed to write down about only 2 things. Sorry about that. Ill put whine mode to off for a while.
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What???
Your dark regen only uses 11 end?
My scrappers dark regeneration uses around 50 end.
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Acctually i had it remembered wrong, its 17.. 17,34. my bad.
Dark regeneration base cost is 33 endu for both scrappers and brutes, so if its 50 for you i suggest you contact the support :P
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have to limit myself mainly to Shadow punch and Brawl but the fury bar is always full(ish)
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Brawls damage vs endu cost ratio is really bad, but i guess if its just to keep the fury bar high when your out of endu why not.. but still, any of your other brute attacks are much better. Can brawl in pvp thou, it has a chance to turn of toggles.
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About the dark cloud of materia. Only the cloak of darkness turn you into the cloud, the other powers just add some cloudy materia around your model which isnt even half as cool as CoD alone. Murky add some white glitter, obsidian gives you some purple rings around your head(looks wierd imo). Oppressive gloom gives you a red glow around the torso area. kinda like the green regeneration thing(dont remember its name). Also Cloak of Fear adds white skulls floating around you.
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Well, seems im rather alone with my SS/DA combo which totally rules. I have awesome damage output thanks to the 100% rage i have. only 10 sec of downtime every 2 minut. now at lvl 36 im getting a bit sick of those 10 secs of downtime all the time, it can get you killed if your not careful, with dark armor i cant cast the heal when the downtime arrive. But heck i smash so well with rage that it really doesnt matter. Hurl is great for pvp, -fly, knockback and haymaker damage, but its animation is too long for pve. The other attacks are great, I only have Punch, Haymaker and KOblow as single target attacks, but i dont wanna waste 1 power on jab even thou it would help the fury bar a bit. Hand clap, well solo it will ruin the "damage taken fury part" and in group i usualy have other ATs taking care of the AE status part. Dark armor, well, i tried cloak of fear, didnt like it, in groups all feared mobs are woken up by AEs anyway and solo it costs too much (even slotted 3 -end cost). It have a -acc of 20% unslotted which is awesome but still, it misses alot even with acc in it and they wake up, and im not sure how long the -acc lasts. Oppresive Gloom, well disoriented mobs wont hit back when you hit them. Its really nice for those huge crowds of mobs, jump in with OG on and all minions around you will definetly be disoriented until they die, leave the AE or i turn off the toggle. The cost? almost no endu, a tiny tiny bit of health /mob /tick, considering the damage i would take if the minions were hitting me its a ripoff. Cloak of darkness and obsidian shield are the most used toggles, the rest i only use when the fights get tough. Dark regeneration, well all i can say is, when is the nerf coming?. 2 mobs give me full health if im down at flashing red health, and i can use it every 15 second the way i slotted it atm, it cost 11 endu (No wonder they didnt give regeneration set to brutes). Anyway, i have no need for endu break, rest up health breaks or someone to back me up with damage. I do group alot thou and find that im just as useful in groups as solo. Sometimes i wish the dark regeneration was group heal(i also wish world peace and we know how likely that will happen, about as likely as dark regen become a group heal
. But the point is, often im the last survivor of a team smashing the last mobs so the others can revive. As long as i have endu i keep on going from foe to foe. When it comes to smashing resist, sure generally longbow and CoT ghosts are the only thing i meet so far that resist smashing alot, exceep bosses with armor set powers. The resists? well 35% is the average resist for lethal, smashing, cold and fire. Toxic and energy a bit lower and neg, energy psi alot higher. With dark regeneration its all a piece of cake anyway.
Anyway, thats some of my experience from SS/DA combination.
(sorry for the large chunk of text. textlayout isnt my area)
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You have to consider the fact that you get 2 respecs so picking a power you wont need later on shouldnt stop you. All it will do is slow your levling down and you will get bored of the character.
Just my experience.
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