The whole "beef" here is that Burn/Taunt no longer makes a tank a Blaster, Tank, and Controller all in one.
People aren't whining about the damage because with the Fear effect gone it's the same game play, the same abilities, just a little slower and you might need to be more wary of your defenses.
Did it ever occur to anyone that the point is to gain the abilities of a Blaster, Tank, and Controller... you might NEED a Blaster, Tank, and Controller? Fire tanks are unique in that they're more like a Blaster/Tank thanks to small DoT's and the Burn skill. Without the Controller ability to keep them IN Burn though, there's significant complaining.
Can a Controller Immob a group of Mobs IN a Burn? Hmm. Now they don't run, you still do respectable damage, and you don't have to chase them down....
Anyone stating that "Chasing them down is a waste of time." needs to realize that that's the cost of playing solo. If you have a blaster, let them mop up runners, if you have a Controller, let them keep them locked in place (with the Hold nerfs Immob's are going to be their primary ability....) or let Scrappers down them on way out, even a Defender can pick off Runners, no longer will your Fire tank be both Judge, Jury, and Execution.
Share the love guys, I was getting sick of mid-high level Fire tanks in teams telling the "rest of us" to go get "that mob" while he handles this groups. Somehow that always consisted of "Burn"ing them to death.