Damanar

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  1. I disagree with the whole "hug the healer" mentality. I run a lvl 44 emp/rad def who uses all 9 emp powers constantly. Yes the team needs to be aware of their emps strengths and limitations, but the emp needs to also be aware of his teams strengths and limitations. First off you have two damage classes, one melee and one ranged. this alone is enough to say that i can't always heal everyone with HA, it would be dumb for squishies to get that close sometimes. Not to mention your controll classes, tankers and controllers who are in the same boat of melee vs ranged.
    Therefore I believe it is the healers job, as it is the healers only job, to facilitate the other classes. I will usually sit back with the squishies and fire off HA when they take damage, and consentrate HO and AP on the melee guys. There are just some affects that a healer does not want to get within range of HA to use on melee guys, ie. Ruin Mages' earthquake.

    I do approve of the guide in most facets, every player should know his AT's strengths and weaknesses as well as other ATs' strengths and weaknesses. This is the main reason why I play lots of different alts, it helps me to be a better healer because I also understand what other ATs needs are, to do what they do best.

    The best thing to do is to find a group of players you enjoy playing with and group with them all the time. That way you don't have to deal with that rouge Blaster tank.
  2. Emapths are defenitely powerful characters. I had a lvl 48-49 group and we took out the eintire Praetorian atory arc in three nights 4 hours a night. Not to mention the very few deaths, the sidkicked lvl 33 fire tank, and I the empath being unsked 44.
    We never stopped to rest, only for bios. we went through most of the AV missions in under 30 minutes, and the clear all villians missions in an hour or less.
    This was one of the most thrilling experiences I have had on CoH.
    Thanks to my team.
  3. [ QUOTE ]
    How much health does a defender have at 50? At low levels, when we have 109 health at 2nd level, 30 points is a lot! My highest defender is at 17th and he has 358 health. So looking at the 109 health loss at 50th, I am thinking the ratio gets better and better. I never took this power before because of the health hits, but the way you presented it here has me rethinking my EMP defenders. Even with my free respec, I doubt I will pick this up before 20, but it is definitely in my "must have" list.

    [/ QUOTE ]

    Absorb Pain is absolutely a must have power. At lvl 43 I have about 1300 hp, after Portal Jockey and Freedom Phalanx Reserve bonuses, and i take a hit of about 120 hp from Absorb Pain. However i also heal 1200 hp with it which fills up just about anyone, not to mention it costs basically no endurance. I have also heard, but have yet to try it out, that if you slot AP with end reducers it will lessen the hp hit. I will try it out and let everyone know if this is true or not.

    Any questions or comments/harassments may be sent to damanar@paragonmercenaries.com