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Posts
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Joined
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I did a bit more tweaking, minor tweaking and I figure the only thing I may want to do is find a way to tweak it so I have a bit more resistance even if I have to sacrifice some of the defense since it's already over the soft cap. However I would like to keep about the same amount of recharge. Also as everyone needs something to shoot for that's insane or least I usually do in any game
I went for the most Ridiculous. Yes the only issue I really see here is I'll be carrying some oranges and blues for candy inspiration, mostly blues that and the carpel tunnel syndrome that comes from an active set. I'll start with a content io'ed out build then work my way slowly to this one. *starts to pass around a cup * influence for the poor?
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Temporal Mending- (A) Doctored Wounds - Recharge
- (3) Doctored Wounds - Heal
- (3) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (A) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (21) Decimation - Damage/Endurance
- (27) Decimation - Chance of Build Up
- (29) Decimation - Accuracy/Damage
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (9) Decimation - Accuracy/Damage/Recharge
- (9) Decimation - Damage/Recharge
- (29) Decimation - Accuracy/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (5) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (19) Dark Watcher's Despair - To Hit Debuff
- (7) Dark Watcher's Despair - Chance for Recharge Slow
- (A) HamiO:Membrane Exposure
- (A) Unbreakable Constraint - Accuracy/Recharge
- (11) Unbreakable Constraint - Hold/Recharge
- (11) Unbreakable Constraint - Endurance/Hold
- (15) Unbreakable Constraint - Hold
- (15) Unbreakable Constraint - Chance for Smashing Damage
- (A) Kinetic Crash - Damage/Knockback
- (46) Kinetic Crash - Recharge/Endurance
- (46) Kinetic Crash - Recharge/Knockback
- (48) Kinetic Crash - Damage/Endurance/Knockback
- (48) Kinetic Crash - Accuracy/Damage/Knockback
- (50) Kinetic Crash - Accuracy/Knockback
Level 14: Temporal Selection- (A) Numina's Convalescence - Heal
- (A) Ragnarok - Chance for Knockdown
- (17) Ragnarok - Damage/Recharge
- (17) Ragnarok - Damage
- (37) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (19) Red Fortune - Defense/Recharge
- (23) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Endurance
- (23) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance
- (A) Hecatomb - Chance of Damage(Negative)
- (21) Hecatomb - Damage/Recharge
- (27) Hecatomb - Damage/Endurance
- (37) Hecatomb - Damage
- (40) Hecatomb - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (45) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Recharge/Hold
- (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Impervious Skin - Endurance/Recharge
- (25) Impervious Skin - Resistance/Endurance/Recharge
- (25) Impervious Skin - Status Resistance
- (36) Impervious Skin - Resistance/Recharge
- (36) Impervious Skin - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Apocalypse - Damage/Endurance
- (31) Apocalypse - Chance of Damage(Negative)
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Accuracy/Damage/Recharge
- (A) Panacea - Heal/Endurance
- (33) Panacea - Endurance/Recharge
- (33) Panacea - Hea/Recharge
- (33) Panacea - Heal/Endurance/Recharge
- (34) Panacea - +Hit Points/Endurance
- (34) Panacea - Heal
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Chance for Fire Damage
- (39) Armageddon - Damage
- (39) Armageddon - Accuracy/Recharge
- (39) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Damage
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) HamiO:Membrane Exposure
- (A) Analyze Weakness - Defense Debuff
- (50) Shield Breaker - Accuracy/Defense Debuff
Level 50: Cimeroran Core Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Spiritual Radial Paragon
Level 50: Gravitic Radial Flawless Interface
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Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) HamiO:Microfilament Exposure
- (A) Doctored Wounds - Heal
- (A) HamiO:Microfilament Exposure
- (A) Adrenal Adjustment - EndMod
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
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I have no idea if I did good on this build or not, I have not done a full on build in so long. yes I know this is going to be insane in it's expensiveness
However way I see it always good to have a idea of a final prime build and then find ways to get close to it while I can now until I can afford it. I expect this no where to be near prime however I hope someone can help me out.
Please note the order isn't finite nor is the order of the slots this was just to see what could be done. First time trying in a while and all
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Temporal Mending- (A) Doctored Wounds - Recharge
- (3) Doctored Wounds - Heal
- (3) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (A) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (21) Decimation - Damage/Endurance
- (27) Decimation - Chance of Build Up
- (29) Decimation - Accuracy/Damage
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (9) Decimation - Accuracy/Damage/Recharge
- (9) Decimation - Damage/Recharge
- (29) Decimation - Accuracy/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (5) Dark Watcher's Despair - Chance for Recharge Slow
- (19) Dark Watcher's Despair - To Hit Debuff
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) HamiO:Membrane Exposure
- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (11) Basilisk's Gaze - Chance for Recharge Slow
- (15) Basilisk's Gaze - Accuracy/Hold
- (15) Basilisk's Gaze - Recharge/Hold
- (A) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage/Endurance
Level 14: Temporal Selection- (A) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Ragnarok - Chance for Knockdown
- (17) Ragnarok - Damage/Recharge
- (17) Ragnarok - Damage
- (37) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (19) Red Fortune - Defense/Recharge
- (23) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Endurance
- (23) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance
- (A) Hecatomb - Chance of Damage(Negative)
- (21) Hecatomb - Damage/Recharge
- (27) Hecatomb - Damage/Endurance
- (37) Hecatomb - Damage
- (40) Hecatomb - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (45) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Recharge/Hold
- (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Impervious Skin - Endurance/Recharge
- (25) Impervious Skin - Resistance/Endurance/Recharge
- (25) Impervious Skin - Status Resistance
- (36) Impervious Skin - Resistance/Recharge
- (36) Impervious Skin - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Apocalypse - Damage/Endurance
- (31) Apocalypse - Chance of Damage(Negative)
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Accuracy/Damage/Recharge
- (A) Panacea - Heal/Endurance
- (33) Panacea - Endurance/Recharge
- (33) Panacea - Hea/Recharge
- (33) Panacea - Heal/Endurance/Recharge
- (34) Panacea - +Hit Points/Endurance
- (34) Panacea - Heal
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Chance for Fire Damage
- (39) Armageddon - Damage
- (39) Armageddon - Accuracy/Recharge
- (39) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Damage
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) HamiO:Membrane Exposure
- (A) Achilles' Heel - Defense Debuff
Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) HamiO:Microfilament Exposure
- (A) Doctored Wounds - Heal
- (A) HamiO:Microfilament Exposure
- (A) Adrenal Adjustment - EndMod
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;696;1392;HEX;| |78DA95944B4F135114C7EF74062AA550CA1BDA521E42A1C0D05208AF1813A96E04A| |CA26E9B060698A4769A3EA2EE5CF9157C7E0B158C2EFC04EE9487BA742BBAF7319E| |39FF0B1953364E32F9CDFCEFB9FF73EE997B67F55EDA2FC4838B42695ECEE7CAE56| |CDAD8320A9B46C9BBBE611A850D43788510D113357BA9BAB5A5DF34EF18D9D55CC1| |2C56F3B98A6915C2A7E33772856D63534F5773F96CC62C57AC7C59F8329695D7D78| |B86B1E9E7C7152357340BDB4DFC72C5DCDEA9D05BE064886CCA3B663174B9686EE8| |CB56A9542D56AC5276DDAAE62969B96294EE77534D29BA3FB60B79D99AC82842248| |5E71A7095E15F05D618C91657F813424C684F19ED8F19BDCF19E1478C690A5764B8| |02A91E71E79E01F008C3639F8A5139DE56D5371E27A1F696D1BACBA8DF630C5247E| |B1027EA16099A2A0E69AE57A6F21E505844F80E812346F307609F91A2CA1A6478C3| |6BE1B84EBE027619532F813DC60C853722DC3EA04C4DC8EE69BAAE3885276FA13BB| |719B3141C90DE8139AEB825054C33CECF00B38C4FE417845F5DB0831D5A1B199D7E| |462C80B766C6908FA1D062DB6492B671366A8F317AE3701F61C446194794A443867| |7A0211368C8041A1247B3C6D03A95DCBB5093D615521CA93B0C441843BD400FA393| |C27BE407E9C112349242520A419A6B7162611A4970597D49601298620CE88C2F547| |254F6251A561DA93F02F40151C6C000D0CF0852DE41997710791728EFB0CC3B7C81| |BD47E681256001AD5A64DC259F51DEB6B6362AD874EC278F8CFD66C47F017F18F3E| |43E2EDDC7B19326FEDD492F1849ECA4AFF4B3D0657DBADCBB9F69A5095888C43B8F| |F361C3DAE94173F69C6D8BB85B99C5C4C4195AB26666AA4699A951566A94354741A| |176463B3DC742E1D1065AB52A0FC4371F8DCA25294BA8E2BB5BC30FE5F88CB01F6E| |ED21AF3CE13A6ABAEB79CAF5FCFFD7FBA0530266FF05EC2610EE| |-------------------------------------------------------------------|
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Very Very nice. Yes at this time I have found for the three man team I am running that at the lower levels at least before I get the other powers distortion field is a blessing when pulling the room full of spawns. Yes I end up pulling them
We have found having our brute do this ends poorly more times then not. However a well timed dual pistols shot around a corner with your team waiting in toe tossing distortion field up at that corner spot and then the brute running in to grab the agro with me in toe with temp mending seems to do the trick nicely. At this time I find that time selection isn't just for the damage boost as much as it at these low levels for the aid it gives the willpower brute in heals off temp mend and his own regeneration.
It may be a purely psychological thing however our fire/pain corruptor rarely has to switch to healing beyond healing me after I take some of the alpha and then if by chance boss agro goes poorly
I will take your build and alter it as needed, I have the board/ninja run for my travel powers both of which also fit into the theme of my toon so travel isn't something I am worried about. I may pick up hasten and then combat jump for the added defense though. As for expensive.Time and a patience will earn that *laughs
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I must say for one, it's a very tight build I am glad I bought some of the travelesk powers and it fits with the theme of my toon. Thus far at 12 I've taken time mending, junction, time selection, distortion field and all of the pistol choices up to this point. Yes I gave up time crawl/time stop for right "now" just because of the need.
Last night minus a few deaths due to very silly mistakes it was amazingly well. It was myself a fire/pain corrupter who is completely new and a returning friend who hasn't played in a bit who's a claws/willpower brute. we were running +1/8 missions not too hard but with the giant herds it kept us busy with only some face planting issues due to hitting wrong keys accidentally having auto run on, ooops that was me, things like that
I like it for the speed of dp and time is just an utter joy thus far, that and it just seems... like a stylish combo If anyone has any great builds for this with the mids tweak out I"d appreciate any thoughts