D0mbegone

Cohort
  • Posts

    212
  • Joined

  1. [ QUOTE ]
    [ QUOTE ]
    It definitely makes sense when you put it that way. Anyone with a high level /elec played on test yet and want to share their experiences?

    [/ QUOTE ]

    I played for about half an hour this evening, and soloing my Mind/Elec was even smoother than usual. Damage was rolling out, and because I was wasting less of those big hits on overkill my End usage was lower than on live.

    Unfortunately, I'm going to need a respec soon. The lower recharges on the melee mean I have too many attacks now. Not sure what I'll drop, though.

    [/ QUOTE ]

    IMO the attack to drop is thunderstrike. The animation is too long and the damage is too low now to the point you can use other attacks in the same time to surpass it. All without being locked in for 3.5 seconds.

    Its the same problem I encountered on my ice/elec blaster (of which TS is a much better attack than for doms now, provided better equates to damage). While TS was animating it was at the opportunity cost of using other faster attacks that would ultimately result in more damage with less risk.

    Plus without some means to prevent the scatter of TS it gets tiresome imo.

    On the other hand, the new numbers for total focus look great. I'd personally like TS to mirror them (minus a bit of st damage due to the aoe portion of course). For me it has to offer a lot of burst damage to warrant such a long cast time when I have so many other high value attacks to use.
  2. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Also, those of us with multiple permadoms can start trying other, potentially interesting things with their characters.

    [/ QUOTE ]

    Like what? Tear into regular missions? Farms? AE Non-Farm Mishes? Strikeforces? Been there, done that

    [/ QUOTE ]I mean like soft-capping defences on dominators. I mean like building for damage buffs or massed hit points. I mean doing anything other than chasing recharge.

    [/ QUOTE ]

    Ultimately you have to weigh the value of the high mag mez domination adds, along with having aoe controls up more often.

    ime a perma dom is as safe or safer than a soft capped squishy. Through active defense they can usually achieve near 100% mitigation compared to a +def build.

    The high rech of perma dom also means those high dpa attacks are up more often which will generate more damage than a +dam build.

    High rech also means domination end refill more often to fuel the new higher dpa, higher burst end attacks.

    Also the added bonus of full mez protection incase the 100% mitigation dips for w/e reason.

    Perma dom will still be the most powerful overall build to chase. However, from a min/max you might move on to other bonuses once you've hit say 80% global rech rather than pushing it well over 100%.

    Hitting perma dom is easy if you have the money and many live perma doms still have very handsome +dam bonuses, or +hp. I generally don't see +def dom builds, but outside of a few corner cases perma dom will still trump it.
  3. [ QUOTE ]
    Woah dude. I was just asking a question, no need to nerdrage.

    Ya, I tested the changes tonight a bit. Took my Earth/Fire against a +1 EB which went smoothly. Then rolled a Mind/Energy Dom and took him to level 5 running Burke's arc. Was a really fun experience.

    I'll drop my feedback in the Main Thread once I get on Live to do the same missions for comparison.

    Yep, so shut yo face.

    [/ QUOTE ]

    I wasn't nerdraging. I'd have to be upset to do that. Just don't call people out when you have done nothing yourself.

    I'm glad you got around to testing and I'm glad you are enjoying it.
  4. [ QUOTE ]
    Traps is pretty bad in my book...

    [/ QUOTE ]

    Not on topic, but it is by far the best set in the game for tackling AV's and can even solo GM's. And that is all without IO's (or minimal).

    The set solo's very well too. It is pretty lame in fast teams definitely.

    It is very niche, but where it shines it is very bright.
  5. [ QUOTE ]
    [ QUOTE ]
    As requested by _Ail_, here is a link to a version (with dom) that refuses to use melee attacks. It does, however, uses all cones, just avoids PBAOE and strictly melee attacks.

    [/ QUOTE ]

    Thanks. Nice to see energy on top. I forsee a lot of ST ranged /energy builds.

    [/ QUOTE ]

    No doubt. I'd hesitate to quickly recommend fire for anyone looking for a ranged dom unless they plan a high recharge build. Whereas it was the ticket before. That said, high recharge fire looks very good.

    /eng is looking to be fotm for sure.
  6. [ QUOTE ]
    As much as I had fun with my plant/psi assault build on test...

    This information is very depressing.....

    Psi asault is 5/6 for single target, and 3/6 for Aoe? Does that make any sense at all? Thats terrible.

    [/ QUOTE ]

    If you were to scroll through the gigantic i15 dom buff thread you'd see where I called this exactly.

    It isn't that /psi is bad st damage, the other sets are just better.

    As for aoe, where was it supposed to go, it wasn't all that far in the lead.

    Sort of like how you can't roll a bad corruptor, some are just really amazing.
  7. Overall changes are looking very positive. Just need to flush out the early attack chain gaps a bit imo.

    Whether they result in the goals Castle set out to achieve remains to be seen, but they are pretty good so far.
  8. [ QUOTE ]
    So it does 4 less dmg but recharges 4 seconds quicker and costs 3.4 end less? That's nice, I like that.

    [/ QUOTE ]

    Indeed, but the live version benefits from domination +dam and buildup. The test version only has buildup to improve it.

    And outside buffs of course.
  9. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Have you tested the changes yet or you working on grabbing as many trial accounts as possible?

    [/ QUOTE ]

    I'm sure if you really think about it you'll figure out how I could test low level doms.

    [/ QUOTE ]

    Answer my question. Have you tested the changes?

    [/ QUOTE ]

    I have tested low level changes on 3 different doms now and have only made qualitative comments regarding low level changes.

    have you tested them?

    FYI here is what you have posted on the issue since it hit test:
    [ QUOTE ]

    "QR Quote: Combustion: Decreased this powerÂ’s damage over time component damage scale from 1.2 to .8, increased its recharge from 15 seconds to 17 seconds and increased its endurance cost from 13 to 16. This saddens me a bit since it was my main source of AoE damage, but I'll gladly test the changes tonight on my 39 Earth/Fire before I comment."

    "How about you show some balls and actually test the changes? Wait, too much work for you? Easier to [censored] and moan about changes then to test them out, right? I don't care who you are, but I'm glad you'll be done playing doms. "

    "Nice, way to be part of the problem. "

    "Did you really REALLY think PSW was working as intended? Be honest here."

    "QR Finally got Test downloaded last night so I plan to check out my 39 Earth/Fire (especially my poor hurt Combustion ) sometime tonight. I'll probably roll a lowbie Dom too on test, any recommendations for a good lowbie test dom? "

    "QR Something just dawned on me... Does anyone think the change to AoE powers and the buffs to ST powers is a way to answer the "what about EB/AV fights and PtoD?" comments?"

    "Then you were blinded by it's over-poweredness. :P "


    [/ QUOTE ]


    Put your money where your mouth is big shot. You've yet to post anything of value. There is a word for what you have been doing, it rhymes with rolling. Hang your head, you embarrass yourself.
  10. It is very likely DP that will keep it perceived as the best option. DP eliminates the need to "control" the mob. With less need to lock the mob you don't need to wait on flashfire/cinders and can just jump in and kill (of which psw helps with mitigation too)

    That said, the chain of Combustion>Firecages>jump back>firebreath will do a lot more damage than the psi version on a high recharge build that has FE up 3/5ths of the time. Also makes hotfeet go from good to amazing.

    For the question of the "best" aoe damage the answer is fire/fire provided we define best as highest.

    If by "best" the OP means something else then fire/psi could swing into that position.

    edit: from the sounds of it PSW is getting its target cap bumped to 16. I'm tempted to say that ALL the pbaoes should as well then, but w/e.

    At 16 targets, it probably pushes psi back on top. Probably need hero stats to tell you if high uptime FE boosted fire control surpasses 16 vs 10 target pbaoe.
  11. [ QUOTE ]
    Have you tested the changes yet or you working on grabbing as many trial accounts as possible?

    [/ QUOTE ]

    I'm sure if you really think about it you'll figure out how I could test low level doms.
  12. [ QUOTE ]
    [ QUOTE ]
    What we have to realize when rationalizing the hiccups in these changes is that:
    people won't sit there and calculate - well I'm doing 10% more dps now even when not attacking for 3 second gaps then I was in issue 13. They just won't.
    They WILL - spam powers in non-optimized ways until they run out of end at the third spawn and then start [censored] that they are end pigs.


    [/ QUOTE ]

    In fairness, brute players have been spamming attacks... and running out of end, and [censored] about it, for years.

    As far as I can tell, it hasn't stopped them from playing brutes.

    It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies.

    [/ QUOTE ]

    Very true, doms ain't brutes though.

    When dom's fill as iconic of a role as brutes they can start pushing the limits of the player base like brutes do.

    Of course 2 shotting minions with brawl on a brute might also help people get over their greviences.

    Also the fact that brutes actually do unrealistically high damage for the endurance they consume compared to doms actually being endurance inefficient (when required to use primary attacks to fill a chain) might also make a difference.

    but I suppose that is all part of rationalizing.