Cypher11

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  1. Cypher11

    spine/invul

    Hero Plan by Mids' Hero Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed

    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), HO:Nucle(5)
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx:30(A), Aegis-ResDam:50(7), Aegis-ResDam/Rchg:50(9), Aegis-EndRdx/Rchg:50(31), Aegis-ResDam/EndRdx/Rchg:50(42)
    Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(7), Aegis-EndRdx/Rchg:40(11), Aegis-ResDam/EndRdx/Rchg:40(11), Aegis-ResDam:50(36)
    Level 4: Spine Burst -- Oblit-Dmg:50(A), Oblit-%Dam:50(5), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(17)
    Level 6: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Rchg:50(19), Dct'dW-Heal/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(21)
    Level 8: Impale -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(13), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(25)
    Level 10: Swift -- Run-I:50(A)
    Level 12: Boxing -- Empty(A)
    Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(45)
    Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-EndRdx:40(21), RctvArm-ResDam/EndRdx/Rchg:40(27)
    Level 18: Quills -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-%Dam:30(34), EndRdx-I:50(34)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(27), P'Shift-EndMod/Acc:50(29)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/Rchg:40(31), Aegis-ResDam/EndRdx/Rchg:50(33)
    Level 24: Weave -- RedFtn-EndRdx/Rchg:50(A), RedFtn-Def:50(40), RedFtn-EndRdx:50(42), RedFtn-Def/EndRdx:50(43), RedFtn-Def/Rchg:50(43), RedFtn-Def/EndRdx/Rchg:50(43)
    Level 26: Ripper -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:30(45), Oblit-Acc/Dmg/Rchg:30(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(48)
    Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29)
    Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel/EndRdx:50(33), Zephyr-Travel:50(34)
    Level 32: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
    Level 35: Throw Spines -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(37), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(37)
    Level 38: Tough Hide -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(39), RedFtn-EndRdx:50(39), RedFtn-Def/EndRdx:50(39), RedFtn-Def/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(40)
    Level 41: Resist Elements -- Aegis-ResDam:40(A), Aegis-ResDam/Rchg:50(42), Aegis-ResDam/EndRdx:50(46)
    Level 44: Resist Energies -- Aegis-ResDam:40(A), Aegis-ResDam/Rchg:50(45), Aegis-ResDam/EndRdx:50(50)
    Level 47: Build Up -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(48)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 21.8% Defense(Fire)
    • 21.8% Defense(Cold)
    • 13.6% Defense(Energy)
    • 13.6% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.1% Defense(Melee)
    • 13.9% Defense(Ranged)
    • 17.1% Defense(AoE)
    • 1.8% Max End
    • 4% Enhancement(Heal)
    • 53.8% Enhancement(RechargeTime)
    • 34% Enhancement(Accuracy)
    • 9% FlySpeed
    • 45.2 HP (3.37%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Immobilize) 8.25%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 4.5% (0.08 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 34% RunSpeed
    • 5% XPDebtProtection



    This is the Build i'm running with, And I can Give most tanks a run for there money. at the same time being able to drop mobs in a flash