I made a MA/INV a long time ago, Pre-ED and GDN. Afterwards I was never able to get him quite back to where I wanted. MA damage always seemed low and the knockback on dragon tails hurts invincibility. INV, without parry (Kat or BS) or a heal (DM), seems to die rather easy over a long fight. I'm almost convinced that MA/INV is one of the least effective scrappers, but I love the look and play of both of them so I'm really trying to find a build that works. Currently, he is level 41 and I'm not worrying about set bonuses with him yet so I just used SO.
I picked up Aid Self to get a bit of healing. I prefer super jump to flight so I picked up Jump Kick rather than AS. RElem and REng give more damage resistance than I remember. I don't know if they got buffed in the past few patches or what so I picked them up. I still have some endurance problems over long fights so I picked up Conserve Power.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Dmg(A)
, Dmg(3)
, Dmg(3)
, Acc(13)
, Acc(25)
, EndRdx(42)
Level 1: Resist Physical Damage -- ResDam(A)
, ResDam(5)
Level 2: Temp Invulnerability -- ResDam(A)
, ResDam(5)
, ResDam(7)
, EndRdx(25)
Level 4: Dull Pain -- RechRdx(A)
, RechRdx(11)
, Heal(34)
, Heal(34)
, Heal(45)
, RechRdx(46)
Level 6: Jump Kick -- Dmg(A)
, Dmg(7)
, Dmg(9)
, Acc(15)
, Acc(40)
, EndRdx(42)
Level 8: Crane Kick -- Dmg(A)
, Dmg(9)
, Dmg(11)
, Acc(15)
, Acc(40)
, EndRdx(43)
Level 10: Hurdle -- Jump(A)
Level 12: Focus Chi -- RechRdx(A)
, RechRdx(13)
, RechRdx(39)
Level 14: Super Jump -- Jump(A)
Level 16: Unyielding -- ResDam(A)
, ResDam(17)
, ResDam(17)
, EndRdx(34)
, EndRdx(36)
Level 18: Health -- Heal(A)
, Heal(19)
, Heal(19)
Level 20: Stamina -- EndMod(A)
, EndMod(21)
, EndMod(21)
Level 22: Crippling Axe Kick -- Dmg(A)
, Dmg(23)
, Dmg(23)
, Acc(36)
, Acc(37)
, EndRdx(43)
Level 24: Aid Other -- Heal(A)
Level 26: Dragon's Tail -- Dmg(A)
, Dmg(27)
, Dmg(27)
, Acc(40)
Level 28: Invincibility -- EndRdx(A)
, DefBuff(29)
, DefBuff(29)
, DefBuff(37)
, ToHit(48)
Level 30: Aid Self -- IntRdx(A)
, IntRdx(31)
, IntRdx(31)
, Heal(31)
, Heal(42)
, Heal(46)
Level 32: Eagles Claw -- Dmg(A)
, Dmg(33)
, Dmg(33)
, Acc(33)
, Acc(37)
, EndRdx(43)
Level 35: Tough Hide -- DefBuff(A)
, DefBuff(36)
, DefBuff(39)
Level 38: Resist Elements -- ResDam(A)
, ResDam(39)
Level 41: Resist Energies -- ResDam(A)
, ResDam(45)
Level 44: Unstoppable -- RechRdx(A)
, RechRdx(45)
, RechRdx(46)
Level 47: Conserve Power -- RechRdx(A)
, RechRdx(48)
, RechRdx(48)
Level 49: Laser Beam Eyes -- Dmg(A)
, Dmg(50)
, Acc(50)
, Acc(50)
------------
Level 1: Brawl -- RechRdx(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit