Crushing_Storm

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  1. I made a MA/INV a long time ago, Pre-ED and GDN. Afterwards I was never able to get him quite back to where I wanted. MA damage always seemed low and the knockback on dragon tails hurts invincibility. INV, without parry (Kat or BS) or a heal (DM), seems to die rather easy over a long fight. I'm almost convinced that MA/INV is one of the least effective scrappers, but I love the look and play of both of them so I'm really trying to find a build that works. Currently, he is level 41 and I'm not worrying about set bonuses with him yet so I just used SO.

    I picked up Aid Self to get a bit of healing. I prefer super jump to flight so I picked up Jump Kick rather than AS. RElem and REng give more damage resistance than I remember. I don't know if they got buffed in the past few patches or what so I picked them up. I still have some endurance problems over long fights so I picked up Conserve Power.



    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- Dmg(A), Dmg(3), Dmg(3), Acc(13), Acc(25), EndRdx(42)
    Level 1: Resist Physical Damage -- ResDam(A), ResDam(5)
    Level 2: Temp Invulnerability -- ResDam(A), ResDam(5), ResDam(7), EndRdx(25)
    Level 4: Dull Pain -- RechRdx(A), RechRdx(11), Heal(34), Heal(34), Heal(45), RechRdx(46)
    Level 6: Jump Kick -- Dmg(A), Dmg(7), Dmg(9), Acc(15), Acc(40), EndRdx(42)
    Level 8: Crane Kick -- Dmg(A), Dmg(9), Dmg(11), Acc(15), Acc(40), EndRdx(43)
    Level 10: Hurdle -- Jump(A)
    Level 12: Focus Chi -- RechRdx(A), RechRdx(13), RechRdx(39)
    Level 14: Super Jump -- Jump(A)
    Level 16: Unyielding -- ResDam(A), ResDam(17), ResDam(17), EndRdx(34), EndRdx(36)
    Level 18: Health -- Heal(A), Heal(19), Heal(19)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Crippling Axe Kick -- Dmg(A), Dmg(23), Dmg(23), Acc(36), Acc(37), EndRdx(43)
    Level 24: Aid Other -- Heal(A)
    Level 26: Dragon's Tail -- Dmg(A), Dmg(27), Dmg(27), Acc(40)
    Level 28: Invincibility -- EndRdx(A), DefBuff(29), DefBuff(29), DefBuff(37), ToHit(48)
    Level 30: Aid Self -- IntRdx(A), IntRdx(31), IntRdx(31), Heal(31), Heal(42), Heal(46)
    Level 32: Eagles Claw -- Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(37), EndRdx(43)
    Level 35: Tough Hide -- DefBuff(A), DefBuff(36), DefBuff(39)
    Level 38: Resist Elements -- ResDam(A), ResDam(39)
    Level 41: Resist Energies -- ResDam(A), ResDam(45)
    Level 44: Unstoppable -- RechRdx(A), RechRdx(45), RechRdx(46)
    Level 47: Conserve Power -- RechRdx(A), RechRdx(48), RechRdx(48)
    Level 49: Laser Beam Eyes -- Dmg(A), Dmg(50), Acc(50), Acc(50)
    ------------
    Level 1: Brawl -- RechRdx(A)
    Level 1: Sprint -- EndRdx(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Critical Hit