Okay, so this was an odd idea I was mulling over at work. Sometimes, a hero or villain will just be out to save/conquer the world in general, yes? This we already do, we have many, many choices of who to punch at a given time.
But sometimes, a hero or villain really just has it in for one group of people, perhaps they killed their dog, stole their socks, took over their country, who knows! But this person has declared a war on that group of people.
They have made them their Favoured Opponents.
Well how does this work then?
What I was thinking is that at a certain level, oh say, L10, you are given the option to pick a favoured oppenent group from the various factions in the game, say you really wanted to Kill Skuls or something, you'd choose Skulls. Or you could simply decline to favour a group.
The character would then get a small damage and experience bonus against that faction. They would also get missions in their Favoured Opponents contacts tab, just the usual newspaper/radio style mission stuff, and perhaps even the occasional ambush (after all, groups don't like to be picked on.) Characters who decline would get these bonuses possibly on just newspaper/radio missions in general, I dunno, I didn't think that part through.
To prevent the bonuses being abused however, it would be subject to dimishing returns. The damage and experience bonus would begin to drop off after so many mobs, until it is non-existant. At this point, the character would then have to do a number of missions/defeat a number of mobs of other factions to regain the bonus.
At every, say, fith level, they would be given the option to re-choose their favoured opponent, to keep up with the changes in factions throughout the game, however if they stick, I'm thinking the tab missions will scale up the levels of the mobs to match (perhaps further up than the player if they are a low level faction with attacks not designed for high level players.)
Examples!
1) Hiro Protagonist really, really dosn't like the minions of Igneous. They kind of creep him out to be honest, and besides, he wants to add to his esoteric but fascinating pumice collection. Unfortunatly for Hiro, there arn't many Minions of Igneous in the game, so his Favoured Opponent is hard to get to. Luckily since he selected them, he can go hunting them through generic missions as much as he likes, yay for Hiro!
2) Ima Vigel Ente Sort of dosn't like the Crey. They get up his nose, thinking they are smarter than everyone else. He'll show them! He's picked them as his favoured enemy. Unfortunatly for Ima, he's running a 342 mission Crey arc about putting hero brains in cybernetic hamsters. But hey, it was nice to get that bonus for the first couple of missions. And he still really dosn't like the Crey.
Bonus Ideas of overthetopness!
In the Favoured Oppenent contact tab, you also have a guage that fills with mobs defeated (1 point per mob) and missions accomplished (10 points?) After a fairly high number, this guage will fill, and the character will be offered a Resolution Mission (or something.)
This will come in the form of an NPC contact (Could be anybody really) asking why exactly that hero or villain has it in for that group. Now the answers possible should be vauge and wide, something along the lines of:
"So why do you keep putting laxatives in Longbow's coffee supply, Arch Villain Fluffykins?
"Choose:-
Revenge
Justice
They are a threat to me
They are a threat to the others
I don't want to talk about it
Funsies"
They will then get to do a larger, harder mission, with an elite boss maybe. And after that will be granted a souvineer with some vauge flavour text about how you hounded your favoured enemy for X GENERIC REASON over the course of your career, and a badge for the reason chosen. That faction will then no longer be selectable as a Favoured Oppenent, but other factions can be chosen and taken to other Resolutions.
Anyway, Like I said, odd idea I had that I mulled over far to long, but hey, what is boredom for =D
So, thoughts?