CrimJims

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  1. CrimJims

    Wild West zone

    Hmmm, I don't really think a Wild West Zone as such would fit the game setting and feel, and too much time travel gets boring after a while.

    (Though on the other hand it does hold a certain appeal)

    Here's a suggestion though; not a Wild West Zone, but an Abandoned ThemePark Zone. With different sections having different feels, coasters, horror, wild west ... clowns...

    It's an old superhero trope, to be sure.
  2. Quote:
    Originally Posted by Hy-Beams View Post
    I would be happy if all it did was make that enemy always appear in at least one of the options for Radio/Paper Missions. No bonus necessary and my character can always fight the enemy she hates (they know who they are!) when she wants.
    Me too to be honest, I only actually added in the bonus because I'd seen the mechanic that matches this concept in various PnP things, and yaknow, just went with the flow. Boredom is like that.

    Quote:
    Originally Posted by MaestroMaviaus
    So, I see what your aiming for. Just don't think it's currently possible without reworking all the groups in game to range from 1-50.
    Aye, =(

    Quote:
    Originally Posted by RosaQuartz
    Wouldn't mind also if a SG as a whole could have a "favored enemy". Your group makes a public strand to stop the terror of *Enemy Faction X*, and there's a sort of mini-game when players in your SG go up against that faction. Have bonuses for defeating them, and maybe even penalties for being defeated.
    This is excellent, and yes, penalties would be awesome, even if they are something as meaningless as NPC passerbys commenting on how you all got your butts kicked, rather than how much you kicked butt, for a change.
  3. Well no, that severely not the point, which I tried to counteract with the dimishing returns, but hey, I've never even attempted to farm anything what do I know about game balance in that regard.

    This is all about character concept and flavour, just another customisable thing to make your journey through Paragon really that characters.
  4. Okay, so this was an odd idea I was mulling over at work. Sometimes, a hero or villain will just be out to save/conquer the world in general, yes? This we already do, we have many, many choices of who to punch at a given time.

    But sometimes, a hero or villain really just has it in for one group of people, perhaps they killed their dog, stole their socks, took over their country, who knows! But this person has declared a war on that group of people.

    They have made them their Favoured Opponents.

    Well how does this work then?

    What I was thinking is that at a certain level, oh say, L10, you are given the option to pick a favoured oppenent group from the various factions in the game, say you really wanted to Kill Skuls or something, you'd choose Skulls. Or you could simply decline to favour a group.

    The character would then get a small damage and experience bonus against that faction. They would also get missions in their Favoured Opponents contacts tab, just the usual newspaper/radio style mission stuff, and perhaps even the occasional ambush (after all, groups don't like to be picked on.) Characters who decline would get these bonuses possibly on just newspaper/radio missions in general, I dunno, I didn't think that part through.

    To prevent the bonuses being abused however, it would be subject to dimishing returns. The damage and experience bonus would begin to drop off after so many mobs, until it is non-existant. At this point, the character would then have to do a number of missions/defeat a number of mobs of other factions to regain the bonus.

    At every, say, fith level, they would be given the option to re-choose their favoured opponent, to keep up with the changes in factions throughout the game, however if they stick, I'm thinking the tab missions will scale up the levels of the mobs to match (perhaps further up than the player if they are a low level faction with attacks not designed for high level players.)

    Examples!

    1) Hiro Protagonist really, really dosn't like the minions of Igneous. They kind of creep him out to be honest, and besides, he wants to add to his esoteric but fascinating pumice collection. Unfortunatly for Hiro, there arn't many Minions of Igneous in the game, so his Favoured Opponent is hard to get to. Luckily since he selected them, he can go hunting them through generic missions as much as he likes, yay for Hiro!

    2) Ima Vigel Ente Sort of dosn't like the Crey. They get up his nose, thinking they are smarter than everyone else. He'll show them! He's picked them as his favoured enemy. Unfortunatly for Ima, he's running a 342 mission Crey arc about putting hero brains in cybernetic hamsters. But hey, it was nice to get that bonus for the first couple of missions. And he still really dosn't like the Crey.

    Bonus Ideas of overthetopness!

    In the Favoured Oppenent contact tab, you also have a guage that fills with mobs defeated (1 point per mob) and missions accomplished (10 points?) After a fairly high number, this guage will fill, and the character will be offered a Resolution Mission (or something.)

    This will come in the form of an NPC contact (Could be anybody really) asking why exactly that hero or villain has it in for that group. Now the answers possible should be vauge and wide, something along the lines of:

    "So why do you keep putting laxatives in Longbow's coffee supply, Arch Villain Fluffykins?

    "Choose:-
    Revenge
    Justice
    They are a threat to me
    They are a threat to the others
    I don't want to talk about it
    Funsies"

    They will then get to do a larger, harder mission, with an elite boss maybe. And after that will be granted a souvineer with some vauge flavour text about how you hounded your favoured enemy for X GENERIC REASON over the course of your career, and a badge for the reason chosen. That faction will then no longer be selectable as a Favoured Oppenent, but other factions can be chosen and taken to other Resolutions.

    Anyway, Like I said, odd idea I had that I mulled over far to long, but hey, what is boredom for =D

    So, thoughts?
  5. Mhmm, I read it that way as well, but looking at it a bit more, it seems that yes, it CAN be seen that way from a point of view...

    ...but it also seems written so that only those two and their followers were shifted into a very similar universe, but one more compatable with Demon Summoning. Which is a different and more acceptable kettle of fish.