Crescens

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  1. The new signature arc is pretty interesting and fun, but I'm kinda bummed that the reward screen is shared between part 1 and part 2, and presumably all parts. They are different (albeit connected) arcs, are they not? You can't even directly link from part 1 to part 2, so it seems reasonable that their rewards would not be on the same timer.
  2. I was only able to try it briefly, but I know I'm going to love this character alot. And yes the build I posted above is a rough layout of powers and how they'd be slotted. I just basically clicked all the primaries in order and then all the secondaries, not representative of any sort of leveling order.

    I've swapped superior conditioning and physical perfection for Lightning Field and Power Sink, but I just can't find anything to take out for epic pools.
  3. Right I guess I should have mentioned that. This is going to be for a iTrials and general PvE content. I'm not looking to do any farming on this character. Possibly trying to tackle the solo TF challenges as well, that looks like fun.

    I initially decided to take energy mastery over something else to be more end sustainable, but I realise that power sink accomplishes the same thing pretty much while adding alot of utility on top of that. But now, by slotting LF and power sink back in, I'm hard pressed to find room for an APP/PPP... decisions decisions! Soul would be my choice, but I'd need to free up 2 slots to be able to take Gloom and Dark Oblit, not to mention being able to slot them. Gah!
  4. So, I'm currently planning ahead in anticipation for when Street Justice comes out, and as I'm optimizing the build, I find myself simply not needing power sink from pretty much perma energize and physical perfection. My question is: am I crazy?

    I realise power sink has a very useful end draining component, but I'm wondering when it becomes justified to take that power solely for the end drain component.

    I think StJ looks Very promising; hard hitting attacks (according to beta) further enhanced by the combo system, slots for achille's heel proc, and no less then 3 force feedback recharge procs. AoE is on the low side tho and is one of my concerns for the set.

    I used Kinectic Melee as a proxy since they share almost all of the same types of attacks, with some swapping around. Obviously damage and recharge times in the primary are largely invalid, but IO sets and secondary powers still apply. I tried to weigh all of my power choices carefully, such as taking concealment PP over leadership, and not taking lightning field and the afformentioned power sink. I also took energy mastery APP over something like soul for more attacks/AoE. In the end, I managed to softcap S/L with very decent resists all around. One thing I'm wondering if my accuracy is going to suffer from not having tactics...

    Looking for any comments and advice! Here's the build I have so far with which powers replace which:

    Quick Strike - Initial Strike
    Body Blow - Heavy Blow (Abs Amazement is a Force Feedback recharge proc)
    Smashing Blow - Rib Cracker
    Power Siphon - Combat Readiness
    Repulsing Torrent - Spinning Strike
    Burst - Sweeping Cross
    Focused Burst - Kick
    Kick - Shin Breaker (pounding slugfest is an Achille's Heel -res proc)
    Concentrated Strike - Crushing Uppercut (stupefy is a Force Feedback recharge proc)

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Street Justice: Level 50 Mutation Brute
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Dam%(5)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9), RctvArm-EndRdx(11)
    Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Dam%(27), Amaze-ToHitDeb%(27)
    Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Dam%(15)
    Level 6: Power Siphon -- GSFC-ToHit(A), GSFC-Build%(11), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19)
    Level 8: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23), RctvArm-EndRdx(23)
    Level 10: Static Shield -- GA-3defTpProc(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31), LkGmblr-Def(31)
    Level 14: Super Jump -- ULeap-Jump(A)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Dam%(36), P'ngS'Fest-Stun%(37)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-EndRdx(39)
    Level 26: Repulsing Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Dam%(40), FrcFbk-Rechg%(40)
    Level 28: Focused Burst -- Empty(A)
    Level 30: Energize -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(48)
    Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Hectmb-Dam%(43), Stpfy-KB%(43)
    Level 35: Stealth -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(42)
    Level 38: Invisibility -- LkGmblr-Rchg+(A)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46), LkGmblr-Def(46)
    Level 47: Superior Conditioning -- P'Shift-End%(A)
    Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Cardiac Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(29), P'Shift-EndMod/Acc(46)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  5. Great info, but I have a question: can you do all that with the / key? since the forward slash also opens up a chatstring and prints "/" in the string right away, I was wondering if you could do the same thing. Mind you I haven't tried it yet, and it could be that simply adding / after the color edits would do the trick, but I though't I'd ask anyway.

    Also, to the other ppl who posted links to web color palettes, I have a link to the ultimate hex color palette. It uses dials to set exactly which color you want, and even gives you a slew of closely related colors when you press go - along with their hex codes, of course.

    Enjoy!