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Hi 3clipse,
Then type this:
/bind lshift+f "powexec fly$$powexec hover$$powexec sprint$$powexec sprint"
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He meant:
/bind lshift+f "powexec_name fly$$powexec_name hover$$powexec_name sprint$$powexec_name sprint" -
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This setup allows me to ALWAYS keep track of what keys are pressed... I use +turnleft$$-turnleft to get the key activated on both press and release without affecting movement (I at least never use the turning keys, preferring mouselook). Also, since I ALWAYS know what keys are depressed, I explicitly set the movements, using "up 1$$down 0$$forward 1... etc for ALL 6 directions whenever a key is pressed.
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Sorry for the confusion, but are you saying turn left/right DO work, but that you don't use them?
I'm still happily using Wasabi_Joe's 2.1 files for the moment. I'm waiting to see where things go befre switching again.
One question: Do any of these other approaches make it possible to hit a power, realize you are out of range, and start moving without deselecting the power? I have noticed that I can begin to move, then select a power and it works great. If only there were a way to pass the currently selected power to a bind.
Thanks for all the hard work. -
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we tried to bind a key P to this
/bind p "/bind_load_file c:\coh\binds\run\norun.txt"
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The functionality is already built in, as stated, but the problem above is that there should be no slash inside the quote prior to Bind_load_file
There is never a slash inside the quote like that, it is assumed by the program. -
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I have already converted ahzurdan's binds to the keys that I use and am starting to add some of the functionality from my previous set, such as the blastoff and setdown toggle. I may also play around with the autorun function, I am partial to pressing 'w' + 'r' and haveing the last one released determine my autorun state.
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Please do post these when you have the chance. I'd appreciate it. -
Thanks for all the hard work.
Yes, please don't remove the C key completely. It will work much better for me than ~ with my setup.
I haven't had a chance to try this, but what happens if team size decreases due to a disconnect? Do you have to change party size before it will "roll over" back to 1, or will you just have to hit C once for each person that dropped until you respecify? -
Well, my only real programming background comes from specialized statistical; packages, which aren't quite languages in the most basic sense...lots of stuff you've never heard of that starts with "S".
SPSS, S-Plus, SAS, Stata etc.
Still, glad to help if I can, even if simply testing and providing feedback. -
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It's not clear to me how you switch between being on the ground and hovering.
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The F key toggles flight on and off. When flight is on you will hover when not moving and fly when moving (or hover if you don't have fly yet).
A complete list of the keys I rebound and what they do now is at my web page.
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Thanks, something you said earlier made me think it didn't work that way. -
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Feedback is always welcome, and I appreciate it; however, I think I have already taken your concerns into account. Read through the rest of this post and then let me know what you think.
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It's not clear to me how you switch between being on the ground and hovering. -
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[*]For some slower computers I have noticed that if mutliple keys are pressed rapidly causing the /BIND_LOAD_FILE command to be spammed the binds can get lost. If you feel this is the case simply reset the binds with CTRL+R, otherwise attempt to find a way to recreate the problem so that it can accurately be addressed.
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I mentioned this above as a possible reason for sporadic issues with the Wasabi binds. My framerate drops into the low single digits during large team battles.
Hmmm...I thought AD overlap was allowed. Not that it has happened to me while playing, but I just noticed that hitting both breaks forward and backward movement, while strafing gives an "Unable to read in keybind file". This is the 2.1 set, NOT 2.4, so that may have been fixed already. -
LOL, you're right! Then I suggest we list them as "binds your fingers have no business using".
Or as I often say:
Danm my dysxelic figners!
Oh, and the team select system sounds intriguing. -
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I'll add that as soon as I get done writing my new team_select bind setup.
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Great, and thanks for the hosting of the binds, btw.
I use the numpad keys for team select. What are you using? -
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Would sure be nice if this could be put on the webpage.
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Eh, I might as well throw that up -- gimme a minute.
EDIT: I'm going to do quite a bit of tidying and site maintenance, check out my progress.
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Could I suggest a list of currently known bugs?
W + S
W + X
S + X -
Yes, 'w' + 's' will break the fly state. I guess I will have to incorperate gws,fws,fwx,fsx,fwsx,fbarwx,fbarsx, and fbarwsx into the scheme. I just assumed that those combos would not be used.
Well, not on purpose, but I seem to do this repeatedly when fighting.
One other thing...
At some point this evening, ctrl+f changed so that it was reloading sprint or hover binds instead of all of them.
I am really enjoying this. Is the w/s fix feasible for you to do? -
I think I found the peoblem.
If you hit w, then hit s, then release w first, the toggle status gets inverted.
Same thing if you do hit s first, then w.
Yes I know you can't go both directions at once, but this is just one of those things that happens in the heat of combat, such as when inadvertantly sliding a finger from one key to another.
This breaks the first key completely, it won't make the character move.
Since I lost the ability to move backwards multiple times last night, I msut be hitting S first, but both directions should be fixed. -
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and have also experienced not being able to get out of fly-mode but instead turning to hover.
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Also had that happen last night...what was really weird is that I hit F maybe 4-5 times and it eventually turned off hover and fly.
Will experiment more later. -
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Open all the files and so a search for
f "
And replace it with
button5 "
Which then sets the leftside button on your mouse to activate fly.
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I actually ended up just using a shift state with my Nostromo and reassigning the function of the button I wanted to use, so it emits a f when pressed instead of 7. Thanks, though. -
Thanks Wasabi,
I can try, but I don't think I've ever noticed immediately. One other possibility I forgot to mention. I'm still using keys to turn left and right in addition to having mouselook enabled. It seemed like these were functioning fine to me with the bindset...but if there are any known issues with doing this, let me know.
I do strafe some, but I'm really accustomed to turning that way while standing still and use them some while moving too. -
Thank you for the reply Wasabi_Joe.
I did use the files tonight, and while I like them so far, I did run into a problem that occurred multiple times.
On three occasions (each time I tried to use the binds), at some point, I got into a state where the S key no longer went backwards (didn't function at all when in ground or fly mode) and the hover/fly or sprint state was the opposite of what it should have been.
That is, sprint on when standing still or fly on when "hovering". Unfortunately I'm not sure what caused this, or if it might have been attributable to low framerate on my system even. Toggling the appropriate power did not help. The way I fixed it was to reload my regular keybinds file, then reload ground.txt (though doing that directly might have worked too.
Any help would be appreciated.
There's a button on my nostromo that sticks, spamming "4". If no one else has a problem like this, that could be the issue. -
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The default key to switch to flight is f, but I've changed it to button5 on my mouse.
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What did that involve? -
This is a long, thread and I haven't been following it, but now that I've cranked up Stamina, I'm really interested, because I can afford to keep hover on more.
Could someone encapsulate for me what Wasabi_Joe's bind set does or tell me where I can find a summary?
If I understand correctly, it has hover as a default state then auto-flys when you move. Is that correct?
It does the same thing to toggle Sprint?
How do you switch from aerial mode to ground?
I use a Nostromo Speedpad and have my buttons set to emulate various keypresses. Any reason that would cause problems with these binds?
Anything else I would need to know?