I think the original said a to-hit buff would be beneficial...
I think that a to-hit buff would worsen the situation for buff/debuffers, controllers, etc, since mass holds/mez's would be effectively nerfed early on. In addition, it would be more disenheartening to see 'MISS' 4x as often than it would have been to just have to take the extra hp down.
I think a damage resistance buff, using the op's time idea would work nicely though, as it would limit the effectiveness of the alphastrikes, and bring to the forefront the use of controllers to hold mobs early and def's to debuff em early. If nothing else, the powerAoE crew may have to have def's walking around debuffing the crap out of mobs so they CAN alpha strike effectively