Confidence

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  1. It doesn't matter if a Archvillian has 100% or more accuracy. You just start your addition at 0 rather than 50% (minion) or 25% (bosses). And if the archvillian has 200% accuracy, then you need to concider yourself to be starting at a negative 100%. From that point you add your powers, buffs and various effect to reach the 95%. The foes accuracies just determine where you start from and attempt a 95% defense.

    Technically this is all incorrect, but its not inaccurate. Defense does work like your describing. If buffs and defense effects are applied in simple additon/subtraction math formula then its just going to be so much easier for a new player to get a grasp on what defense will be doing for them during a game situation.

    You know, the game devs applied the numbers 25% for bosses 33% for LTs and 50% for minions. If you wanted you could refer to those numbers as 75% for bosses, 67% for LTs and, 50% for minions, and instead of adding your defense, you could subtract it to try to arrive at a 5% cap. And we could use the word floor instead of cap.

    The system works both ways, most people refer to it as a 95% cap.

    There is a problem where people are thinking that you start at 0 and build to 95% like resistance does. People are confusing res and def and maybe it would be better to reconcider defense to be a negative. Personally I'm not going to, because everyone around me isn't and I'd hate to be confusing. Its also easier for me to add the %s on the fly to decide how an encounter will turn out for me.
  2. Why pick at straws man, your intelligent enough to know what people are refering to by a cap. You understand you'll not have more than 95% defense in any given situation regardless of the surplus available to you. This is what people are refering to as the cap. Its just a simple method of refering to the system and introducing new terms like "floor" doesn't help alleviate confusion. You've not contradicted what most players understand and refer to as the def cap. The cap is a hard 95% when applied.

    You realize all the def bonus powers are dicussed in possitive numbers, hasten adds 5% not subracts 5%. Regardless of how the math formula is applied, people still look at the issue from front to back.

    I realize the powers are acc debuffs but people are not refering to them as such and because it really doesn't make a difference at all when explaining the system why go out on a limb and create new terms?
  3. stealth 7.5%

    hover 5%

    Its suggested that they are universal, but I think theres a bug and pool powers don't apply to AE defense. Maybe its by design, i don't know.
  4. You've just reversed the concept. Floor or cap, its the same thing, you will hit a cap of 95% and you can't have more defense during any given combat situation. Having more defense available just allows you to hit the cap against higher level mobs.

    You will never have a defense higher than 95%, and surplus goes to counter debuffs and level differences, this is what a hard cap is. A soft cap is something else.

    A useful piece of information would be what % of defense and damage change occurs with level differences, I've been asking that question on a couple forums and I havn't gotten a response yet. Does anyone know?