This'll probably get deleted, but here goes:
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No mez protection? What? All mezzing effects other than knockback are covered within powers in the primary set,
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Wow, you get minimal protection from mezzes.
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and Leaping can fill holes for mobile immobilization/knockback protection.
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The minute protection from KB is in no way 'filling a hole'.
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So the first 40 levels were a breeze
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Uh, no. Fire Tanks aren't all the great until they hit the early 20s.
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Tanks are arguably the safest toons to play in the game, and the problems you've presented are non-existant if you make any attempt to solve them with the solutions I've listed.
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Great, I could make a general statement like that for all of the ATs as well. 'Use your inspirations, powers and teammates correctly, and there's little risk......'
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I've had no issues tanking Psi AVs for my usual team, and the majority of them are damage dealers. It's not like I have an Emp constantly healing me or an Illusion controller taking the alpha with PA or anything.
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Yes, I'm sure you tanked CWK, Psychic Babbage, Giovanni and Vanessa all by yourself with no help.... I've fought those 4 many times, and it's not mostly a 'non-issue'. I've heard Fire Tanks say "I'm not taking the alpha" from the CWK plenty of times.
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My fire tanker outkills my blaster IN ADDITION to being safer and easier to level.
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Well, you're comparing it to a friggin' Elec/Elec Blaster, so no wonder... But, my first Blaster was Elec/Ice and it was quite safe. Not all that fast, but hey, Elec is at the bottom.
[qoute]Think Fire tankers dominating all of the kiosk kill charts is just a coincidence?
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Even if that's right, then that's just because of the PL'ers. When I do missions on teams, I don't go and herd up the enitre floor, I do the group-to-group thing unless the majority want to herd. And, when I do either, my teammates aren't superfluous; Burn doesn't drop mobs in half a second like some people seem to think.
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Shouldn't this be a problem since Blasters are supposed to be #1 in terms of damage and Scrappers #2?
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Well, I never said I was against lowering the damage on Burn, just take out the stupid fear effect that really hurts it. I don't see the need to have 4 nerfs on Burn which make it damn near useless. Isn't the AoE limit, the lower damage, and longer recharge rate enough of a nerf? The ridiculous and highly inconsistent reasoning for that fear effect isn't helping them either.
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As for Controllers, 1). There are two that are capable of dealing heavy damage in I4, Fire and Illusion. That's 2/6 sets. Ice, Gravity, Earth, and Mind Controllers leveling as quickly as Fire tankers or Blasters without heavy team support post 32? Not happening.
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Yet, you're referring to only 1 of the Tanker primary sets, Fire. That's 1/4 sets. Try comparing Ice, Gravity, Earth and Mind Controllers to Ice and Stone Tankers. Stone gets Granite at 32, do you think that helps their kill rate?
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2). Controllers are supposed to be the weakest and strongest AT in the game.. safer, faster leveling 32 is definitely in line and flavor of the AT after having to painfully grind for those low levels, which do -not- fly by for them as fast as a Blaster or Fire tanker.
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The first 20-some levels are a grind for a Fire Tank as well. Whereas, Blasters can fly through those levels.