Clarkone68

Recruit
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  1. [ QUOTE ]
    and a couple of foe holds, that work only on minions, and are freed as soon as they are attacked

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    I don't know about you, but my holds last a long time, and I can even immob AVs. My holds on AVs are very short-lived, though.
  2. That's a terrible, terrrible idea. Now, drop it already........................................... ..
  3. This'll probably get deleted, but here goes:

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    No mez protection? What? All mezzing effects other than knockback are covered within powers in the primary set,

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    Wow, you get minimal protection from mezzes.

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    and Leaping can fill holes for mobile immobilization/knockback protection.

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    The minute protection from KB is in no way 'filling a hole'.

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    So the first 40 levels were a breeze

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    Uh, no. Fire Tanks aren't all the great until they hit the early 20s.

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    Tanks are arguably the safest toons to play in the game, and the problems you've presented are non-existant if you make any attempt to solve them with the solutions I've listed.

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    Great, I could make a general statement like that for all of the ATs as well. 'Use your inspirations, powers and teammates correctly, and there's little risk......'

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    I've had no issues tanking Psi AVs for my usual team, and the majority of them are damage dealers. It's not like I have an Emp constantly healing me or an Illusion controller taking the alpha with PA or anything.

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    Yes, I'm sure you tanked CWK, Psychic Babbage, Giovanni and Vanessa all by yourself with no help.... I've fought those 4 many times, and it's not mostly a 'non-issue'. I've heard Fire Tanks say "I'm not taking the alpha" from the CWK plenty of times.

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    My fire tanker outkills my blaster IN ADDITION to being safer and easier to level.

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    Well, you're comparing it to a friggin' Elec/Elec Blaster, so no wonder... But, my first Blaster was Elec/Ice and it was quite safe. Not all that fast, but hey, Elec is at the bottom.

    [qoute]Think Fire tankers dominating all of the kiosk kill charts is just a coincidence?

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    Even if that's right, then that's just because of the PL'ers. When I do missions on teams, I don't go and herd up the enitre floor, I do the group-to-group thing unless the majority want to herd. And, when I do either, my teammates aren't superfluous; Burn doesn't drop mobs in half a second like some people seem to think.

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    Shouldn't this be a problem since Blasters are supposed to be #1 in terms of damage and Scrappers #2?

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    Well, I never said I was against lowering the damage on Burn, just take out the stupid fear effect that really hurts it. I don't see the need to have 4 nerfs on Burn which make it damn near useless. Isn't the AoE limit, the lower damage, and longer recharge rate enough of a nerf? The ridiculous and highly inconsistent reasoning for that fear effect isn't helping them either.

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    As for Controllers, 1). There are two that are capable of dealing heavy damage in I4, Fire and Illusion. That's 2/6 sets. Ice, Gravity, Earth, and Mind Controllers leveling as quickly as Fire tankers or Blasters without heavy team support post 32? Not happening.

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    Yet, you're referring to only 1 of the Tanker primary sets, Fire. That's 1/4 sets. Try comparing Ice, Gravity, Earth and Mind Controllers to Ice and Stone Tankers. Stone gets Granite at 32, do you think that helps their kill rate?

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    2). Controllers are supposed to be the weakest and strongest AT in the game.. safer, faster leveling 32 is definitely in line and flavor of the AT after having to painfully grind for those low levels, which do -not- fly by for them as fast as a Blaster or Fire tanker.

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    The first 20-some levels are a grind for a Fire Tank as well. Whereas, Blasters can fly through those levels.
  4. OK, let me cover some of the BS first:

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    Here's the part that is ridiculous: by the time the Tanker says "ready!", everything but bosses is already dead.

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    Well, either you're fighting against -10 mobs or he's saying "ready" a while after using Burn. Burn doesn't kill even mobs that quickly much less +1 mobs. +2 mobs and up don't go down with 1 Burn patch. Actually, I assume you're talking about a Fire/Fire Tanker here. Ask him not to herd or find another team. You won't have to worry about this in I5 anyway with just the AoE restrictions alone.

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    The fact is, why play any other toon to get to 50 when you can do it with 1/4 of the time with no risk?

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    Maybe because the game isn't a race to 50. And, "no risk"? No risk my [censored]. There's plenty of risk. You don't have mezz protection, psi protection, you don't have protection from Sappers, no KB protection, and Fire Tanks have the worst defense of all tanks as of I4.

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    My Fire tank was faster at killing bad guys than my blaster, safer, easier to level, etc. etc. and that's with a "gimped secondary set" like War Mace.

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    Woah, a Tanker is safer than a Blaster? Imagine that! Blasters are much, much quicker to level than Fire Tanks are until about the early 20s, then it slows down until Fire Tanks pass them. I don't know what you're crying about, my Fire Blaster leveled just as quickly to 30-something as my Fire Tanker did. Maybe not as safely (well, they did back in the uber Smoke Grenade days), but it still flew through levels. What about Controllers? Once most hit 32 and get their pets they can level quickly with little risk.


    Now, onto the devs:

    What the hell are you people thinking? You've (I think it was Statesman) stated that you didn't add the fear effect to Burn because in went against what a Tanker was suppose to do: hold aggro. So, why would you put it in now and contradict yourself? Why make yet another Fire primary power useless?

    Look at all the usless powers in the set already:

    Termperature Protection - It's not needed.
    Fiery Embrace - if you don't have Fire as a secondary or Pyre Mastery, then it's a complete waste.
    Rise of the Phoenix - It's the final power in the set and it's craptacular! You have to friggin' die to use it...... Compare it the other level 32 Tank powers and it's a joke. It's not much better than using an awaken instead.

    Now, you want to make Burn useless as well. Great, you want to have about half of the Fire primary to be basically useless. Why? Is that your great design idea for the game? "Hey guys, let's make half the powers in the game useless!"