Chill_Out

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  1. Chill_Out

    Tanker Update

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    Why not give tankers a RAGE bar that indicates how much of a bonus they are getting, have the RAGE bar go up from damage taken and damage dished out then you get special abilities that pop up when you have enough rage you can then unleash on something, thats how tankers are in the comics. Whats that you want to nuke the hulk? go ahead and whatch him after it happens

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    Good point - both the AoE inherent taunt and the increaseing damage need a very mild, but obvious visual clue as to their occurance - nothing terribly obscuring, but perhaps the existing provoke/taunt SFX could be used, as well as a RAGE message that flashes when your damage gets upped, similar to how scrappers get a Critical message - and for the tankers, a rage bar that shows how far upped you are and when you come down...

    I'm excited!
  2. Chill_Out

    Tanker Update

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    2. The Tanker's defense stats can be matched by a properly slotted Scrapper - but the Tanker can not approach the Scrapper in damage.

    Feel free to comment!

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    Not true if you are a dark armor scrapper, since our armor doesn't stack. Since you are making tankers more offensive, can we make armor stack so scrappers are more defensive? Tankers will get more offense the more they hit/longer they fight; scrappers will get more defense the more they hit/longer they fight.

    If that doesn't work for you, then I'll wash your car (and Geko's too!) if you let me stack 2 dark armor toggles (just 2, not 3, not asking for the world here).

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    Good news for you - Devs have stated earlier that they are looking into implementing armor stacking for Stone/Ice (and Fire?) tankers as well as DA scrappers. It seems the graphic coding was something they needed to spend time on, so it's not coming soon, but it will come.

    And yes, I don't need all my armors to stack (Stone Tanker), but if Rock Armor could stack with any other single armor, I would be very very happy. That and increase Stone Skin to 25% base resistance vs. Smash/Lethal
  3. Chill_Out

    Tanker Update

    Thank you Statesman for addressing the above, and for working out a nice set of solutions that do not nerf anyone else.

    I'm hoping that the aggro and escalating damage will apply to all the damaging effects of our Primary and Secondarys (such as Mudpots or Icicles), and not just a few of the damaging powers.

    Good news, and thank you