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Posts
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Joined
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"Core of your specialty" being the key word. Anybody can take the Stealth powerset, but it doesn't make you a Stalker.
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Except not. I want more AT uniqueness, you want less. I'd rather dev resources going towards that. And thus the disagreement.
Oh, and as for AT identity, I'm not being inconsistent. I'm going with the official definition of Stalkers and the one I'd really hope to be maintained and built upon.
Quote:Giving em SS is basically saying "yeah no more of that definition"Skill can divert clumsy raw power, and precisely applied force can solve many problems. As a Stalker, this is the core of your specialty. You do your best work when attacking from ambush, and can even hide in plain sight to escape foes. Deadly attacks and good defenses make you a dangerous combatant and assassin, but you can be overwhelmed if you're not careful. -
Could be.
You really shouldn't have these discussions in such a "competitive" light. It's subjective, sure, and I'm giving my opinion. If you disagree, fine.
Just post your opinions and let the devs sort out who they think is right. This comes down to their subjective decision. -
You have a point, but there's a point where sets obviously don't fit. There's a point, I think, where a concept just doesn't make any sense anymore.
Obviously there's nothing wrong with a super strong sneakster, but a set like street justice can fit that mold anyways. You have to be super strong to be able to defeat supervillains with that.
As for Super Strength, the style of the set is... I just can't see it being a stalker set in any way. You've got a concept for a character who's a stalker who smashes around and chucks rocks and claps his hands really hard and uses brute force with totally indisciplined attacks... I really can't see it.
The problem here I guess is the idea of Stalkers is just messed up. Somebody mentioned being able to go along without Hide and perform just fine basically means Stalkers are just Scrappers with slightly different toys.
I'd really rather like to see Stalkers get more unique stuff and be tweaked to be more unique rather than giving them super strength and shove them further towards being Scrappers 2.0.
Archetypes having unique sets, I think, can be a good thing. As long as it's not stopping other archetypes from getting very generic things like elementals. And don't say "Super Strength" is one of those things. Super Strength is also represented by Street Justice, which is far more fitting for the sneaky and scrappy types. The set we have, Super Strength, is definitely designed for the brute-force tank kind of character, it's a very broad term but the set we have to represent it shows a very specific kind of fighting.
SR to Tankers kinda seemed like an odd choice to me. Katana for brutes really isn't much of a stretch to me. I can still see it fitting the archetype. A dodgy tank is just weird though. It's at least discreet though.
If we're going to completely abandon the idea of archetypes being unique in anyway, then whatever, give Stalkers Super Strength. Throw in Stone Melee / Armor while we're at it. Why not, I'm sure somebody could fit that into their concept. I know the concept has been gradually eroding but I'd like to see archetype uniqueness make a comeback, and this is something I'd hate to see happen in that regard. -
Giving Dark powers the ability to select from either of the two looks = very yes
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I've said my piece. Super Strength is not a set I'd personally see as suitable for a stalker. It's basically designed to be the set where the user tries to get everybody's attention with the biggest and loudest moves possible with no room for discreetness. No point in trying to explain every point about how moves with similar functions have a vastly different feel and style.
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What the heck is "jets taking off" supposed to be. It's not very descriptive of any power set I know of. If you're talking about Kinetic Melee, I really don't know how that set isn't stalkerish. If anything it's just a poor sound effect choice, nothing about that set tells me that a stalker would never fight that way.
Electric Armor is not a "lightning storm". They don't even get the damage aura, they just get lightningy. And with the ability to go invisible I don't really see how this is comparable to a set that is basically defined by making the hugest attacks possible and using your strength to recklessly smash everything.
The staff melee comparison is silly too. Granted the final move is a bit crazy and overdone, it's still something I can imagine a sneaky guy doing.
The question here is why do you want to devalue archetype concepts so much? I personally don't like seeing concepts destroyed and I like the idea of archetypes having differences in their sets that homogenize them less. -
SS seems distinctly un-stalkerish in every way. Not the idea of a super strong stealther, but seriously look at that set. Clapping your hands really loudly to stun people, stomping your foot to make a giant shockwave, crazy fist swings, chucking rocks and the such.
This is one case where I don't really like the idea of proliferation. Let tankers and brutes have this one, guys. -