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Posts
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Joined
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I've only seen the first GITS movie I found it pretty cool the artwork and animation were great but I'm really a fan of old school animes like Fist of the North Star(series not the movie).
Level wise we are currently levels 5-9. I just finished helping two new recruits get to level 5 so now everyone is set for some Hollows action -
Glad to have you aboard and thanks for joining I was almost losing faith
The days we meet up are at moment a bit random due to people not being able to get online on certain days and such.
I'm on most nights so I'm gonna try and get everyone to try and come on as much as possible that way there should always be at least three to four people on most night during the week.
Time wise most of us come on at about 7pm with myself on from about 7.30/8pm.
When the guys are on monday I'll find out which days they can come on and start posting best possible team up days.
On days not many people can make it online I'll help anyone with a low level toon catch up with the rest.
Anyway I look forward to teaming with soon. -
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I think Defiant was a bad choice Cerberus 'cos I'm getting tired of this.
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While I'm tired of having to explain myself to people who aren't willing to join us. I won't give up on this server just yet though those that have joined us are cool and understand what we are doing.
I think the problem is that this thread went from join a controller team to /Rad vs /Kin and rate my build thread.
Things just need to get back on track. -
Why is it that in a thread design to find people to join a Fire/Rad controller SG team do I have people:
Talking about /Kin
Criticising builds without checking or asking what the build is trying to achieve.
Challanging a team of low level toons to PVP without thinking to ask if the team is made for PVP.
And generally sounding like they have not actually read the post from the start.
Is this a attempt at trolling?
Are people trying to go some what off topic?
Did I make a error in thinking this server would have more understanding team players then Union?
I would like to think not but looking at threads like "The Gang" where players signed up, meet up and posted things like builds without outside criticism it makes me wonder.
While I have not posted it I have paid attention to all points made by those commenting and I have points to counter most if not all points made but I would rather discuss things like meeting times and such then have to explain every part of a build to people who aren't willing to even join the team.
I'm thankful to those who have been trying to give advice to help this team(Evil Bob/Cynic) but try to understand that I have a set plan and can justify all my choices and so far no one in the group has questioned those choices.
Those that have joined understand what style of play we are aiming for through playing with the team.
So to those who criticise please join us, team with us, if you still want to criticise after that then so be it.
I wonder if TopDoc the founder of Buffer overrun (US /Rad Controller/Defender SG) and the person I got the idea to do this from had this same problem?
Anyway I look forward to meeting up with those that have joined on Monday for some good old fashion fun. -
I'd firstly like to say thank you to Fire Funk our newest recruit for joining our Controller team.
The turn out was a bit low for this sessionSo I'm giving a bit more notice this time for the next session.
The next session is set for Monday at 7pm onwards, as always I'll be a bit latebut start with out me.
If Monday no good then post the days you can make it.
But I look forward to the next proper meeting cause with everyone on we will have the power to total own The Hollows, Perez Park and pretty much anywhere else around our level.
Also this is a quick move run down for Fire/Rad until lvl 40:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Toki
Level: 39
Archetype: Controller
Primary: Fire Control
Secondary: Radiation Emission
---------------------------------------------
01) --> Char==> Empty(1)
01) --> Radiant Aura==> Empty(1)
02) --> Fire Cages==> Empty(2)
04) --> Accelerate Metabolism==> Empty(4)
06) --> Radiation Infection==> Empty(6)
08) --> Hot Feet==> Empty(8)
10) --> Air Superiority==> Empty(10)
12) --> Flashfire==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Hurdle==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Hasten==> Empty(22)
24) --> Enervating Field==> Empty(24)
26) --> Lingering Radiation==> Empty(26)
28) --> Assault==> Empty(28)
30) --> Mutation==> Empty(30)
32) --> Fire Imps==> Empty(32)
35) --> Maneuvers==> Empty(35)
38) --> EM Pulse==> Empty(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Containment==> Empty(1)
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I still need to think about the slotting and Epic powers and such but feel free to tell me what you think. -
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Toki
Level: 9
Archetype: Controller
Primary: Fire Control
Secondary: Radiation Emission
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01) --> Char==> Empty(1)Empty(3)
01) --> Radiant Aura==> Empty(1)Empty(7)
02) --> Fire Cages==> Empty(2)Empty(3)
04) --> Accelerate Metabolism==> Empty(4)Empty(5)Empty(5)
06) --> Radiation Infection==> Empty(6)Empty(7)
08) --> Hot Feet==> Empty(8)Empty(9)Empty(9)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Containment==> Empty(1)
---------------------------------------------
For those that are Fire/Rad this is a quick look of what my move/slots are looking like.
I'll do a full 1-32/1-50 build when I get a chance. -
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How about Friday Night? That ok?
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Friday should be ok but I could be a bit late coming on, also depends on who else can come on. -
I just took a look at the SG member list and we are down to 6 members [img]/uk/images/graemlins/frown.gif[/img]. Looks like one of the Fire/Rads left (I can't remember his name) So we are gonna need more people to join.
This team has great potential so spread the word [img]/uk/images/graemlins/grin.gif[/img].
I'll be posting build info and stuff tonight aswell so stay tuned. -
I agree with Pious that we should try to stay around the same levels I'm already lvl 8 while most in the group are level 6 but they will be able to catch up quite quickly.
Saturday night would be a good day to meet up again tho we would be missing Agent X1 and Nothingness as they are away this weekend [img]/uk/images/graemlins/frown.gif[/img]
So that would make three of us, we would need a least 2-3 more people to make it fun so lets see if anyone else can make it on Saturday. -
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Great start today was, great start!
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Indeed it was a excellent start, thanks to all that turned up and thanks to Pious for setting up the SG.
Can everyone who is still interested please post which night they can be online so that we can arrange another meeting.
Also if you know anyone else who wants to join they are more then welcome to. -
Got back in record time I'll be online in the next 15-20 minutes.
Will meet all around Miss Lib. -
Hmm things aren't going too smoothly I don't finish work till 6pm so I'll try to be on by 8-8.30pm tops.
You can get started before that if you can wait that long, if you do then I'll look for deathdudes toon Life spirit. -
We can all meet in Atlas my toon will be called Toki..
I'm just trying to think of a good build for Fire/Rad. I think the main thing is that we have Char,Fire Cages and Hot feet asap travel wise I was thinking of the jump line.
Feel free to jump in with sugestions tho. -
Right the time will be 9pm tomorrow night (16/08/06)
I'll post info/build Ideas in a couple of hours so stay tuned.
In the mean while can people post the names of their toons and what type they are so we can find each other tomorrow. -
I've played in a team of /Rad corruptors with a /Kin corruptor joining and yes they help quite some bit and cover the /Rads main weakness mezzing.
A few things tho:
With just 4 stacks of AM End is not ever a problem if this went up to 6-8 then speed boast would not be needed even for its recharge.
Quote:
-Inertial Reduction is totally unneeded.
"Yeah....why would anyone wish to have unsurpressed vertical movement??"
Multiple AM plus hurdle and swift gives plenty of unsurpressed movement.
Quote:
-Transference is totally unneeded to this style of play.
"Sure....good thing there isn't any mobs in the game that will sap your end...oh wait."
While I disagree with it being totally unneeded as it can be used to help recover team mates endurance after a nuke
its not needed to stop end sapping mobs as AM greatly protects against this.
But I'm not looking to turn this topic into a /Rad vs /Kin
both are great it just depends on what you do and how you do.
The point of this thread is to get people to team up as Fire/Rad controllers if you want to be Fire/Kin or even Fire/Emp then sign up anyway. -
Kinetics is great for solo or for supporting a mixed team but for this type of team would not work as well.
This is taken from the ChuckNorris guide to a 6 man corruptor team but the same would pretty much apply to a controller team.
"Some think that a team of all /Kinetics can equal the /Rad team, or even surprass it. They are wrong. Here is why:
Kinetics can't even come close to the sheer debuff capability of the Radiation Emission set.
As for things dieing too fast at higher levels... Well, probably no other Villain team type is going to GET you to those higher levels than a /rad team.
Plus, as a /rad team you'll be fighting purples on relentless at higher levels - And not many 4-6 man teams can keep it together against such odds.
All Kinetics really has going for it in this kind of strategy is Siphon power, and all it does is debuff the enemy's attack damage by 15% and increase yours by 15%.
Kinetics also uses a point blank AOE, rather than ranged AOE, meaning you have to make yourself vulnerable to alpha strikes before it goes into effect.
A radiation Emission team, in contrast, can (at range) debuff an entire group's accuracy, defense, resistance, and damage output down to nothing - And the effect is a constant toggle as opposed to a one shot AOE.
Going down the list power by power:
-Kinetics has a much better heal, but if you're playing your /rad group right you won't need much healing anyway.
-Repel is counterproductive.
-Siphon Speed is not needed.
-Increase density has no use in a /rad team, where you nothing will be able to hit you and you'll kill them the mobs too fast for them to do anything.
-Speed boost is totally unneeded.
-Inertial Reduction is totally unneeded.
-Transference is totally unneeded to this style of play.
-Fulcrum Shift. Again, all it does it debuff damage and buff your damage. And do you really want to wait until level 38 to get one of the only three secondary powers that is useful to the /rad team style of play? I don't think so.
Let's compare it power to power with Radiation Emission:
-Radiant Aura. A good heal that gets the job done.
-Radiantion Infection - Targeted AOE, radius 20ft, casting range of 70ft. Debuffs the enemy's Accuracy and Defense by 22.5% unslotted. It's a toggle power, so it never misses and stays up infecting all nearby enemies until the target dies.
-Accelerate Metabolism. A PBAOE with 25ft radius that allows you to boost the Damage, Attack speed, Endurance recovery, and Run/Fly speed of your entire team for 2 minutes. It also grants them resistance to all status effects. This power is a great boon to the /rad team combat style.
-Enervating Field. Targeted AOE, 15ft Radius, 70ft range. It decreases the enemy's Damage and Resistance by 22.5% unslotted. It's a toggle power, so it never misses and stays up infecting all nearby enemies until the target dies.
-Mutation. Ressurect fallen teammates. Technically it fits well with the /rad style of play, but ultimately it's not needed if you've got awakens around.
-Lingering Radiation. PBAOE with 25 radius. Decreases the attack speed and movement speed of all effected enemies for 30 seconds. Not essential if you've got the other two debuff toggles running, but it still fits the /rad team theme well and is useful against tougher foes like Heros or Giant Monsters.
-Choking Cloud. A toggle PBAOE with 15ft range that has a 50% chance to impart 5 second holds in pulses every 5 seconds. Not required when you've got so many /rad teammates using their toggles, but it still fits the /rad team style well if you ever come across the need to hold a bunch of targets in place after debuffing them.
-Fallout. Useless. The only useless power in the /rad set.
-EM Pulse. Again it fits the mass AOE theme of /rad well, but ultimately isn't required when you consider how powerful your massed toggles already are.
Conclusion: The vast majority of the Kinetics line is useless to the /rad style of team warfare.
Just about every /rad power IS useful to this style of warfare, even if a few of those powers aren't actually required because the ones you already have are SO powerful that anything more would be overkill."
If the long text put you off long story short /Rad wins for a large team of all /same secondary. [img]/uk/images/graemlins/grin.gif[/img] -
Team Ninja reached 50 last night.
Ninja Master Fuzen lvl 50
Ninja/Dark/Mace Mastermind
And my fellow Ninja
Ninja Messiah lvl 50
Ninja/Dark/Mace Mastermind