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Posts
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Joined
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Sorry, forgot about the data. Didn't realize the link didn't work. Was way too late to think about testing it. heh
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Okay folks. This is my first attempt at dealing with set bonuses to any great degree or using Mids for anything more than planning out when I was going to take what power. I've never paid much attention to what uniques I should make sure are in or how many of each set bonus I can take. So this is my shot at things after looking over previous build posts.
Was trying to push things more defensively than offensively, hoping to survive anything and let fury pick up the offensive side of things.
Taunt and concealment (stealth at least, the other less so) are concept constraints. Super jump is less so, but I'm rarely a fan of Super speed, so that would take some convincing. All the builds I've seen go with Soul Mastery, so I have too. Wondering if that's a 'must have' or not.
Beyond that, if anyone wants to point me in right direction to shoot for with Incarnates, that'd be most welcome.
Not terribly worried about cost, I just keep playing til I have what I need, to a point.
Thanks in advance.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Jake Blackjack: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(23), S'fstPrt-ResDam/Def+(25)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(43), Sciroc-Acc/Dmg(43), Sciroc-Dam%(43), M'Strk-Dmg/EndRdx(50)
Level 6: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(15)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Grounded -- Aegis-Psi/Status(A)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), Rec'dRet-Pcptn(19), AdjTgt-Rchg(21), AdjTgt-ToHit/Rchg(21)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), FrcFbk-Rechg%(37)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/EndRdx(37), Efficacy-Acc/Rchg(39)
Level 38: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(39), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(40), Zinger-Taunt/Rng(40), Zinger-Dam%(40)
Level 41: Stealth -- LkGmblr-Rchg+(A)
Level 44: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Build%(46)
Level 47: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(13)
Level 1: Fury
Level 4: Ninja Run
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Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 31.8% Defense(Smashing)
- 31.8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 17.4% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 51.3% Enhancement(RechargeTime)
- 9% FlySpeed
- 168.7 HP (11.3%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 21.5%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.95%
- 20% Perception
- 1.5% (0.03 End/sec) Recovery
- 46% (2.87 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 3% Resistance(Psionic)
- 9% RunSpeed
- 2% XPDebtProtection
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The Praetorian clockwork have been talking like this since the beginning. I love trying to figure out what they're saying, and yes, each type of clockwork has it's own dialect. The resistance-hacked clockwork use a mix of lower and upper case almost like internet leet-speak, very cool stuff.
If a citizen escapes from the BAF, clockwork's task is to return to the BAF the citizen.
Quote:[NPC] Sweeper: PPL.ATK(CWK); CWK.TSK[DEF(CWK)] > CWK.TSK[CLN(PRA)]; CWK.TSK = DEF(CWK)
If clockwork see an adjacent attack , then clockwork response is to reciprocate(?)
Whoever thought this stuff up gets a gold star. -
One question about Performance Shifter: Chance for +Endurance that I haven't seen, sorry if I missed it. Is there a difference between slotting the level 21 and level 50 version of this particular IO? Everything I've seen always says that, when it procs, it gives 10% (or just 10 depending on where I'm reading) without regard to the IO level.
Thanks in advance,
-Alpha