Celtic_Madman

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  1. I don't think the problem is how much damage blasters do. The problem is the nature of AOE's and how this game was designed.

    Let's say a blaster and a tanker run into a group of 3 minions. They will easily be able to take them out in a few shots. Let's now say that same blaster and a tanker run into a pack of 30 minions (not possible but this is just an example). Given the right circumstances, that blaster can take out the group of 30, just as easily as he did the group of 3. There is no strength in numbers for the enemies like us heroes have.

    I have a strong feeling that this "fix" will not be a direct nerf to blaster. Perhaps mobs will be given a chance to spawn with leadership skills? This will give mobs greater strength in numbers making the fight last longer. Keep in mind, leadership skills stack, so the more mobs you take on, the more powerful they become.

    Let me throw some completely random numbers out.

    Minions have a 20% chance to spawn with a Maneuvers or Assault leadership skill.

    LT's have a 35% chance to spawn with Maneuvers or Assault skill.

    And bosses have a 60% chance to spawn with 2 out of Maneuvers, Assault or Tactics.

    We'll leave vengeance out of this equation for now.

    With this, or something similar, you’ve made battles last longer, as well as making all the support classes much more desirable in a group. You’d need more healing because of the increased chance of damage that mobs are now doing. You’d want a tanker to mitigate damage that the longer battles would cause all the heroes. And you’d want controllers to put holds on the mobs to toggle off those leadership skills.

    This is just a thought I've been having for a few weeks and thought I’d throw it out there to see what folks thought. The numbers above are completely random. I just made them up for the example. =)

    And yes, I do have an AOE blaster.

    Celt