CassandraGemini

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  1. It helps tremendously, thank you.

    Quote:
    Originally Posted by UberGuy View Post
    Why so much recharge in Dark Servant?
    Going by Darkity's guide (current as of i13) recharge enhancements in DS cause fluffy to cycle his powers faster...still true? Truth be told, slotting this power caused me more grief than anything so far. My old slotting of six recharge is obviously useless, heh. He does so much, and it seems I have so little to give back

    Your advice is duly noted here.

    Quote:
    Originally Posted by UberGuy View Post
    What was the goal of Acrobatics? Is it KB protection?
    Yup, I'm now prepared to drop it for Temp Invul. I have bids down for two of the -KB IOs already. This is exactly the kind of help I needed

    Quote:
    Originally Posted by UberGuy View Post
    Now, it's possible you really do, but do you really want Blackstar back as fast as possible?
    No, honestly at this point I was running out of places to put the slots but I can fit them into TI.

    Quote:
    Originally Posted by UberGuy View Post
    Can you turn the accuracy in Pet. Gaze into another Endo, and then one of the holds into a recharge?
    Actually, I can I have another Endo I was saving for my Ill/Kin but I think I can find another before that toon ever gets enough levels to use it.
  2. Quote:
    Originally Posted by Fulmens View Post
    Welcome back. You may want to do some homework.
    Thanks And yeah, I realize that I have a TON of catching up to do.

    I know about ED. I don't think I seriously overdid anything, did I? What's happening here is me looking at Mids and whenever an attribute gets close to (or into) the red, I stop buffing it. I think the most waste I have is where I put 3 lvl50 IOs into a single attribute, for example the recharge in Tar Patch (99.08% vs. pre-ED 127.2%). I'm certainly open to suggestion as to where I could place those slots more effectively

    Quote:
    Originally Posted by Fulmens View Post
    Also, they redid Defense and Acc Debuffing in a way that is, umm, complex to explain.
    Now this, I really don't know much about, I'm afraid. Did I overslot -ToHit?
  3. Greetings, fellow defenders. I have reactivated after a four-year absence, and need your advice as to how I should rebuild my seriously out-dated D3.

    Back in my heyday, HOs were dropping like rain (at least one a day for several months), so I have enough between my 50s to put together the build below...Question is, should I? The alternative is to put the HOs on the market and use the income to acquire some IO sets. Some pros and cons for the HO build:

    Pros:

    -- I can make this build NOW. I have enough inf stashed away that picking up the common IOs I need to pad it out will be cake. Getting the IO sets that I want will take forever at auction.

    -- Two nucleolus, for example, will provide a larger buff than 1 dam & 1 acc IO (66% to each vs. 42.4% to each) using the same number of slots.

    Cons:

    -- Missing out on a ton of set bonuses. Particularly recharge, which I want for stacking Tar Patch, among other things.

    Note that this toon was an AV-killer that relied a lot on HT for the -regen and stacked PG to keep them in place. Blackstar is just there for fun

    So, friends, what would YOU do in my position? Here's the HO build I came up with (slot levels are arbitrary):

    [Edit: The Nucleolus in TG should be a Lyso, oopsie]

    Level 1: Twilight Grasp HO:Nucle(A), HO:Lyso(3), HO:Lyso(3), HO:Golgi(5), HO:Golgi(5), Heal-I(7)
    Level 1: Dark Blast HO:Nucle(A), HO:Nucle(7), HO:Nucle(9), HO:Enzym(9), HO:Enzym(11)
    Level 2: Tar Patch RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
    Level 4: Gloom HO:Nucle(A), HO:Nucle(13), HO:Nucle(15), HO:Enzym(15), HO:Enzym(17)
    Level 6: Combat Jumping DefBuff-I(A)
    Level 8: Shadow Fall HO:Ribo(A), HO:Ribo(17), HO:Cyto(19), DefBuff-I(43), ResDam-I(43)
    Level 10: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 12: Hurdle Jump-I(A)
    Level 14: Super Jump Jump-I(A)
    Level 16: Tenebrous Tentacles HO:Perox(A), HO:Nucle(21), HO:Lyso(23), HO:Lyso(23), HO:Enzym(25)
    Level 18: Health Heal-I(A)
    Level 20: Stamina EndMod-I(A), EndMod-I(25), EndMod-I(27)
    Level 22: Night Fall HO:Nucle(A), HO:Nucle(27), HO:Enzym(29), HO:Enzym(29), Dmg-I(31)
    Level 24: Darkest Night HO:Enzym(A), HO:Enzym(31), HO:Enzym(31)
    Level 26: Fearsome Stare HO:Lyso(A), HO:Lyso(33), HO:Endo(33), ToHitDeb-I(33), ToHitDeb-I(45), RechRdx-I(50)
    Level 28: Acrobatics EndRdx-I(A)
    Level 30: Howling Twilight RechRdx-I(A), RechRdx-I(34), RechRdx-I(34), EndRdx-I(34), EndRdx-I(46)
    Level 32: Dark Servant HO:Lyso(A), HO:Lyso(36), HO:Endo(36), Heal-I(36), RechRdx-I(37), RechRdx-I(37)
    Level 35: Petrifying Gaze HO:Endo(A), Acc-I(37), Hold-I(39), Hold-I(46), RechRdx-I(50)
    Level 38: Blackstar RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Dmg-I(40), Dmg-I(40), HO:Lyso(40)
    Level 41: Moonbeam HO:Nucle(A), HO:Nucle(42), HO:Enzym(42), Dmg-I(42), RechRdx-I(43), IntRdx-I(46)
    Level 44: Conserve Power RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Power Build Up RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), ToHit-I(48), ToHit-I(50)
    Level 49: Super Speed Run-I(A)

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|