Thanks for the comments guys.
I'm upto lvl 13 with the char now
War N' Peace and so far it's been great fun actually feels really Heroic
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YOu may wish to consider squeezing in punch/tough/weave if you are going for heavy dutry tanking. Tough will give you silly smash/lethal damage (Taking you to close to cap) and you will certainly notice the damage reduction at such high levels.
Weave is usually thought of as rubbish, but the defence is more helpful in issue 7. Also, come the level 30's / 40's and you start facing psionic attacks on an increasingly frequent basis this will be your only limited protection. IIRC you can slot weave up to about 5-7% def vs all as a tank, which translates to 10-14% damage reduction / mez reduction / secondary effect reduction (hey anything helps vs sappers).
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I like where your going with this, the addition of the fighting pool would make the char almost immortal, but where can i fit it in to my current build?
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I'd drop punch in favour of haymaker. (take dull pain at 2, and haymaker at 4) slots in jab are really a waste. The base damage is so poor.
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In hindsight (as things always are) this would probably have been the way to go, however, i don't want to start again.
One thing i've noticed whilst playing the build to lvl 13 is that i've probably gotten Unyielding too early, as of yet i've not needed it at all, maybe should have left it until the very late teens early 20's?