CaptainMoodswing

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  1. [ QUOTE ]
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    Just added this patch note to PvP section:

    Being defeated in a PvP zone will carry debt if any of the damage to you was caused by NPCs. The amount of debt is directly proportional to the amount of damage you took from NPCs vs. how much was done by opposing Player Characters. The more damage dealt to you by NPCs means more debt when you are defeated.

    * This means that you can no longer “escape debt” by being defeated by a PC after taking massive damage from NPCs, nor will you be penalized with a massive amount of debt if you are defeated by an NPC after taking a huge amount of damage from a PC.

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    O...M...G!!!

    With all the things this game has wrong with it right now, they worry about this?? I mean seriously, how often did anyone ever intentionally get killed by a PC in order to avoid debt caused by an NPC in a PVP zone? Is this really that prevalent of an issue?

    Where's the "pulling my hair out" smiley.

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    Agreed. It boggles my mind that they actually devote time to fix something that isn"t broken while we have server instability, and frequent game crashes. I mean, hello!?
  2. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Just added this patch note to PvP section:

    Being defeated in a PvP zone will carry debt if any of the damage to you was caused by NPCs. The amount of debt is directly proportional to the amount of damage you took from NPCs vs. how much was done by opposing Player Characters. The more damage dealt to you by NPCs means more debt when you are defeated.

    * This means that you can no longer “escape debt” by being defeated by a PC after taking massive damage from NPCs, nor will you be penalized with a massive amount of debt if you are defeated by an NPC after taking a huge amount of damage from a PC.

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    wow....not like there were a bunch of folks running to pvp zones as is. I know for one, that I won't be going back.
    Bad idea.

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    I fail to see how it is a 'bad idea'. You may not like it, but that really doesn't make it bad - especially since you go into no details.

    I think it's a fine idea. Reduces the amount of debt you get for damage done to you by players. How can that be "bad"?

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    Because number 1, you never got debt from other players, and number 2, it takes less effort to give you debt from an enemy teleport.
  3. [ QUOTE ]
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    Especially since the Megalomaniacal Badge requires you to kill 100 Shivans (Men in Black/Woman in Black Badge). So much for not having to go into a PvP zone if you don't want to.


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    You do realize there's a whole mission in the 15-20 range that spawns nothing BUT shivans in Diable, right?

    Farming that one mission instead of going into the PvP zone seems like a fair trade-off, especially if you compare it to the hellish kind of badges heroes need to get such as Illusionist or Banisher.

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    Sure, except that you also need Last Stand from Recluses Victory.

    <Edit> and triumphant from Grandville.
  4. [ QUOTE ]
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    Well Just got done doing some pvping with my Villain-lvl 40 dominator-and man....talk about pretty pointless for villains at this time. Essentially the heroes camped every pill box and the villain base the entire time--I'd wager it took less than 5 minutes for the heroes to win, over and over again. Now I understand that on the individual servers there won't be quite this big of an Imbalance of populations. But still I could see a large oranized supergroup completely owning the zone and wracking in unfathomable amounts of prestige and even XP from fighting the signature villains over and over again that this could be exploitable. All in all a great idea, but hopefully Villains will get a buff to make it at least a competitive zone.


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    The only reason the Villains have been getting PWND in Recluse's Victory is sheer numbers. For some reason, the ratio of Heroes to Villains is about 5:1. The lack of Villain PPPs (as of yet) plays a small role, but once all you Villains level up to 50 and the numbers even out, there's no reason why one side should have an advantage.

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    Oh really. Then explain why a Brute can not realistically expect to defeat a tanker. PVP in this game is ridiculously stupidly unbalanced, IMO
  5. Just a thought. Shouldn't the villains have an inherent advantage in RV? It doesn't really seem like much of a threat if all the heroes have to do is push around weak villains and win by default. Given that 1) Heroes are more powerful than their counterparts (what is up with that?) 2) Heroes have access to Hamidon enhancements and 3) From what I can tell, heroes outnumber villains. It just doesn't seem to me that the heroes really have to step it up at all and defy overwhelming odds or really take heroic measures. In Siren's Call, if you leave the hotspots alone, the heroes will remain in control. Should not the reverse be true in RV? (As a side note...will villains be able to get HO enhancements soon?
  6. Thanks. Looks like I'm overlooking the obvious again. :P
  7. I'm trying to hunt vampires on the rooftops in Nerva. Do they spawn anywhere else?
  8. [ QUOTE ]
    In one of Velata Lunata's arcs (Before the mission "Defeat Rauscher and his men") you are given 2 Temp powers. 50 Shots from a Shotgun, and 6 Spirit Grenade things. Can anyone tell me if they autom atically go away upon mission completion/talking to the contact, or if I can keep them indefinitley?

    I'd like to keep them, but if I can not, I'd like to use them all up before they're taken away.

    Thanks.

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    I found out that the nullifier gun goes away by copying my villain on to the test server and completing the mission on test. Give that a try. It is also handy for testing respecs.