CaptainFreedom

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  1. I was one of the ones who wanted to "unnerf" Trick Arrow and turn it into a Controller power, but after reading this thread, I've changed my mind. I want to be an archer. JUST an archer. I agree with the summation posted by others: Make Trick Arrow a blaster secondary power and leave it at that. You can make it functionally similar in power to Devices and be assured of play balance. Right now, Devices is the -only- secondary power that really makes sense with the Archery Blaster power -- but who wants to use a taser or a grenade? The current Trick Arrow set could be easily made to fill this role in a unique way.

    Archery/Trick Arrow Blaster -- it's the way to go!

    regards,
    Cap
  2. Hi all -

    I agree that the Trick Arrow powers are more Controller powers than Defender powers. What I don't understand is this: Why is Trick Arrow not a Controller power to begin with? Green Arrow's special arrows were all about controlling, not about defending. It doesn't really make sense to have an Archery-based Defender in the first place. Wouldn't it help things tremendously if you just went ahead and made it a Controller set? Get rid of the debuffs, and stay with holds. Look at Green Arrow if you need more ideas.

    Just my thoughts,
    Cap

    P.S. I've been a Green Arrow fan since way back, so I have been eagerly awaiting getting this powerset to live.