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What we need is the building equivalent of the character creator. One that everyone can access. Look at the astonishing range of things people can create in Star Wars Galaxies. It's literally mind-blowing. They've created everything from gentleman's clubs to spaceship hangars, tree forts to strongholds, all using the same basic building blocks.
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Personally I would settle for a single unit You-Store-It shed with a recliner and a tv. ; )
CapAp
... whatever -
Below is an appropriate quote from ChaseArcanum on this subject, from the other thread linked below...
Good summary, but in summary, it misses that Jack DOES recognize some of the other complaints here. I got to hear it firsthand, and it's intesting that some of the things that struck me didn't even make the article, whereas things I ignored were focal points.
He notes that people would prefer to decorate their own stuff, not contribute to allow someone else to decorate. As someone else mentioned, in a SG of 80, maybe 1-2 are base decorators.
He seemed to miss the point on taxation- or just didn't make it part of the discussion (this wasn't a comprehensive analysis, after all) but he really did allude to many of the issues that the "proof that Jack knows jack" commenters are [censored] about.
Still, some things he DIDN'T touch on:
When bases came out, they were envisioned as a "PvP thing" (go back and look- Posi even referenced that they were primarily for IOP's and base raids (the strategic element of PvP).
That was a BIG part of every friggin part of bases, but that's the part that's only NOW (after many interested in such a feature is likely long gone) entering the game... still with issues
With that in mind:
If they gave bases (A PvP element) significant gameplay advantages then the PvE crowd would be rightfully torqued off. Can't say I blame em.
The devs need to decide whether bases are PvP-centric, PvE-centric, or useful for both. They need to bring the investment on par with the reward, and acknowledge that an 80 CHARACTER SG may be less than a dozen PLAYERS, and scale bases accordingly.
http://boards.cityofheroes.com/showflat....&PHPSESSID= -
After re-reading Emmert's speech, I seriously wonder how much (or how little) influence he has over development of CoH. Very little I would guess.
CapAp
... whatever -
I cant agree more with this thread.
It is a common economic principle that you incentives the things you want to happen and penalize (i.e. tax) the things you want to minimize. By forcing players to earn less influence in order to earn prestige, you are essentially taxing players to support their base. Then add rent (i.e. tax) and penalize the players again.
The biggest problem I have with this system (i.e. base design)is it feels artificial, and like a grind. It feels like yet another artificial hook designed to keep you paying subscription fees. -
Sorry, I didn't see another thread on this topic, and since I was at the Serious Games Summit earlier this week, I thought I should share. Cheers.
CapAp -
I posted this in the General CoH Discussion, but I thought I should post it here too as Jack Emmert addressed his thoughts on the Base Design feature for CoH/CoV and why "... players hated it." It makes for interesting reading.
Here is a link to Jack Emmert's keynote speech at the Serious Games Summit.
http://www.seriousgamessource.com/item.php?story=11496
CapAp