CanadianKnight

Apprentice
  • Posts

    6
  • Joined

  1. Positron this power is good for one thing and one thing only for me as a Blaster. It gets me to level 10 that much faster, other than that it's useless. On Test I've zipped a few new Blaster alts along nicely thanks to Defiance. I can play haphazardly and not care about debt. Once I hit 10 though it's back to the old method of hit and run. If my health starts to dip that low I am not sticking around to see if I can get that last shot in to finish a target off, I'm high tailing it out of there. Defiance doesn't help me all that much with my high level Blasters as I'm either alive or dead, there isn't much inbetween room.

    What I'd like Defiance to be is a Mez/Hold protection that kicked in as my health dipped. Instead of boosting my damage ability, which I do nicely enough now thank you, make Defiance mean something to Blasters that protects our shortcomings, make it that we are defiant to any holds and mez headed at us. As the health sinks our protection grows. If I can fight I can live, if I'm held I'm dead.
  2. True, but at least you go in with diminished expectations and don't set yourself up with any false hope.

    You know you'll be ignored and just roll with the punches. Unlike here in COH where you argue the changes, post reasons, alternatives and still get ignored when they lock the thread (I'm looking at you Official SS/SJ/Fly thread).
  3. CanadianKnight

    Blaster role

    As an Illusion controller I can say no to that. Why do I need a blaster when I can spawn an army of them to do my bidding? A low level controller will surely need a blaster, 32+(hell even 18+ when Phantom Army is selectable) and it's a different ball game in most circumstances. If it's a choice between someone who can fend for themselves and not need heals every few moments to drain END I need to debuff and throw blinds out versus a character who will drop to the ground faster than you can blink in some situations, guess which way I and most other people will go.
  4. CanadianKnight

    Blaster Damage

    Why do you think I rolled up a Ill/Rad Controller... I wanted to see what it felt like to be a superhero instead of a superzero.

    I'm running mission on Invincible that I sail through with no worries and no death that would have squished my blaster multiple times over. I can take a purple con boss who is +3 to me and not fear any reprisal damage and should I get hit by some I heal myself. I don't solo these missions, I have my own personal army wading through the spawns doing my work for me.

    I want my blaster to feel this powerful but considering the post by Statesman that melee is staying in the secondaries and it's a "perception" Blasters have of being weak I figure we're totally screwed. Once my Blaster hits 50 I am deleting my lower level Blaster to make room for a more fun character that can be superheroic. I love blasting but right now there's no point to starting another as the set is in serious need of changes.
  5. CanadianKnight

    Blaster role

    You realize that by giving us a ton of melee attacks it's like arming a piece of artillery with a battering ram and saying no don't fire the gun use the ram. Not very logical is it?

    I don't like knocking you States, I think you're good guy, but this "Vision" you have of Blasters and melee attacks is absurd. One or two is fine, the amount we have now is not right.

    How about revamping the secondaries of blasters to give us what every other AT has. Since they can all do what we do best which is deal damage, and sometimes deal it better and safer than us, give us something from each of them. The ability to buff ourselves like a defender(Buildup), to control(Ice holds and Total focus), some damn mez protection, like scrappers and tanks, so I can fight instead of napping the whole time and end up dead anyway, no defense added via the secondary by it just the ability to do what we are supposed to do, blow things up fast.
  6. CanadianKnight

    Blaster Damage

    Why should we get special treatment...because otherwise we're a one trick pony, damage. Every other AT can do exactly what we can do and with less risk in most cases. Why not give something unique to the Blaster? Defenders can blast and heal themselves and debuff/buff, controllers can debuff and buff and heal plus in some of the sets (ILL & Fire) dish out major damage, tankers can stand there and withstand damage until the cows come home and can knock out badguys at their whim, and scrappers dish it out and can take it with little risk in most cases (AV's aside). What's so wrong in giving something unique to the Blaster, other than the chorus of "ME TOOS!!" that's bound to follow from the rest of the AT's.

    It's adding one small resistance to an otherwise defenseless class, we still get our butts shot off it just means we can actually fight back for once instead of sleeping during a fight.