British Battler

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  1. HUGE GRATZ MATE , not many slots left now
  2. Gratz mate, well done, keep up the good work
  3. I think it is, others might have a differant opinion, a lot of it's damage is DoT, but that fits in nicely with a fire/fire anyway. It's really nice when you have got a lot of fury going though
  4. I got Mu on mine, the aoe immob is a radial one (circular) as opposed to a cone on the others that don't require a weapon draw, which suits burn better and requires you to position yourself less in a fight before you drop burn. It's always used at pointblank range just before I drop a burn patch and FSC.
  5. Try this build mate, it's probab;y how I would do a SS/Elec, and carry lots of Green candy

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Brute1: Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- Acc(A), Acc(3), EndRdx(5), Dmg(34), Dmg(40), Dmg(40)
    Level 1: Charged Armor -- EndRdx(A), ResDam(7), ResDam(7), ResDam(11)
    Level 2: Haymaker -- Acc(A), Acc(3), EndRdx(5), Dmg(15), Dmg(34), Dmg(40)
    Level 4: Conductive Shield -- EndRdx(A), ResDam(11), ResDam(17), ResDam(17)
    Level 6: Swift -- Flight(A)
    Level 8: Knockout Blow -- Acc(A), Acc(9), EndRdx(9), Dmg(15), Dmg(25), Dmg(34)
    Level 10: Static Shield -- EndRdx(A), ResDam(19), ResDam(19), ResDam(25)
    Level 12: Air Superiority -- Acc(A), Acc(13), EndRdx(13), Dmg(39), Dmg(43), Dmg(50)
    Level 14: Fly -- Flight(A)
    Level 16: Grounded -- ResDam(A)
    Level 18: Health -- Heal(A)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Rage -- EndRdx(A), EndRdx(23), EndRdx(23)
    Level 24: Lightning Reflexes -- Run(A)
    Level 26: Boxing -- Acc(A), Acc(27), EndRdx(27)
    Level 28: Tough -- EndRdx(A), ResDam(29), ResDam(29), ResDam(31)
    Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
    Level 32: Foot Stomp -- Acc(A), Acc(33), EndRdx(33), Dmg(33), Dmg(37), Dmg(46)
    Level 35: Power Sink -- RechRdx(A), RechRdx(36), RechRdx(36), EndMod(36), EndMod(37), EndMod(37)
    Level 38: Power Surge -- RechRdx(A), RechRdx(39), RechRdx(39)
    Level 41: Electrifying Fences -- Acc(A), Acc(42), EndRdx(42), EndRdx(42), RechRdx(43), RechRdx(43)
    Level 44: Ball Lightning -- Acc(A), Acc(45), EndRdx(45), EndRdx(45), RechRdx(46), RechRdx(46)
    Level 47: Lightning Field -- EndRdx(A), EndRdx(48), EndRdx(48), Acc(48)
    Level 49: Conserve Power -- RechRdx(A), RechRdx(50), RechRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury



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  6. Gratz Sing, keep up the moaning, and all with out of body experiences to
  7. How does placate recharge faster than AS
  8. British Battler

    Brute EN/EN

    Never took taunt, never had a problem with fury, just attacked and attacked with low rech powers until fury was high enough then unloaded big attacks. The Energy Cloak was best damage mitigation tool, I've had mobs stood right next to me without noticing me as I pummeled his mate. This type of brute above all others is a self fury generator.

    Reasons for taking stamina though are that sometimes when you solo, their just are not enough mobs standing to use it by the time you would need it, and I like having Health when you have a large amount of hit points.

    Edit to the build as well... Might be worth taking the S/L passive at 47 just to put in the Steadfast protection UNIQUE that give +3% Def vrs all
  9. British Battler

    Brute EN/EN

    This is what I'm doing, only got 2 sets of CI so far, but slotting works with 2 acc, 3 dmg and a rech or end in last slot. Went up to 50 real fast last year. Last two powers are just for fun really, choose what you want in their.

    Villain Plan by Mids' Villain Designer 1.21
    http://www.honourableunited.org.uk/mhd.php

    Star Furie: Level 50 Science Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Energy Aura
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Barrage -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(46)
    Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(9), LkGmblr-Rchg+:50(11), LkGmblr-Def/EndRdx/Rchg:50(13), LkGmblr-Def:50(50)
    Level 2: Energy Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
    Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
    Level 6: Power Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def:50(13), LkGmblr-Rchg+:50(50)
    Level 8: Swift -- Run-I:50(A)
    Level 10: Entropy Shield -- EndRdx-I:50(A)
    Level 12: Combat Jumping -- DefBuff-I:50(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Heal-I:50(17)
    Level 18: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(23), C'ngImp-Dmg/EndRdx/Rchg:50(25)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Energy Cloak -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(50)
    Level 24: Aid Other -- Heal-I:50(A), Heal-I:50(27), Heal-I:50(27), IntRdx-I:50(40), IntRdx-I:50(42), RechRdx-I:50(43)
    Level 26: Aid Self -- Heal-I:50(A)
    Level 28: Energy Drain -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29), EndMod-I:50(31), EndMod-I:50(34), EndMod-I:50(37)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 32: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34)
    Level 35: Whirling Hands -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(37), Sciroc-Dam%:50(37)
    Level 38: Overload -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), Heal-I:50(39), Heal-I:50(40), Heal-I:50(40)
    Level 41: Electrifying Fences -- Acc-I:50(A), Acc-I:50(42), EndRdx-I:50(42)
    Level 44: Ball Lightning -- Acc-I:50(A), Acc-I:50(45), EndRdx-I:50(45)
    Level 47: Resuscitate -- EndRdx-I:50(A)
    Level 49: Super Speed -- Run-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury



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  10. HUGE Gratz on another 50 mate, you got any slots left without a 50 in hehe
  11. British Battler

    3 Word Story

    smashed the coconuts
  12. I took health and stamina, health because an extra 80ish% regen looked good and the fact I would be running focused accuracy, tough, combat jumping and intergration.
    It has enabled me to do all this and still attack and not run out of End, as running those without it would have reduced my End quite signifficantly.

    Again, depends on what pools and ancillary your taking.
  13. Gratz on another one mate, keep up the good work.